Pelanda: Arirae (Urban) Movement

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Author: Yngve Stolen


Rune: Movement

Arir is the cultural and geographical homeland of rugged, forested hills south of Mount Jernalf, within the concurrent Lunar Satrapy of Doblian. The Arirae largely retain tribal clan culture, however some among them have settled down in towns and cities, where they make their way as mercenaries, enforcers, gladiators and tradesmen. These more urbanized Arirae are important to the traditional clans for political and economic reasons, however, they are almost always reviled as ‘lost’.



Statistics

Statistic Dice Max
STR 3d6 21
CON 3d6 21
SIZ 2d6+6 21
DEX 3d6 21
INT 2d6+6 21
POW 3d6 21
CHA 3d6 21

Hit Locations: Humanoids


Movement Value
Ground 8

Passions

Passion Bonus
Honor +10%
Loyalty (Temple) +10%
Loyalty (Clan) +10%

Skills

Skill Base Bonus
Homeland Lore (Arir) 30 +0%
Homeland Lore (Doblian) 0 +20%
Customs (Arirae) 20 +0%
Customs (Lunar Way) 0 +10%
Dagger 15 +10%
Battle Axe 10 +10%
Insight (Human) 20 +5%
Medium Shield 15 +10%
Fast Talk 5 +10%
Survival 15 +5%
Track 5 +10%
Speak (New Pelorian) 50 +0%
Streetwise 5 +10%

Skill Choices

Choose between

Bargain +10% --- OR ---- Intimidate +10%


Choose between

Composite Bow +10% --- OR ---- Ride (Horse) +10%


Choose between

Broadsword +15% --- OR ---- Craft () +20%