Orlanthi Adventurers


Gerdi Strongarm and her companions are exploring an area at the same time as the adventurers. This causes conflict and tension, especially if there's not enough ruins/caverns/etc. to go around. If the adventurers are also mostly Orlanthi, Gerdi & Co are reluctant to initiate hostilities. They'd rather settle grievances with nonviolent competition--though if they get driven away by, there's a good chance they'll set a retaliatory ambush later.



Arnur Orlifsson of Sartar

Light Infantry of Starfall Clan, Dundealos Tribe.


Cults
Initiate of Orlanth Adventurous
/3 RP
Characteristics
Charisma 14
Constitution 12
Dexterity 14
Intelligence 17
Power 11
Size 16
Strength 14
Damage Bonus +1D4
SIZ SR 1
DEX SR 2
Hit Locations
Location Armor HP
Head 19-20 3 5
L Arm 16-18 3 4
R Arm 13-15 3 4
Chest 12 3 6
Abdomen 9-11 3 5
L Leg 5-8 3 5
R Leg 1-4 3 5
Hit Points
HP
/13

Magic Points
MP
/11

Runes
Air Air 80%
Disorder Disorder 75%
Movement Movement 75%
Skills
Orate (10) 80%
Composite Bow (5) 80%
Broadsword (10) 75%
Scan (25) 70%
Medium Shield (15) 70%
Speak (Heortling) (50) 60%
Javelin (10) 60%
Listen (25) 55%
Battle (10) 50%
Homeland Lore (Sartar) (30) 50%
Magic
Spirit Magic
Bladesharp 3
Heal 1
Mobility 1
Rune Spells
Leap 1
Lightning 1
Shield 1
Weapons
Attack Skill Damage SR HP
1H Javelin 30% 1D6+1D4 5
/8
Broadsword 75% 1D8+1+1D4 5
/12
Medium Shield 70% 1D4+1D4 6
/12
Attack Skill Damage SR HP Range
Composite Bow 80% 1D8+1 2 7 100m
Thrown Javelin 60% 1D10+1D2 2 8 20m

Gerdi Strongarm of Sartar

Bandit of Redberry Clan, Cinsina Tribe.


Cults
Initiate of Ernalda
/5 RP
Characteristics
Charisma 12
Constitution 15
Dexterity 12
Intelligence 10
Power 10
Size 18
Strength 16
Damage Bonus +1D6
SIZ SR 1
DEX SR 3
Hit Locations
Location Armor HP
Head 19-20 0 6
L Arm 16-18 0 5
R Arm 13-15 0 5
Chest 12 3 7
Abdomen 9-11 2 6
L Leg 5-8 2 6
R Leg 1-4 2 6
Hit Points
HP
/17

Magic Points
MP
/10

Runes
Earth Earth 80%
Beast Beast 75%
Death Death 75%
Truth Truth 70%
Skills
Battle Axe (10) 60%
Large Shield (15) 60%
Sing (10) 50%
Scan (25) 50%
Intimidate (15) 50%
Spirit Combat (20) 45%
Survival (15) 45%
Dodge (24) 44%
Worship (Ernalda) (5) 40%
Climb (40) 35%
Magic
Spirit Magic
Heal 4
Slow 1
Rune Spells
Absorption 1
Heal Body 3
Regrow Limb 2
Restone Health 1
Summon Elemental 1
Weapons
Attack Skill Damage SR HP
1H Battle Axe 60% 1D8+2+1D6 7
/8
Large Shield 60% 1D6+1D6 7
/16
Attack Skill Damage SR HP Range
Sling 15% 1D8 3 80 0m

Hof Hassle of Sartar

Hunter of Starfall Clan, Dundealos Tribe.


Cults
Initiate of Eurmal
/5 RP
Characteristics
Charisma 12
Constitution 11
Dexterity 14
Intelligence 19
Power 12
Size 16
Strength 10
Damage Bonus +1D4
SIZ SR 1
DEX SR 2
Hit Locations
Location Armor HP
Head 19-20 0 4
L Arm 16-18 0 3
R Arm 13-15 0 3
Chest 12 0 5
Abdomen 9-11 0 4
L Leg 5-8 0 4
R Leg 1-4 0 4
Hit Points
HP
/12

Magic Points
MP
/12

Runes
Water Water 70%
Disorder Disorder 75%
Illusion Illusion 85%
Skills
Dodge (28) 78%
Self Bow (5) 60%
Charm (15) 55%
Fast Talk (5) 55%
Listen (25) 55%
Speak (Heortling) (50) 55%
Sing (10) 50%
Jump (42) 47%
Track (5) 45%
Scan (25) 45%
Magic
Spirit Magic
Disruption 1
Mobility 1
Protection 3
Rune Spells
Clever Tongue 1
Hallucinate 1
Lie 2
Reflection 1
Remove Body Part (Head) 1
Weapons
Attack Skill Damage SR HP
Broadsword 40% 1D8+1+1D4 5
/12
Medium Shield 45% 1D4+1D4 6
/12
Attack Skill Damage SR HP Range
Self Bow 60% 1D6+1 2 5 80m

Frenkel Blacknose of Sartar

Priest of Starfall Clan, Dundealos Tribe.


Cults
Initiate of Argan Argar
/3 RP
Characteristics
Charisma 12
Constitution 13
Dexterity 16
Intelligence 15
Power 12
Size 19
Strength 15
Damage Bonus +1D6
SIZ SR 1
DEX SR 1
Hit Locations
Location Armor HP
Head 19-20 4 5
L Arm 16-18 3 4
R Arm 13-15 3 4
Chest 12 5 6
Abdomen 9-11 5 5
L Leg 5-8 3 5
R Leg 1-4 3 5
Hit Points
HP
/15

Magic Points
MP
/12

Runes
Fertility Fertility 70%
Harmony Harmony 80%
Man Man 75%
Skills
Sing (10) 60%
Worship (Argan Argar) (5) 55%
Cult Lore (Argan Argar) (5) 55%
Insight (Troll) (20) 50%
1H Spear (5) 50%
Insight (Human) (20) 50%
Jump (48) 48%
Medium Shield (15) 40%
Speak (Darktongue) (0) 40%
Climb (40) 40%
Magic
Spirit Magic
Darkwall 2
Detect Magic 1
Glamour 2
Rune Spells
Create Shadow 1
Dark Walk 1
Suppress Lodril 3
Weapons
Attack Skill Damage SR HP
1H Short Spear 50% 1D6+1+1D6 4
/10
Broadsword 35% 1D8+1+1D6 4
/12
Medium Shield 40% 1D4+1D6 5
/12
Attack Skill Damage SR HP Range
Sling 25% 1D8 1 80 0m
Thrown Javelin 30% 1D10+1D3 1 8 20m

Whingle Twostep of Prax: Impala Rider

Assistant Shaman of Batterhorn Clan, Impala Tribe Tribe.


Cults
Initiate of Waha
/4 RP
Characteristics
Charisma 17
Constitution 14
Dexterity 12
Intelligence 14
Power 14
Size 11
Strength 10
Damage Bonus
SIZ SR 2
DEX SR 3
Hit Locations
Location Armor HP
Head 19-20 0 5
L Arm 16-18 0 4
R Arm 13-15 0 4
Chest 12 0 6
Abdomen 9-11 0 5
L Leg 5-8 0 5
R Leg 1-4 0 5
Hit Points
HP
/14

Magic Points
MP
/14

Runes
Beast Beast 75%
Death Death 80%
Skills
Spirit Combat (20) 115%
Speak (Praxian) (50) 60%
Composite Bow (5) 55%
Spirit Travel (0) 55%
Meditate (0) 50%
Peaceful Cut (10) 50%
Spirit Dance (0) 45%
Small Shield (15) 40%
Herd (5) 40%
Climb (40) 40%
Magic
Spirit Magic
Detect Spirit 1
Distraction 1
Second Sight 3
Speedart 1
Spirit Screen 2
Rune Spells
Axis Mundi 1
Discorporation 1
Shield 1
Summon Cult Spirit (Spirit of Law) 1
Weapons
Attack Skill Damage SR HP
Shortsword 25% 1D6+1 8
/12
Small Shield 40% 1D3 8
/8
Attack Skill Damage SR HP Range
Composite Bow 55% 1D8+1 3 7 100m