Author: madoverkill
Papio sapiens
Baboons are a race of intelligent quadrupeds inhabiting Prax and the Wastelands.
NOTES:
All Baboons have 1 point fur.
All Baboons start with a Beast Rune of 80% and Man Rune at 20%.
Most Baboons worship Grandfather Baboon (Equivalent to Daka Fal).
Mythos and History:
Baboons believe themselves to be the remnants of an elder age when men and animals had not yet separated from each other. They consider themselves superior to humans due to their maintained integration.
They claim the Monkey Ruins, in Prax, was once their capital.
Description:
In Prax and the Wastelands dwell troops
of large, intelligent baboons. Not only are these creatures much larger than their normal brethren, but they are also noted for their magical competency. Normally they travel in family groups of 15–20 individuals, including males, females, and children.
Their weapon use is limited to slings and spears, but they are proficient with claws and teeth. They may wear armor but must buy or steal it from humans.
Culture:
Baboons have their own simple, primitive
culture, based on an extended family called a troop. A baboon troop is led by a single powerful male, commonly called the alpha male. He monopolizes reproduction among the troop by isolating the females who are in estrus. The other males of the troop act as guards and hunters for the alpha male and the females.
One of these other males will eventually challenge the alpha male’s supremacy and fight, no-holds-barred, to replace him.
Religion:
Baboons worship Daka Fal, who they call
Grandfather Baboon.
Region of Origin:
Baboons are found primarily in Prax
and the Wastelands.
DODGE Base is DEXx2 or 40, whichever is higher.
Statistic | Dice | Max |
---|---|---|
STR | 3d6+6 | 28 |
CON | 3d6 | 21 |
SIZ | 3d6 | 21 |
DEX | 3d6+6 | 28 |
INT | 2d6+6 | 21 |
POW | 2d6+6 | 21 |
CHA | 3d6 | 21 |
Hit Locations: Humanoids
Movement | Value |
---|---|
Ground | 10 |
Passion | Bonus |
---|---|
Love (Family) | +10% |
Loyalty (Troop) | +10% |
Skill | Base | Bonus |
---|---|---|
Animal Lore | 5 | +20% |
Climb | 40 | +40% |
Dodge | 35 | +5% |
Hide | 10 | +25% |
Listen | 25 | +15% |
Move Quietly | 10 | +25% |
Scan | 25 | +10% |
Spirit Combat | 20 | +25% |
Track | 5 | +20% |
Worship (Grandfather Baboon) | 5 | +25% |
Bargain | 5 | +0% |
Sling | 5 | +15% |
Speak (Beastspeech) | 45 | +5% |
Speak (Praxian) | 0 | +15% |
Bite | 30 | +5% |
Claw | 30 | +5% |