Author: Yngve Stolen
Karasal has a complex past and is inhabited by several different groups who migrated or invaded throughout the Ages. The Gamatae ancestry of the Lendarshi is still remembered among some of the clans in the area, who have found new outlets for their unsettled habits. The Darsenites of the surrounding Darsen Hills have little trek with outsiders, but the Sun Worshiping Dikorians practice intensive agriculture and are always attempting to seize new lands to grow their plantations. Bordering the Keniryan Sea, the harbor is busy all year, and a focus of all attention of trade, politics, and corruption. Most of the population is semi-sedentiary; living in the urban centers inbetween engagements and travel.
Statistic | Dice | Max |
---|---|---|
STR | 3d6 | 21 |
CON | 3d6 | 21 |
SIZ | 2d6+6 | 21 |
DEX | 3d6 | 21 |
INT | 2d6+6 | 21 |
POW | 3d6 | 21 |
CHA | 3d6 | 21 |
Hit Locations: Humanoids
Movement | Value |
---|---|
Ground | 8 |
Passion | Bonus |
---|---|
Loyalty (Satrap Or Deneskerva) | +10% |
Loyalty (Clan) | +10% |
Devotion (Red Goddess; Emperor; Et.Al) | +10% |
Skill | Base | Bonus |
---|---|---|
Homeland Lore (Karasal) | 30 | +0% |
Customs (Lunar Way) | 25 | +0% |
Speak (New Pelorian) | 50 | +0% |
Ride (Horse) | 5 | +10% |
Insight | 20 | +10% |
1H Spear | 5 | +15% |
Lore (Keniryan Sea) | 0 | +10% |
Cult Lore | 5 | +5% |
Worship | 5 | +15% |
Bargain | 5 | +10% |
Speak (Tradetalk) | 0 | +15% |
Game | 15 | +0% |
Streetwise | 5 | +0% |
Read/Write (New Pelorian) +20% --- OR ---- Sleight +10%
Shiphandling +15% --- OR ---- Drive (Cart) +20%
Read/Write (Tradetalk) +10% --- OR ---- Javelin +10%