Heortling Scouting Party - christopherallison


A band of Heortlings preparing for battle. Includes trained warriors and clansmen and women.



Sartarite Sword-Thane

Non-Player Character [View]


Cults
Initiate of Orlanth
/3 RP
Characteristics
Strength 14
Constitution 13
Size 15
Dexterity 12
Intelligence 12
Power 13
Charisma 12
Damage Bonus +1D4
SIZ SR 1
DEX SR 3
Hit Locations
Location Armor HP
Head 19-20 4 5
L Arm 16-18 4 4
R Arm 13-15 4 4
Chest 12 4 6
Abdomen 9-11 4 5
L Leg 5-8 4 5
R Leg 1-4 4 5
Hit Points
HP
/14

Magic Points
MP
/13

Runes
Air Air 75%
Movement Movement 70%
Skills
Broadsword 70%
Medium Shield 70%
Climb 60%
Javelin 60%
Herd 50%
First Aid 50%
Listen / Scan 50%
Ride (Horse) 45%
Magic
Spirit Magic
Bladesharp 3
Heal 3
Protection 2
Strength 2
Rune Spells
Earth Shield 3
Lightning 1
Shield 1
Weapons
Attack Skill Damage SR HP
Broadsword (custom) 70% 1d8+1+1D4 6 12 / 12
Javelin 60% 1d6+1D4 6 8 / 8
Medium Shield (custom) 70% 1d4+1D4 7 12 / 12
Attack Skill Damage SR Range Special
Thrown Javelin 60% 1D10+1D2 3 20m

Heortling Farmer of Sartar

Farmer of Red Cow Clan, Cincina Tribe. [View]


Cults
Initiate of Orlanth
/1 RP
Characteristics
Strength 16
Constitution 14
Size 14
Dexterity 11
Intelligence 13
Power 11
Charisma 11
Damage Bonus +1D4
SIZ SR 2
DEX SR 3
Hit Locations
Location Armor HP
Head 19-20 3 5
L Arm 16-18 0 4
R Arm 13-15 0 4
Chest 12 0 6
Abdomen 9-11 0 5
L Leg 5-8 0 5
R Leg 1-4 0 5
Hit Points
HP
/15

Magic Points
MP
/11

Runes
Air Air 70%
Harmony Harmony 75%
Movement Movement 75%
Skills
Farm 60%
Herd 60%
Broadsword 55%
Sing 50%
Javelin 50%
Speak (Heortling) 50%
Medium Shield 50%
Manage Household 45%
Lore (Local) 45%
Jump 43%
Magic
Spirit Magic
Farsee 1
Heal 2
Ignite 1
Repair 1
Rune Spells
Increase/Decrease Wind 1
Weapons
Attack Skill Damage SR HP
Broadsword 55% 1D8+1+1D4 7 12 / 12
Medium Shield 50% 1D4+1D4 8 12 / 12
Attack Skill Damage SR Range Special
Thrown Javelin 50% 1D10+1D2 3 20m

Rural Sartarite of Sartar

Herder of Red Cow Clan, Cincina Tribe. [View]


Cults
Initiate of Ernalda
/1 RP
Characteristics
Strength 11
Constitution 15
Size 13
Dexterity 12
Intelligence 14
Power 12
Charisma 15
Damage Bonus
SIZ SR 2
DEX SR 3
Hit Locations
Location Armor HP
Head 19-20 0 6
L Arm 16-18 0 5
R Arm 13-15 0 5
Chest 12 0 7
Abdomen 9-11 0 6
L Leg 5-8 0 6
R Leg 1-4 0 6
Hit Points
HP
/16

Magic Points
MP
/12

Runes
Fertility Fertility 75%
Harmony Harmony 75%
Skills
Sling 75%
Herd 75%
Dance 65%
Scan 65%
Farm 60%
Sing 55%
Speak (Heortling) 55%
Broadsword 50%
Climb 50%
Peaceful Cut 45%
Magic
Spirit Magic
Heal 2
Ignite 1
Vigor 2
Rune Spells
Bless Crops 1
Weapons
Attack Skill Damage SR HP
Broadsword 50% 1D8+1 7 12 / 12
Medium Shield 45% 1D4 8 12 / 12
Attack Skill Damage SR Range Special
Sling 75% 1D8 3 0m

Horse

Animal [View]


Characteristics
Strength 26
Constitution 13
Size 26
Dexterity 11
Intelligence 6
Power 11
Charisma 10
Damage Bonus +2D6
SIZ SR 0
DEX SR 3
Hit Locations
Location Armor HP
Head 17-20 1 6
R Foreleg 14-16 1 6
L Foreleg 11-13 1 6
Forequarters 8-10 1 7
Hindquarters 5-7 1 7
L Hind Leg 3-4 1 6
R Hind Leg 1-2 1 6
Hit Points
HP
/18

Magic Points
MP
/11

Runes
Movement Movement 90%
Skills
Jumpt 75%
Swim 50%
Bite 35%
Kick 35%
Listen 35%
Trample 35%
Rear & Plunge 35%
Climb 30%
Dodge 25%
Scan 25%
Magic
Spirit Magic: None
Rune Spells: None
Weapons
Attack Skill Damage SR HP
Bite 35% 1d8+2D6 7 0 / 0
Kick 35% 1d6+2D6 7 0 / 0
Rear & Plunge 35% 2d6+2D6 7 0 / 0
Trample 35% 2d6+2D6 7 0 / 0

Heortling Farmer of Sartar

Farmer of Red Cow Clan, Cincina Tribe. [View]


Cults
Initiate of Orlanth
/1 RP
Characteristics
Strength 16
Constitution 14
Size 14
Dexterity 11
Intelligence 13
Power 11
Charisma 11
Damage Bonus +1D4
SIZ SR 2
DEX SR 3
Hit Locations
Location Armor HP
Head 19-20 3 5
L Arm 16-18 0 4
R Arm 13-15 0 4
Chest 12 0 6
Abdomen 9-11 0 5
L Leg 5-8 0 5
R Leg 1-4 0 5
Hit Points
HP
/15

Magic Points
MP
/11

Runes
Air Air 70%
Harmony Harmony 75%
Movement Movement 75%
Skills
Herd 60%
Farm 60%
Broadsword 55%
Javelin 50%
Medium Shield 50%
Sing 50%
Speak (Heortling) 50%
Lore (Local) 45%
Manage Household 45%
Jump 43%
Magic
Spirit Magic
Farsee 1
Heal 2
Ignite 1
Repair 1
Rune Spells
Increase/Decrease Wind 1
Weapons
Attack Skill Damage SR HP
Broadsword 55% 1D8+1+1D4 7 12 / 12
Medium Shield 50% 1D4+1D4 8 12 / 12
Attack Skill Damage SR Range Special
Thrown Javelin 50% 1D10+1D2 3 20m