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Dendria
Full Character
Stat Block
--- Dendria --- Runes: Plant Earth Movement Type: Player Character Homeland: Green Elf Occupation: Elf Priestess-Shaman Initiate of Cult: Aldrya Standard of Living: Free Income: 0 L Ransom: 1000 L Description: Stats: Strength: 13 (65%) Constitution: 14 (70%) Size: 13 (65%) Dexterity: 15 (75%) Intelligence: 17 (85%) Power: 19 (95%) Charisma: 16 (80%) Derived Stats: Hit Points: 16 Healing Rate: 3 Magic Points: 19 Spirit Damage: 1D6+3 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Hate (Chaos) 82% Hate (Mostali) 60% Devotion (Aldrya) 100% Loyalty (Old Woods) 60% Loyalty (Lightbringers) 63% Trust (Heroes Of Dragon Pass) 60% **Cults: Aldrya - Initiate - Rune Points: 6 Elemental Runes: Darkness 15% Fire/Sky 40% Moon 20% Earth 90% Power Runes: Disorder 35% Illusion 55% Death 35% Stasis -6% Fertility 65% Man 75% Beast 3% Chaos 3% Harmony 65% Plant 97% Truth 45% Movement 78% Condition Runes: Skills: **Agility (+10%)** Boat 20% Climb 85% Dodge 65% Drive (Chariot) 15% Jump 65% Ride (Horse) 28% Swim 25% **Communication (+15%)** Act 20% Art 20% Bargain 20% Charm 30% Dance 40% Disguise 20% Fast Talk 20% Intimidate 30% Intrigue 20% Orate 33% Sing 71% Speak (Spiritspeech) 6635% **Knowledge (+15%)** Animal Lore 20% Battle 28% Celestial Lore 20% Cult Lore (Aldrya) 106% Elder Race Lore (Elves) 25% Evaluate 25% Farm 25% First Aid 96% Game 30% Herd 20% Homeland Lore (Local) 40% Lore (Elf) 50% Manage Household 25% Mineral Lore 20% Peaceful Cut 25% Plant Lore 100% Survival 30% Treat Disease 43% Treat Poison 40% **Magic (+10%)** Meditate 99% Prepare Corpse 30% Spirit Combat 106% Spirit Dance 55% Spirit Lore 85% Spirit Travel 105% Worship (Aldrya) 124% **Manipulation (+20%)** Conceal 45% Craft (Jewellery) 30% Devise 30% Play Instrument 25% Sleight 30% **Perception (+15%)** Elfsense 50% Insight (Elf) 85% Insight (Duck) 19% Insight (Human) 26% Listen 86% Scan 88% Search 50% Track 54% **Stealth (+5%)** Hide 83% Move Quietly 25% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 47% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 30% Broadsword 30% Dagger 35% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 43% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 25% Crossbows 45% Dagger, Throwing 25% Elf Bow 109% Javelin 30% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 35% Medium Shield 35% Small Shield 45% Spirit Magic: Demoralize (2pts) Countermagic (1pts) Control (Plant Spirit) (1pts) Powers: Spirit Mastery 1: Each point adds +3 to the magic points lost by a defending spirit when the shaman successfully attacks in spirit combat. Enhanced Second Sight: Distinguish POW equal to their own or within a range of 5 points. (for example, a shaman with POW 16 and a fetch with POW 10 can detect whether the POW is 26, or 1–5, 6–10, 11–15, 16– 20, 21–25, 27–31, 32–36, etc. Expanded Presence 1 (9): Each point of this ability provides the fetch with 3D6 “temporary” CHA solely for determining how many spirit magic spells the shaman may learn. This CHA does not affect the shaman’s Communication skills or skills category modifier, just the number of points of spirit magic the shaman can possess. Ranged Attacks: Elf Bow 109% 1D8+1 SR 2 6/6 HP Rng 80 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Artifacts and regalia of the forest spirits Healing poultices that heal 1D6 damage after 1D6 hours on a wound jewelry, vessels, and other miscellaneous goods worth 450 L.
** Dendria ** Runes: Plant Earth Movement Homeland: Green Elf, Occupation: Elf Priestess-Shaman, Initiate of Cult: Aldrya STR: 13, CON: 14, SIZ: 13, DEX: 15, INT: 17, POW: 19, CHA: 16, Derived Stats: Damage Bonus: +1D4, Hit Points: 16, Magic Points: 19, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Hate (Chaos) 82%, Hate (Mostali) 60%, Devotion (Aldrya) 100%, Loyalty (Old Woods) 60%, Loyalty (Lightbringers) 63%, Trust (Heroes Of Dragon Pass) 60%, Cults: Aldrya - Initiate - Rune Points: 6 Runes: Moon 20%, Earth 90%, Darkness 15%, Fire/Sky 40%, Chaos 3%, Harmony 65%, Man 75%, Beast 3%, Movement 78%, Plant 97%, Truth 45%, Disorder 35%, Illusion 55%, Fertility 65%, Death 35%, Skills: Speak (Spiritspeech) 6635%, Worship (Aldrya) 124%, Elf Bow 109%, Spirit Combat 106%, Cult Lore (Aldrya) 106%, Spirit Travel 105%, Plant Lore 100%, Meditate 99%, First Aid 96%, Scan 88%, Listen 86%, Insight (Elf) 85%, Spirit Lore 85%, Climb 85% Spirit Magic: Countermagic (1pts), Control (Plant Spirit) (1pts), Demoralize (2pts) Powers: Spirit Mastery 1: Each point adds +3 to the magic points lost by a defending spirit when the shaman successfully attacks in spirit combat. Enhanced Second Sight: Distinguish POW equal to their own or within a range of 5 points. (for example, a shaman with POW 16 and a fetch with POW 10 can detect whether the POW is 26, or 1–5, 6–10, 11–15, 16– 20, 21–25, 27–31, 32–36, etc. Expanded Presence 1 (9): Each point of this ability provides the fetch with 3D6 “temporary” CHA solely for determining how many spirit magic spells the shaman may learn. This CHA does not affect the shaman’s Communication skills or skills category modifier, just the number of points of spirit magic the shaman can possess. Elf Bow 109% 1D8+1 SR 2 6/6 HP Rng 80 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Artifacts and regalia of the forest spirits, Healing poultices that heal 1D6 damage after 1D6 hours on a wound, jewelry, vessels, and other miscellaneous goods worth 450 L.,