Minarl Bald-Hear

Fertility Disorder Water

Light Infantry of Esrolia, Initiate of Ernalda

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Created at 2024/07/17 by Ruben O'Malley


Description

Minarl Bald-Hear is Anxious and Devoted. They is a Common adventurer. (They/Them)


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Characteristics
Strength 17 85%
Constitution 9 45%
Size 10 50%
Dexterity 11 55%
Intelligence 13 65%
Power 11 55%
Charisma 11 55%
Attributes
Rune Points (Ernalda) 1
Damage Bonus +1D4
DEX Strike Rank 3
Hit Points 9
Healing Rate 2
Magic Points 11
Spirit Damage 1D6
SIZ Strike Rank 2
Runes
Darkness Darkness 40%
Earth Earth 30%
Water Water 60%
Disorder Disorder 75%
Fertility Fertility 75%
Rune Spells
Arouse Passion Earth 1
Movement
Ground 8
Passions & Reputation
Love (Family) 60%
Loyalty (City) 60%
Loyalty (Clan) 60%
Loyalty (Temple) 60%
Loyalty (Unit) 60%
Reputation 10%
Spirit Magic
Befuddle 2
Demoralize 2
Vigor 2
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+5%)
Climb (40) 55%
Communication (+0%)
Bargain (5) 10%
Dance (10) 40%
Intrigue (5) 10%
Sing (10) 40%
Speak (Tradetalk) (0) 20%
Manipulation (+10%)

Knowledge (+5%)
Battle (10) 55%
Cult Lore (Ernalda) (0) 20%
Farm (10) 40%
First Aid (10) 35%
Lore (Plant) (0) 20%
Survival (15) 30%

Magic (+0%)
Meditate (0) 5%
Spirit Combat (20) 35%
Worship (Ernalda) (0) 40%
Perception (+5%)
Listen (25) 40%
Scan (25) 40%
Track (5) 20%
Ranged (+10%)
Self Bow (5) 25%
Thrown Axe (10) 30%

Melee (+10%)
1H Spear (5) 25%
Battle Axe (10) 70%
Rapier (5) 60%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 40%
Small Shield (15) 75%
Stealth (+5%)
Hide (10) 25%
Move Quietly (10) 25%

Agility (+5%)
Boat (5) 10%
Climb (40) 55%
Dodge (22) 27%
Drive (Chariot) (5) 10%
Jump (33) 38%
Ride (Horse) (5) 10%
Swim (15) 20%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 10%
Charm (15) 15%
Dance (10) 40%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 15%
Intrigue (5) 10%
Orate (10) 10%
Sing (10) 40%
Speak (Esrolian) (50) 50%
Speak (Heortling) (0) 0%
Speak (Tradetalk) (0) 20%
Manipulation (+10%)
Conceal (5) 15%
Craft (Arms) (10) 20%
Devise (5) 15%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 55%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Ernalda) (0) 20%
Cult Lore (Orlanth) (0) 0%
Customs (Esrolian) (25) 30%
Customs (Heortling) (0) 0%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 40%
First Aid (10) 35%
Game (15) 20%
Herd (5) 10%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Lore (Plant) (0) 20%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 30%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 35%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Ernalda) (0) 40%
Worship (Orlanth) (0) 0%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 40%
Scan (25) 40%
Search (25) 30%
Track (5) 20%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 15%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 20%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 25%
Sling (5) 15%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 30%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 25%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 25%
Battle Axe (10) 70%
Broadsword (10) 20%
Dagger (15) 25%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 20%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 60%
Shortsword (10) 20%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 40%
Small Shield (15) 75%
Stealth (+5%)
Hide (10) 25%
Move Quietly (10) 25%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
1H Battle Axe 70% 1D8+2+1D4 8
/8
Small Shield 75% 1D3+1D4 8
/8
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 35% 2D4+2 3 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 3 3 /3
16-18 L Arm 3 2 /2
13-15 R Arm 3 2 /2
12 Chest 3 4 /4
9-11 Abdomen 3 3 /3
5-8 L Leg 3 3 /3
1-4 R Leg 3 3 /3
Equipment
Equipment
Linothorax (3 pts)
Cuirboilli greaves & vambraces (3 pts)
Composite helm (3 pts)
Weapons
1D3 distinctive scars
Sleeping roll
Good clothing
War booty worth 2xD100 L