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Man Fertility Air

Herder of (Tiers) Apex, Initiate of

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Created at 2024/10/01 by Konrad Piotr Paszkowski


Description


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Characteristics
Strength 14 70%
Constitution 12 60%
Size 18 90%
Dexterity 7 35%
Intelligence 17 85%
Power 13 65%
Charisma 9 45%
Attributes
Rune Points () 3
Damage Bonus +1D4
DEX Strike Rank 4
Hit Points 14
Healing Rate 2
Magic Points 13
Spirit Damage 1D6
SIZ Strike Rank 1
Runes
Air Air 60%
Earth Earth 40%
Fire/Sky Fire/Sky 20%
Water Water 10%
Fertility Fertility 75%
Man Man 75%
Movement
Ground 8
Passions & Reputation
Hate (Disfavored) 60%
Honor (Tiersman) 60%
Love (Family) 60%
Loyalty (Vendrien'S Well) 60%
Reputation 5%
Details
Standard of Living Poor
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (-10%)
Climb (40) 40%
Swim (0) 5%
Communication (+5%)
Bargain (0) 30%
Manipulation (+5%)

Knowledge (+10%)
Animal Lore (5) 25%
Battle (0) 30%
Cult Lore (Orlanth) (5) 45%
Customs ((Tiersman)) (0) 45%
First Aid (10) 30%
Herd (5) 45%
Lore (Local) (0) 20%
Manage Household (0) 40%
Peaceful Cut (10) 50%

Magic (+5%)
Meditate (0) 30%
Worship (Orlanth) (5) 30%
Perception (+10%)
Scan (25) 45%
Track (5) 25%
Ranged (+5%)
Axe, Throwing (10) 45%

Melee (+5%)
1H Axe (0) 15%
1H Mace (15) 40%
1H Spear (0) 20%
2H Spear (0) 15%
Shortsword (0) 15%
Shield (+5%)
Large Shield (15) 30%
Stealth (-5%)

Agility (-10%)
Boat (5) -5%
Climb (40) 40%
Dodge (14) 4%
Drive (Chariot) (5) -5%
Jump (21) 11%
Ride (Horse) (5) -5%
Swim (0) 5%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (0) 30%
Charm (15) 20%
Dance (10) 15%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 15%
Sing (10) 15%
Speak (Heortling) (0) 0%
Manipulation (+5%)
Conceal (5) 10%
Craft (Arms) (10) 15%
Devise (5) 10%
Play Instrument (5) 10%
Sleight (10) 15%

Knowledge (+10%)
Alchemy (0) 0%
Animal Lore (5) 25%
Battle (0) 30%
Bureacracy (0) 0%
Celestial Lore (5) 15%
Cult Lore (Orlanth) (5) 45%
Customs (Heortling) (0) 0%
Customs ((Tiersman)) (0) 45%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 20%
First Aid (10) 30%
Game (15) 25%
Herd (5) 45%
Homeland Lore (Local) (30) 40%
Library Use (0) 0%
Lore (Local) (0) 0%
Lore (Local) (0) 20%
Manage Household (0) 40%
Mineral Lore (5) 15%
Peaceful Cut (10) 50%
Plant Lore (5) 15%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 25%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+5%)
Meditate (0) 30%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 25%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (5) 30%
Perception (+10%)
Insight (Species) (20) 30%
Listen (25) 35%
Scan (25) 45%
Search (25) 35%
Track (5) 25%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 45%
Composite Bow (5) 10%
Crossbows (25) 30%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (10) 15%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (5) 10%
Sling (5) 10%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (0) 15%
1H Hammer (10) 15%
1H Mace (15) 40%
1H Spear (0) 20%
2H Axe (5) 10%
2H Hammer (5) 10%
2H Mace (10) 15%
2H Spear (0) 15%
Battle Axe (10) 15%
Broadsword (10) 15%
Dagger (15) 20%
Fist (25) 30%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 20%
Kopis (10) 15%
Lance (5) 10%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (0) 15%
Whip (5) 10%
Shield (+5%)
Large Shield (15) 30%
Medium Shield (15) 20%
Small Shield (15) 20%
Stealth (-5%)
Hide (10) 5%
Move Quietly (10) 5%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Heavy Mace 40% 1D8+2+1D4 8
/10
Large Shield 30% 1D6+1D4 8
/16

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 5 /5
16-18 L Arm 0 4 /4
13-15 R Arm 0 4 /4
12 Chest 0 6 /6
9-11 Abdomen 0 5 /5
5-8 L Leg 0 5 /5
1-4 R Leg 0 5 /5
Equipment
Equipment
Cultural Weapons
Herd animals worth 120 L
Staff
Herding animal