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Harharl the Frantik
Full Character
Stat Block
--- Harharl the Frantik --- Runes: Air Movement Type: Player Character Homeland: Sartar Occupation: Hunter Initiate of Cult: Eurmal Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Stats: Strength: 10 (50%) Constitution: 12 (60%) Size: 14 (70%) Dexterity: 19 (95%) Intelligence: 12 (60%) Power: 10 (50%) Charisma: 14 (70%) Derived Stats: Spirit Damage: 1D6 DEX Strike Rank: 0 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 13 Healing Rate: 2 Magic Points: 10 Movement: Ground: 8 Passions & Reputations: Love (Family) 80% Loyalty (Tribe) 60% Loyalty (Queen Samastina) 60% Reputation 9% Loyalty (Satar) 60% Hate (Authority) 60% Hate (Other Tribe) 70% Hate (Lunar Empire) 70% Loyalty (Clan) 60% **Cults: Eurmal - Initiate - Rune Points: 3 Elemental Runes: Air 100% Earth 40% Water 30% Power Runes: Movement 75% Disorder 25% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 113% Drive (Chariot) 15% Jump 67% Ride (Horse) 15% Ride (General) 20% Swim 25% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 40% Dance 20% Disguise 10% Fast Talk 65% Intimidate 20% Intrigue 10% Orate 15% Sing 25% Speak (Tradetalk) 15% **Knowledge (+0%)** Animal Lore 35% Battle 15% Celestial Lore 5% Cult Lore (Eurmal) 15% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 10% Game 15% Herd 15% Homeland Lore (Local) 30% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Spirit Combat 35% Worship (Eurmal) 20% **Manipulation (+10%)** Conceal 50% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 45% Search 25% Track 45% **Stealth (+5%)** Hide 35% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 80% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 50% Small Shield 25% Spirit Magic: Disruption (1pts) Coordination (1pts) Heal (1pts) Shimmer (1pts) Silence (1pts) Befuddle (1pts) Darkwall (1pts) Mobility (1pts) Rune Spells: Reflection (1pts) Illusory Odor (1pts) Illusory Sound (1pts) Illusory Motion (1pts) Illusory Substance (1pts) Melee Attacks: Fist 35% 1D3 SR 6 0/0 HP Dagger 35% 1D4+2 SR 6 6/6 HP Broadsword 35% 1D8+1 SR 4 12/12 HP Medium Shield 50% 1D4 SR 5 12/12 HP Ranged Attacks: Thrown Dagger 20% 1D4 SR 0 6/6 HP Rng 20 Light Crossbow 35% 2D4+2 SR 0 6/6 HP Rng 100 Thrown Javelin 30% 1D10 SR 0 8/8 HP Rng 20 Composite Bow 80% 1D8+1 SR 0 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 6 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Harharl the Frantik ** Runes: Air Movement Homeland: Sartar, Occupation: Hunter, Initiate of Cult: Eurmal STR: 10, CON: 12, SIZ: 14, DEX: 19, INT: 12, POW: 10, CHA: 14, Derived Stats: Magic Points: 10, Damage Bonus: 0, Hit Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Hate (Lunar Empire) 70%, Loyalty (Clan) 60%, Loyalty (Satar) 60%, Hate (Authority) 60%, Hate (Other Tribe) 70%, Reputation 9%, Love (Family) 80%, Loyalty (Tribe) 60%, Loyalty (Queen Samastina) 60%, Cults: Eurmal - Initiate - Rune Points: 3 Runes: Air 100%, Earth 40%, Water 30%, Disorder 25%, Movement 75%, Skills: Dodge 113%, Composite Bow 80%, Jump 67%, Fast Talk 65%, Climb 50%, Medium Shield 50%, Conceal 50%, Scan 45%, Track 45%, Charm 40%, Large Shield 35%, Grapple 35%, Fist 35%, Crossbows 35% Spirit Magic: Disruption (1pts), Coordination (1pts), Heal (1pts), Shimmer (1pts), Silence (1pts), Befuddle (1pts), Darkwall (1pts), Mobility (1pts) Rune Spells: Reflection (1pts), Illusory Odor (1pts), Illusory Sound (1pts), Illusory Motion (1pts), Illusory Substance (1pts) Attacks: Dagger 35% 1D4+2 SR 6 6/6 HP Broadsword 35% 1D8+1 SR 4 12/12 HP Medium Shield 50% 1D4 SR 5 12/12 HP Fist 35% 1D3 SR 6 0/0 HP Thrown Dagger 20% 1D4 SR 0 6/6 HP Rng 20 Light Crossbow 35% 2D4+2 SR 0 6/6 HP Rng 100 Thrown Javelin 30% 1D10 SR 0 8/8 HP Rng 20 Composite Bow 80% 1D8+1 SR 0 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 6 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,