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Darnak
Full Character
Stat Block
--- Darnak --- Runes: Spirit Death Mastery Type: Non-Player Character Description: Darnak is a withered yet imposing figure, his frame lean and sinewy from decades of survival in the wilderness. His skin is weathered and cracked like parched earth, lined with deep scars—some earned in battle, others given by spirits during sacred initiations. His long, silver-white hair is tangled with charms, spirit fetishes, and the bones of honored ancestors, whispering with unseen voices when the wind stirs. His eyes burn with an unnatural, ember-like glow, a sign of his spiritual rebirth. They see far beyond the mundane world, peering into the spirit realm even when his body remains in the mortal plane. His fingertips are blackened and cracked, permanently marked by his dealings with spirits, fire, and the elements. Kareth-Azun wears robes of tattered hide and spirit-etched silk, their edges embroidered with runes that shift and writhe when he speaks. His left arm is wrapped in charred linen, covering an ancient wound left by a vengeful specter. His right hand bears an intricate spiral tattoo—a sacred glyph that marks him as Twice-Born, one who has crossed the boundary of life and death and returned. Stats: Strength: 10 (50%) Constitution: 12 (60%) Size: 11 (55%) Dexterity: 14 (70%) Intelligence: 18 (90%) Power: 23 (115%) Charisma: 16 (80%) Derived Stats: DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 14 Healing Rate: 2 Magic Points: 23 Spirit Damage: 1D6+3 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribal Spirits) 85% Devotion (Tribal Spirits) 85% Reputation 5% Hate (Lunar Empire) 90% Fear (Chaos Corruption) 75% **Cults: Daka Fal - - Rune Points: 0 Elemental Runes: Moon 65% Darkness 60% Power Runes: Man 65% Beast 50% Spirit 95% Death 85% Fertility 50% Condition Runes: Magic 65% Mastery 85% Skills: Shortsword 55% Spirit Travel 90% Lore (Praxian Spirit World) 90% Lore (Necromancy) 32% Lore (Lunar Magic) 75% Orate 65% Meditate 100% First Aid 75% Spirit Combat 130% Sense Assassin 80% Spirit Magic: Summon (Fire Elemental) (0pts) Rune Spells: Sever Spirit (3pts) Summon Cult Spirit (1pts) Command Cult Spirit (2pts) Bind Ghost (1pts) Powers: Soul Binding: Can bind spirits into objects to empower magical artifacts. Healing Trance: Enters a deep spiritual state to heal wounds and remove curses. Command Spirits: Controls or banishes hostile spirits. Ward Against Magic: Protective charm granting resistance to hostile magic. Curse Of The Spirits: Places a hex or spiritual affliction on enemies. Discorporation: an separate soul from body and travel the Spirit World. Spirit Guardian: A bound powerful spirit that guards his body while discorporate. Summon Ancestor Spirits: Calls upon ancestral knowledge and guidance Blessing Of The Ancestors: Boosts tribal members' morale and spiritual strength Spirits & Matrices: Keth-Ashka, the Whispering Gale - Pow: 30, Cha: 15, Int: 18, MP: 30 Spells: Dispel Magic (4pts), Spirit Screen (5pts), Spirit Binding (0pts), Summon (Ancestor) (1pts) Guardian of the Flesh - Pow: 18, Cha: 0, Int: 0, MP: 18 Spirit of the Winds - Pow: 14, Cha: 0, Int: 0, MP: 14 Grandfather Ashka - Pow: 22, Cha: 0, Int: 17, MP: 22 Ember-Heart, Fire Spirit - Pow: 20, Cha: 0, Int: 0, MP: 20 Spells: Fireblade (0pts), Ignite (0pts), Lantern (0pts), Firearrow (0pts) Oshenaya, - Pow: 18, Cha: 0, Int: 0, MP: 18 Xalvion, Bound Lunar Sorcerer - Pow: 17, Cha: 0, Int: 15, MP: 17 Thalishtor The Screaming Wraith - Pow: 16, Cha: 0, Int: 0, MP: 16 Melee Attacks: Shortsword 55% 1d6+1 SR 6 0/0 HP Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Totem Staff – A powerful shamanic focus, increases spirit interaction abilities. Spirit Drum – Used to amplify summoning rituals. Talisman of Protection – Grants +2 armor vs. magical attacks. Bone Charm – Enhances Spirit Combat by +10%. Sacred Amulet – Increases Magic Points regeneration. Oath Ring – Tied to tribal spiritual leadership.
** Darnak ** Runes: Spirit Death Mastery STR: 10, CON: 12, SIZ: 11, DEX: 14, INT: 18, POW: 23, CHA: 16, Derived Stats: Damage Bonus: 0, Hit Points: 14, Magic Points: 23, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Devotion (Tribal Spirits) 85%, Reputation 5%, Hate (Lunar Empire) 90%, Fear (Chaos Corruption) 75%, Loyalty (Tribal Spirits) 85%, Cults: Daka Fal - - Rune Points: 0 Runes: Moon 65%, Darkness 60%, Death 85%, Fertility 50%, Man 65%, Beast 50%, Spirit 95%, Magic 65%, Mastery 85%, Skills: Spirit Combat 130%, Meditate 100%, Spirit Travel 90%, Lore (Praxian Spirit World) 90%, Sense Assassin 80%, Lore (Lunar Magic) 75%, First Aid 75%, Orate 65%, Shortsword 55%, Lore (Necromancy) 32% Spirit Magic: Summon (Fire Elemental) (0pts) Rune Spells: Bind Ghost (1pts), Sever Spirit (3pts), Summon Cult Spirit (1pts), Command Cult Spirit (2pts) Powers: Soul Binding: Can bind spirits into objects to empower magical artifacts. Healing Trance: Enters a deep spiritual state to heal wounds and remove curses. Command Spirits: Controls or banishes hostile spirits. Ward Against Magic: Protective charm granting resistance to hostile magic. Curse Of The Spirits: Places a hex or spiritual affliction on enemies. Discorporation: an separate soul from body and travel the Spirit World. Spirit Guardian: A bound powerful spirit that guards his body while discorporate. Summon Ancestor Spirits: Calls upon ancestral knowledge and guidance Blessing Of The Ancestors: Boosts tribal members' morale and spiritual strength Spirits & Matrices: Keth-Ashka, the Whispering Gale - Pow: 30, Cha: 15, Int: 18, MP: 30 Spells: Summon (Ancestor) (1pts), Dispel Magic (4pts), Spirit Screen (5pts), Spirit Binding (0pts) Guardian of the Flesh - Pow: 18, Cha: 0, Int: 0, MP: 18 Spirit of the Winds - Pow: 14, Cha: 0, Int: 0, MP: 14 Grandfather Ashka - Pow: 22, Cha: 0, Int: 17, MP: 22 Ember-Heart, Fire Spirit - Pow: 20, Cha: 0, Int: 0, MP: 20 Spells: Ignite (0pts), Lantern (0pts), Firearrow (0pts), Fireblade (0pts) Oshenaya, - Pow: 18, Cha: 0, Int: 0, MP: 18 Xalvion, Bound Lunar Sorcerer - Pow: 17, Cha: 0, Int: 15, MP: 17 Thalishtor The Screaming Wraith - Pow: 16, Cha: 0, Int: 0, MP: 16 Attacks: Shortsword 55% 1d6+1 SR 6 0/0 HP Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Totem Staff – A powerful shamanic focus, increases spirit interaction abilities., Spirit Drum – Used to amplify summoning rituals., Talisman of Protection – Grants +2 armor vs. magical attacks., Bone Charm – Enhances Spirit Combat by +10%., Sacred Amulet – Increases Magic Points regeneration., Oath Ring – Tied to tribal spiritual leadership.,