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Hedkorm-Wise
Full Character
Stat Block
--- Hedkorm-Wise --- Runes: Death Disorder Moon Type: Player Character Homeland: Old Tarsh Occupation: Heavy Infantry Initiate of Cult: Humakt Standard of Living: Free Income: 60 L Ransom: 500 L Description: Hedkorm-Wise is Thankful and Realistic. He is a Common adventurer. (He/Him) Stats: Strength: 12 (60%) Constitution: 11 (55%) Size: 12 (60%) Dexterity: 4 (20%) Intelligence: 13 (65%) Power: 10 (50%) Charisma: 12 (60%) Derived Stats: Damage Bonus: 0 Hit Points: 11 Healing Rate: 2 Magic Points: 10 Spirit Damage: 1D6 DEX Strike Rank: 5 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Unit) 60% Loyalty (Shaker Temple) 60% Honor 60% **Cults: Humakt - Initiate - Rune Points: 1 Elemental Runes: Earth 50% Darkness 20% Moon 60% Power Runes: Disorder 75% Death 75% Condition Runes: Skills: **Agility (-10%)** Boat -5% Climb 30% Dodge -2% Drive (Chariot) -5% Jump 2% Ride (Horse) 10% Swim 5% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 30% Intrigue 5% Orate 10% Sing 30% Speak (Heortling) 0% Speak (Tarshite) 50% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 55% Bureacracy 0% Celestial Lore 10% Cult Lore (Humakt) 40% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 30% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Humakt) 35% Worship (Orlanth) 0% **Manipulation (-5%)** Conceal 0% Craft (Arms) 5% Devise 0% Play Instrument 0% Sleight 5% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 50% Search 30% Track 10% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (-5%)** 1H Axe 5% 1H Hammer 5% 1H Mace 10% 1H Spear 10% 2H Axe 0% 2H Hammer 0% 2H Mace 5% 2H Spear 25% Battle Axe 55% Broadsword 50% Dagger 20% Fist 20% Grapple 20% Greatsword 0% Kick 10% Kopis 5% Lance 0% Pike 10% Quarterstaff 10% Rapier 0% Shortsword 5% Whip 0% **Ranged (-5%)** Arbalest 5% Axe, Throwing 5% Composite Bow 0% Crossbows 20% Dagger, Throwing 0% Elf Bow 0% Javelin 15% Pole Lasso 0% Rock 10% Self Bow 0% Sling 10% Staff Sling 5% Throwing Dagger 5% Thrown Axe 5% **Shield (-5%)** Large Shield 20% Medium Shield 60% Small Shield 10% Spirit Magic: Vigor (2pts) Repair (1pts) Demoralize (2pts) Detect Undead (1pts) Rune Spells: Bind Ghost (1pts) Melee Attacks: 1H Battle Axe 55% 1D8+2 SR 10 8/8 HP Medium Shield 60% 1D4 SR 10 12/12 HP Ranged Attacks: Light Crossbow 20% 2D4+2 SR 5 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Hedkorm-Wise ** Runes: Death Disorder Moon Homeland: Old Tarsh, Occupation: Heavy Infantry, Initiate of Cult: Humakt STR: 12, CON: 11, SIZ: 12, DEX: 4, INT: 13, POW: 10, CHA: 12, Derived Stats: Damage Bonus: 0, Hit Points: 11, Magic Points: 10, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Loyalty (Clan) 60%, Loyalty (Unit) 60%, Loyalty (Shaker Temple) 60%, Honor 60%, Reputation 10%, Love (Family) 60%, Cults: Humakt - Initiate - Rune Points: 1 Runes: Moon 60%, Earth 50%, Darkness 20%, Disorder 75%, Death 75%, Skills: Medium Shield 60%, Battle 55%, Battle Axe 55%, Broadsword 50%, Scan 50%, Speak (Tarshite) 50%, Cult Lore (Humakt) 40%, Listen 40%, Homeland Lore (Local) 35%, Worship (Humakt) 35%, Spirit Combat 35%, Intimidate 30%, Customs (Tarshite) 30%, Climb 30% Spirit Magic: Detect Undead (1pts), Vigor (2pts), Repair (1pts), Demoralize (2pts) Rune Spells: Bind Ghost (1pts) Attacks: 1H Battle Axe 55% 1D8+2 SR 10 8/8 HP Medium Shield 60% 1D4 SR 10 12/12 HP Light Crossbow 20% 2D4+2 SR 5 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,