Author: Yngve Stolen
Arir is the cultural and geographical homeland of rugged, forested hills south of Mount Jernalf, within the concurrent Lunar Satrapy of Doblian. The Arirae largely retain tribal clan culture, however some among them have settled down in towns and cities, where they make their way as mercenaries, enforcers, gladiators and tradesmen. These more urbanized Arirae are important to the traditional clans for political and economic reasons, however, they are almost always reviled as ‘lost’.
Statistic | Dice | Max |
---|---|---|
STR | 3d6 | 21 |
CON | 3d6 | 21 |
SIZ | 2d6+6 | 21 |
DEX | 3d6 | 21 |
INT | 2d6+6 | 21 |
POW | 3d6 | 21 |
CHA | 3d6 | 21 |
Hit Locations: Humanoids
Movement | Value |
---|---|
Ground | 8 |
Passion | Bonus |
---|---|
Honor | +10% |
Loyalty (Temple) | +10% |
Loyalty (Clan) | +10% |
Skill | Base | Bonus |
---|---|---|
Homeland Lore (Arir) | 30 | +0% |
Homeland Lore (Doblian) | 0 | +20% |
Customs (Arirae) | 20 | +0% |
Customs (Lunar Way) | 0 | +10% |
Dagger | 15 | +10% |
Battle Axe | 10 | +10% |
Insight (Human) | 20 | +5% |
Medium Shield | 15 | +10% |
Fast Talk | 5 | +10% |
Survival | 15 | +5% |
Track | 5 | +10% |
Speak (New Pelorian) | 50 | +0% |
Streetwise | 5 | +10% |
Bargain +10% --- OR ---- Intimidate +10%
Composite Bow +10% --- OR ---- Ride (Horse) +10%
Broadsword +15% --- OR ---- Craft () +20%