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Fertility Man Air

Arquero Egipcio of (Tiers) Apex, Initiate of Dormal the Sailor

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Created at 2024/06/23 by speezok


Description


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Characteristics
Strength 18 90%
Constitution 14 70%
Size 15 75%
Dexterity 10 50%
Intelligence 12 60%
Power 14 70%
Charisma 12 60%
Attributes
Rune Points (Dormal the Sailor) 3
Damage Bonus +1D6
DEX Strike Rank 3
Hit Points 15
Healing Rate 3
Magic Points 14
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Air Air 60%
Earth Earth 40%
Fire/Sky Fire/Sky 20%
Water Water 10%
Fertility Fertility 75%
Man Man 75%
Movement
Ground 8
Passions & Reputation
Devotion (Dormal) 60%
Hate (Disfavored) 60%
Honor (Tiersman) 60%
Loyalty (Vendrien'S Well) 60%
Reputation 5%
Details
Standard of Living Destitute
Income 0 L
Ransom 0 L

Skills [Gameplay] [Main]

Agility (+5%)
Boat (5) 35%
Drive (Carro) (5) 90%
Swim (0) 50%
Communication (+0%)
Bargain (0) 25%
Manipulation (+5%)
Craft (Woodworking) (10) 25%

Knowledge (+0%)
Battle (0) 20%
Cult Lore (Dormal the Sailor) (5) 35%
Customs ((Tiersman)) (0) 35%
Evaluate (10) 50%
Manage Household (0) 30%
Shiphandling (0) 5%

Magic (+5%)
Meditate (0) 10%
Worship (Dormal the Sailor) (5) 50%
Perception (+0%)
Scan (25) 75%
Ranged (+5%)
Composite Bow (5) 70%

Melee (+5%)
1H Axe (0) 15%
1H Mace (0) 15%
1H Spear (0) 20%
2H Spear (15) 40%
Shortsword (10) 45%
Shield (+5%)
Stealth (-5%)

Agility (+5%)
Boat (5) 35%
Climb (40) 45%
Dodge (20) 25%
Drive (Chariot) (5) 10%
Drive (Carro) (5) 90%
Jump (30) 35%
Ride (Horse) (5) 10%
Swim (0) 50%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (0) 25%
Charm (15) 15%
Dance (10) 10%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 15%
Intrigue (5) 5%
Orate (10) 10%
Sing (10) 10%
Speak (Heortling) (0) 0%
Manipulation (+5%)
Conceal (5) 10%
Craft (Arms) (10) 15%
Craft (Woodworking) (10) 25%
Devise (5) 10%
Play Instrument (5) 10%
Sleight (10) 15%

Knowledge (+0%)
Alchemy (0) 0%
Animal Lore (5) 5%
Battle (0) 20%
Bureacracy (0) 0%
Celestial Lore (5) 5%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Dormal the Sailor) (5) 35%
Customs (Heortling) (0) 0%
Customs ((Tiersman)) (0) 35%
Elder Race Lore (Elves) (5) 5%
Evaluate (10) 50%
Farm (10) 10%
First Aid (10) 10%
Game (15) 15%
Herd (5) 5%
Homeland Lore (Local) (30) 30%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (0) 30%
Mineral Lore (5) 5%
Peaceful Cut (10) 10%
Plant Lore (5) 5%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 5%
Survival (15) 15%
Treat Disease (5) 5%
Treat Poison (5) 5%

Magic (+5%)
Meditate (0) 10%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 25%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Dormal the Sailor) (5) 50%
Perception (+0%)
Insight (Species) (20) 20%
Listen (25) 25%
Scan (25) 75%
Search (25) 25%
Track (5) 5%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 15%
Composite Bow (5) 70%
Crossbows (25) 30%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (10) 15%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (5) 10%
Sling (5) 10%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (0) 15%
1H Hammer (10) 15%
1H Mace (0) 15%
1H Spear (0) 20%
2H Axe (5) 10%
2H Hammer (5) 10%
2H Mace (10) 15%
2H Spear (15) 40%
Battle Axe (10) 15%
Broadsword (10) 15%
Dagger (15) 20%
Fist (25) 30%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 20%
Kopis (10) 15%
Lance (5) 10%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 45%
Whip (5) 10%
Shield (+5%)
Large Shield (15) 20%
Medium Shield (15) 20%
Small Shield (15) 20%
Stealth (-5%)
Hide (10) 5%
Move Quietly (10) 5%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Sickle 45% 1D6+1+1D6 7
/6
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 70% 1D8+1 3 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 10 5 /5
16-18 L Arm 10 4 /4
13-15 R Arm 10 4 /4
12 Chest 10 6 /6
9-11 Abdomen 10 5 /5
5-8 L Leg 10 5 /5
1-4 R Leg 10 5 /5
Equipment
Equipment