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Caral Kulstagian
Full Character
Stat Block
--- Caral Kulstagian --- Runes: Man Fertility Darkness Type: Player Character Homeland: Old Tarsh Occupation: Entertainer Rune Lord of Cult: Kyger Litor Standard of Living: Free Income: 100 L Ransom: 500 L Description: Caral Kulstagian is Risk-Taking and Imperial. He is a Epic adventurer. (He/Him) Stats: Strength: 16 (80%) Constitution: 12 (60%) Size: 17 (85%) Dexterity: 12 (60%) Intelligence: 13 (65%) Power: 16 (80%) Charisma: 13 (65%) Derived Stats: Hit Points: 14 Healing Rate: 2 Magic Points: 16 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D6 Movement: Ground: 8 Passions & Reputations: Reputation 24% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Devotion (Kyger Litor) 60% Loyalty (Shaker Temple) 60% **Cults: Kyger Litor - Rune Lord - Rune Points: 8 Elemental Runes: Moon 70% Earth 10% Darkness 90% Air 60% Power Runes: Man 95% Fertility 95% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 75% Dodge 19% Drive (Chariot) 0% Jump 56% Ride (Horse) 5% Swim 10% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 90% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 25% Sing 65% Speak (Darktongue) 20% Speak (Heortling) 35% Speak (Tarshite) 55% Speak (Tradetalk) 55% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Kyger Litor) 35% Cult Lore (Orlanth) 0% Customs (Heortling) 15% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 55% First Aid 15% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 55% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 60% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Kyger Litor) 25% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 40% Sleight 25% **Perception (+5%)** Insight (Human) 60% Insight (Species) 25% Listen 40% Scan 40% Search 40% Track 10% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 35% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 40% Broadsword 25% Dagger 70% Fist 55% Grapple 30% Greatsword 10% Kick 20% Kopis 95% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 60% Crossbows 40% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 40% **Shield (+5%)** Large Shield 40% Medium Shield 75% Small Shield 20% Spirit Magic: Extinguish (7pts) Bludgeon (6pts) Rune Spells: Dismiss Darkness Elemental (1pts) Command (2pts) Absorption (1pts) Healing Trance (1pts) Summon Cult Spirit (1pts) Summon Specific Ancestor (1pts) Summon Darkness Elemental (1pts) Melee Attacks: Fist 55% 1D3+1D6 SR 8 0/0 HP Medium Shield 75% 1D4+1D6 SR 7 12/12 HP Ranged Attacks: Light Crossbow 40% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Musical instrument 50 L in coin 70 L in goods Cultural weapons Costume if appropriate
** Caral Kulstagian ** Runes: Man Fertility Darkness Homeland: Old Tarsh, Occupation: Entertainer, Rune Lord of Cult: Kyger Litor STR: 16, CON: 12, SIZ: 17, DEX: 12, INT: 13, POW: 16, CHA: 13, Derived Stats: Damage Bonus: +1D6, Hit Points: 14, Magic Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Loyalty (Shaker Temple) 60%, Reputation 24%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Devotion (Kyger Litor) 60%, Cults: Kyger Litor - Rune Lord - Rune Points: 8 Runes: Moon 70%, Earth 10%, Darkness 90%, Air 60%, Man 95%, Fertility 95%, Skills: Kopis 95%, Dance 90%, Medium Shield 75%, Climb 75%, Dagger 70%, Sing 65%, Spirit Combat 60%, Insight (Human) 60%, Composite Bow 60%, Jump 56%, Meditate 55%, Speak (Tarshite) 55%, Farm 55%, Fist 55% Spirit Magic: Extinguish (7pts), Bludgeon (6pts) Rune Spells: Command (2pts), Absorption (1pts), Healing Trance (1pts), Summon Cult Spirit (1pts), Summon Specific Ancestor (1pts), Summon Darkness Elemental (1pts), Dismiss Darkness Elemental (1pts) Attacks: Fist 55% 1D3+1D6 SR 8 0/0 HP Medium Shield 75% 1D4+1D6 SR 7 12/12 HP Light Crossbow 40% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Musical instrument, 50 L in coin, 70 L in goods, Cultural weapons, Costume if appropriate,