Bandit Faction 1 - Neil McGuirk


Random Faction of Bandits



Toalanalorsson of Esrolia

Bandit of Clan, Tribe. [View]


Cults
Initiate of Seven Mothers
/3 RP
Characteristics
Strength 16
Constitution 16
Size 14
Dexterity 10
Intelligence 15
Power 12
Charisma 14
Damage Bonus +1D4
SIZ SR 2
DEX SR 3
Hit Locations
Location Armor HP
Head 19-20 5 6
L Arm 16-18 5 5
R Arm 13-15 5 5
Chest 12 5 7
Abdomen 9-11 5 6
L Leg 5-8 5 6
R Leg 1-4 5 6
Hit Points
HP
/17

Magic Points
MP
/12

Runes
Moon Moon 80%
Death Death 85%
Illusion Illusion 85%
Skills
Worship (Seven Mothers) 80%
Survival 75%
Hide 65%
Speak (Esrolian) 55%
Large Shield 50%
Small Shield 45%
Battle Axe 40%
Farm 40%
Peaceful Cut 40%
Climb 40%
Magic
Spirit Magic
Darkwall 2
Firearrow 2
Repair 1
Spell Matrix Enchantment 1
Strength 2
Visibility 2
Rune Spells
Dismiss Darkness Elemental 1
Summon Darkness Elemental 1
Summon Earth Elemental 1
Weapons
Attack Skill Damage SR HP
1H Battle Axe 40% 1D8+2+1D4 8 8 / 8
Large Shield 50% 1D6+1D4 8 16 / 16
Attack Skill Damage SR Range Special
Light Crossbow 30% 2D4+2 3 100m

Arrenorthsdottir of Sartar

Bandit of Clan, Tribe. [View]


Cults
Initiate of Yinkin
/3 RP
Characteristics
Strength 16
Constitution 14
Size 14
Dexterity 11
Intelligence 14
Power 10
Charisma 13
Damage Bonus +1D4
SIZ SR 2
DEX SR 3
Hit Locations
Location Armor HP
Head 19-20 5 5
L Arm 16-18 5 4
R Arm 13-15 5 4
Chest 12 5 6
Abdomen 9-11 5 5
L Leg 5-8 5 5
R Leg 1-4 5 5
Hit Points
HP
/15

Magic Points
MP
/10

Runes
Air Air 90%
Beast Beast 85%
Death Death 85%
Skills
Track 85%
Medium Shield 70%
Speak (Heortling) 55%
Survival 50%
Sleight 40%
Hide 40%
Dagger 40%
2H Axe 40%
Climb 40%
Homeland Lore (Local) 35%
Magic
Spirit Magic
Detect Life 1
Disruption 1
Heal 1
Mobility 1
Silence 1
Slow 1
Rune Spells
Charisma 1
Claws 2
Divination 1
Weapons
Attack Skill Damage SR HP
Dagger 40% 1D4+2+1D4 9 6 / 6
Medium Shield 70% 1D4+1D4 8 12 / 12
Attack Skill Damage SR Range Special
Light Crossbow 30% 2D4+2 3 100m

Senestyr of Prax: Pol-Joni

Bandit of Clan, Tribe. [View]


Cults
Initiate of High King Elf
/3 RP
Characteristics
Strength 10
Constitution 15
Size 15
Dexterity 16
Intelligence 12
Power 10
Charisma 12
Damage Bonus +1D4
SIZ SR 1
DEX SR 1
Hit Locations
Location Armor HP
Head 19-20 5 6
L Arm 16-18 5 5
R Arm 13-15 5 5
Chest 12 5 7
Abdomen 9-11 5 6
L Leg 5-8 5 6
R Leg 1-4 5 6
Hit Points
HP
/16

Magic Points
MP
/10

Runes
Earth Earth 80%
Fertility Fertility 85%
Skills
Broadsword 85%
Survival 80%
Jump 78%
Speak (Praxian) 50%
Hide 50%
Plant Lore 45%
Ride (Horse) 45%
Climb 45%
Medium Shield 45%
Spirit Combat 40%
Magic
Spirit Magic
Dispel Magic 8
Shimmer 2
Rune Spells
Accelerate Growth 1
Heal Body 3
Shield 1
Weapons
Attack Skill Damage SR HP
Broadsword 85% 1D8+1+1D4 4 12 / 12
Medium Shield 45% 1D4+1D4 5 12 / 12
Attack Skill Damage SR Range Special
Light Crossbow 30% 2D4+2 1 100m

Kalalor Antansson of Lunar Tarsh

Bandit of Clan, Tribe. [View]


Cults
Initiate of Pavis
/3 RP
Characteristics
Strength 11
Constitution 18
Size 12
Dexterity 8
Intelligence 14
Power 11
Charisma 11
Damage Bonus
SIZ SR 2
DEX SR 4
Hit Locations
Location Armor HP
Head 19-20 5 6
L Arm 16-18 5 5
R Arm 13-15 5 5
Chest 12 5 7
Abdomen 9-11 5 6
L Leg 5-8 5 6
R Leg 1-4 5 6
Hit Points
HP
/18

Magic Points
MP
/11

Runes
Earth Earth 80%
Man Man 85%
Truth Truth 85%
Skills
Masonary (Stone) 127%
Survival 75%
First Aid 65%
Speak (New Pelorian) 50%
Hide 40%
Farm 40%
Large Shield 40%
Cult Lore (Pavis) 40%
Spirit Combat 35%
Climb 35%
Magic
Spirit Magic
Heal 8
Strength 2
Rune Spells
Divination 1
Find Enemy 1
Soul Sight 1
Weapons
Attack Skill Damage SR HP
Large Shield 40% 1D6 9 16 / 16
Rapier 35% 1D6+1 9 8 / 8
Attack Skill Damage SR Range Special
Light Crossbow 25% 2D4+2 4 100m

Yanala Ranala of Durulz (Ducks)

Bandit of Clan, Tribe. [View]


Cults
Initiate of Engizi
/3 RP
Characteristics
Strength 7
Constitution 17
Size 6
Dexterity 15
Intelligence 12
Power 7
Charisma 10
Damage Bonus
SIZ SR 3
DEX SR 2
Hit Locations
Location Armor HP
Head 19-20 5 6
L Arm 16-18 5 5
R Arm 13-15 5 5
Chest 12 5 7
Abdomen 9-11 5 6
L Leg 5-8 5 6
R Leg 1-4 5 6
Hit Points
HP
/16

Magic Points
MP
/7

Runes
Water Water 80%
Death Death 85%
Movement Movement 85%
Skills
Swim 120%
Boat 80%
Hide 75%
Jump 75%
Climb 45%
Survival 45%
Large Shield 40%
Medium Shield 35%
Javelin 35%
Meditate 35%
Magic
Spirit Magic
Heal 10
Rune Spells
Breath Air/Water 1
Strongnet 2
Summon Water Elemental 1
Weapons
Attack Skill Damage SR HP
Dagger 30% 1D4+2 9 6 / 6
Large Shield 40% 1D6 8 16 / 16
Attack Skill Damage SR Range Special
Thrown Javelin 35% 1D10 2 20m

Saliarg of Dark Trolls

Bandit of Clan, Tribe. [View]


Cults
Initiate of Yinkin
/3 RP
Characteristics
Strength 22
Constitution 8
Size 13
Dexterity 14
Intelligence 14
Power 15
Charisma 13
Damage Bonus +1D6
SIZ SR 2
DEX SR 2
Hit Locations
Location Armor HP
Head 19-20 5 3
L Arm 16-18 5 2
R Arm 13-15 5 2
Chest 12 5 4
Abdomen 9-11 5 3
L Leg 5-8 5 3
R Leg 1-4 5 3
Hit Points
HP
/9

Magic Points
MP
/15

Runes
Air Air 80%
Beast Beast 85%
Truth Truth 85%
Skills
Jump 82%
Climb 80%
Hide 80%
Large Shield 80%
Speak (Darktongue) 65%
Grapple 55%
2H Hammer 50%
Survival 50%
Fist 45%
Crossbows 45%
Magic
Spirit Magic
Coordination 1
Glamour 2
Heal 7
Rune Spells
Charisma 1
Claws 2
Divination 1
Weapons
Attack Skill Damage SR HP
Great Hammer 50% 2D6+2+1D6 5 5 / 5
Large Shield 80% 1D6+1D6 7 16 / 16
Attack Skill Damage SR Range Special
Light Crossbow 45% 2D4+2 2 100m