Akasta Torali

Death Man Fire/Sky

Hunter of Prax: Impala Rider, Initiate of Waha

Impala Riders Clan | Thumbnail

Created at 2024/03/15 by William Rodwell


Description

Your grandparent’s history Your grandparent was a(n) herder from Prax. Year 1561 Your grandparents were born this year. Year 1582 King Tarkalor and his wife the Feathered Horse Queen went to war with the Lunar Empire to aid the Old Tarshites, aided by Praxian and Esrolian mercenaries and volunteers. The Red Emperor personally led the Lunar Army and when the armies met at the Battle of Grizzly Peak, the Lunar Army swept the field with their vastly superior magicians. Both King Tarkalor and his Queen were killed. Of special note, your parents were born by this year. Your grandparent was present at the Battle of Grizzly Peak. Your grandparent died with great glory defending the king and queen. Gain Honor Passion and Loyalty (Sartar) or Loyalty (Feathered Horse Queen). You have a famous ancestor and get +5% bonus to your Orate skill and +2% Reputation. 1604 is the year of your adventurer’s birth, unless you have chosen to be older or younger. Your adventurer will be 21 in 1625, the year this game is set. Your parent’s history Your parent was a(n) hunter from Prax. Year 1608 The Lunar Empire invaded Prax. The Lunar army hopped from oasis to oasis but was raided and harried until it accepted peace before being allowed to enter the Paps. Despite propaganda, this was a nomad victory. A normal year. Year 1610 The Lunar army, this time better prepared and equipped, marched into Prax and defeated the nomads in battle, then occupied the surrendering city of Pavis. Jar-eel the Razoress, a Lunar demigoddess, came to Tarsh and liberated King Moirades to transcend his mortal coil. Although she later gave birth to Moirades’ son, the king’s eldest son Pharandros became King of Tarsh. Your parent fought in the Second Invasion of Prax and survived. Year 1613 Outraged by the Lunar presence and urged on by social unrest, the Sartarites rebelled in strength and temporarily expelled the Lunar army. The Lunars regrouped, and under the leadership of General Fazzur Wideread soundly defeated the rebels. The Red Emperor appointed Fazzur Wideread the Governor-General of Dragon Pass. A normal year. Year 1616 A large army from the Holy Country was ambushed and slaughtered by the Ditali barbarians. At the same time, Harrek the Berserk and his Wolf Pirates destroyed the Holy Country navy. The god-king Belintar disappeared and the Tournament of the Masters of Luck and Death failed to produce a replacement. In Prax, a former slave of the Bison people founded the White Bull Society; many Praxians of all tribes flocked to join it. Your parent refused to join the White Bull Society. Year 1619 The Lunar army invaded northern Hendriking lands and took the city of Karse. King Broyan of the Hendrikings retreated to the fortress temple of Whitewall with his companions and withstood every Lunar attempt to take the city. The Crimson Bat is sent to Dragon Pass to strike fear into any who would rebel against the Emperor. Your parent fought in the Hendriking Campaign and was killed in battle. Your History An adventurer aged 21 in 1625 would have come of age in 1622. Year 1622 The Red Emperor appointed Tatius the Bright as the Lunar governor-general of Dragon Pass, replacing Fazzur Wideread. King Broyan reemerged and his Hendriking tribe rose in rebellion, joined by many volunteers. Hordes of scorpion men emerged from Larnste’s Footprint, serving the Chaos demigoddess called the Queen of Jab. The Great Winter continued until the Battle of the Auroch Hills when Broyan’s rebel army ambushed and defeated the Lunar army by partially reviving Orlanth and Ernalda. The pro-Lunar queen of Esrolia was overthrown in a coup d’ĂȘtat and civil war erupted there. You nearly froze to death during the second year of the Great Winter, but was kept alive by the love of another. Gain Love (individual). Year 1623 The new Esrolian queen gained a new ally when King Broyan and his ragged army of volunteers arrived and defeated the Grazeland Horse Army (the Feathered Horse Queen was killed soon after by her bodyguards). The Lunar Army arrived in Esrolia and besieged Queen Samastina and King Broyan in Nochet. In the north, a gigantic swarm of trolls, trollkin, insects, and darkness creatures crossed Dragon Pass en route to the Castle of Lead. You survived the Siege of Nochet. Gain Battle +5%. Year 1624 A new planet (called the Boat Planet) appeared in the Sky, prophesizing doom and change. Harrek the Berserk and his Wolf Pirates arrived in the Holy Country after circumnavigating the world. They allied with Queen Samastina and King Broyan, and routed the Lunar Army at the Battle of Pennel Ford. During the battle, Orlanth was freed from the Underworld and the constellation called Orlanth’s Ring appeared with additional stars and quickly rose to the top of the sky. After the battle, Harrek’s companion Argrath, a Sartarite from New Pavis, travelled with a small group of followers to the border of Sartar and Prax and summoned the Praxian demigod Jaldon Goldentooth to recognize him as the White Bull. That winter, Harrek and Broyan sacked the City of Wonders. That same winter, Humakti killed the Lunar client, King Temertain of Boldhome. You were present at the summoning of Jaldon Goldentooth. You killed a member of your tribe who opposed allying with the White Bull. Gain +4% Reputation, Loyalty (White Bull) at 70% or +20%, and modify Loyalty (tribe) by -10% You fought with great glory at the Battle of Pennel Ford. Gain Honor Passion or Devotion (deity), Battle +10%, and +6% Reputation. Year 1625 The current year. With the White Bull Society behind him, Argrath liberated Pavis from the Lunar Empire and was proclaimed King of Pavis. Argrath led his Praxian allies to Dragon Pass but was defeated by Lunar sorcery and retreated to Pavis. At the same time, King Broyan was killed by Lunar sorcery. The Lunar Empire gathered thousands of magicians, priests, and nobles to consecrate the new Temple of the Reaching Moon and extend the Lunar Glowline over all of Dragon Pass. A group of Sartarite hero questers led by Kallyr Starbrow invaded the Lunar ceremony and summoned a True Dragon beneath the temple. The dragon devoured the temple and the attendees; in minutes, most of the military and magical might of the Lunar Empire in the Provinces was annihilated. The True Dragon then rose into the sky, revealing its impossible size - it was several kilometres long. It flew up high into the Middle Air towards the Red Moon. Millions of observers across Genertela witnessed the event; those in Peloria, Ralios, Kralorela, and the far West saw a “dragon-shaped cloud” obscure the Red Moon. Those closer saw and heard far more. Across Dragon Pass, ancient draconic powers and thoughts quiescent since the Empire of Wyrms Friends were awakened. In the Lunar capital of Glamour, the Red Emperor sacrificed much of his magic and power to drive the dragon back. The True Dragon spiralled around Dragon Pass circled Mount Kero Fin and then returned to the huge crevice it had made where once stood the New Lunar Temple. Kallyr Starbrow marched on Boldhome and proclaimed herself Prince of Sartar. A Lunar Tarsh army led by General Fazzur Wideread indecisively fought the Free Sartar Army. The Lunar Tarsh army retreated after Fazzur learned that King Pharandros (the King of Tarsh and Fazzur’s nephew) had murdered many of Fazzur’s kin and supporters while the mighty general was away campaigning. General Fazzur returned to Dunstop and gathered allies. In Old Tarsh, the Shaker Priestess appointed a new King of Wintertop, rather than allow Fazzur’s son Onjur to become king. You witnessed the Dragonrise and survived.


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Characteristics
Strength 13 65%
Constitution 12 60%
Size 12 60%
Dexterity 16 80%
Intelligence 18 90%
Power 14 70%
Charisma 12 60%
Attributes
Rune Points (Waha) 3
Damage Bonus +1D4
DEX Strike Rank 1
Hit Points 12
Healing Rate 2
Magic Points 14
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Air Air 50%
Earth Earth 30%
Fire/Sky Fire/Sky 80%
Death Death 85%
Man Man 85%
Rune Spells
Axis Mundi Magic 1
Discorporation Magic 1
Shield Magic 1
Movement
Ground 8
Passions & Reputation
Devotion (Waha) 60%
Hate (Chaos) 60%
Honor 70%
Love (Family) 70%
Love (Lalira (Lover)) 60%
Loyalty (Impala Riders (Tribe)) 60%
Loyalty (Sartar) 60%
Loyalty (Tribe) 60%
Loyalty (White Bull) 60%
Reputation 17%
Spirit Magic
Countermagic 1
Detect Spirit 1
Detect Trap 1
Heal 2
Ignite 1
Lantern 2
Protection 1
Silence 1
Speedart 2
Details
Standard of Living Poor
Income 40 L
Ransom 250 L

Skills [Gameplay] [Main]

Agility (+5%)
Dodge (20) 47%
Ride (Impala) (5) 70%
Communication (+5%)
Bargain (5) 20%
Orate (10) 20%
Sing (10) 25%
Speak (Tradetalk) (0) 40%
Manipulation (+15%)
Conceal (5) 30%

Knowledge (+10%)
Animal Lore (5) 55%
Battle (10) 35%
Cult Lore (Waha) (0) 25%
Herd (5) 45%
Peaceful Cut (10) 55%
Survival (15) 35%

Magic (+5%)
Meditate (0) 10%
Spirit Combat (20) 80%
Worship (Waha) (0) 40%
Perception (+10%)
Listen (25) 55%
Scan (25) 45%
Track (5) 55%
Ranged (+15%)
Composite Bow (5) 95%
Javelin (10) 35%

Melee (+15%)
Dagger (15) 35%
Kopis (10) 65%
Shortsword (10) 20%
Shield (+15%)
Small Shield (15) 50%
Stealth (+15%)
Hide (10) 35%
Move Quietly (10) 35%

Agility (+5%)
Boat (5) 10%
Climb (40) 45%
Dodge (20) 47%
Drive (Chariot) (5) 10%
Jump (48) 53%
Ride (Horse) (5) 10%
Ride (Impala) (5) 70%
Swim (15) 20%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 20%
Charm (15) 20%
Dance (10) 15%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 20%
Sing (10) 25%
Speak (Praxian) (50) 55%
Speak (Tradetalk) (0) 40%
Manipulation (+15%)
Conceal (5) 30%
Craft (Arms) (10) 25%
Devise (5) 20%
Play Instrument (5) 20%
Sleight (10) 25%

Knowledge (+10%)
Animal Lore (5) 55%
Battle (10) 35%
Celestial Lore (5) 15%
Cult Lore (Waha) (0) 25%
Customs (Impala Tribe) (25) 35%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 20%
First Aid (10) 20%
Game (15) 25%
Herd (5) 45%
Homeland Lore (Local) (30) 40%
Manage Household (10) 20%
Mineral Lore (5) 15%
Peaceful Cut (10) 55%
Plant Lore (5) 15%
Survival (15) 35%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+5%)
Meditate (0) 10%
Prepare Corpse (10) 15%
Spirit Combat (20) 80%
Worship (Waha) (0) 40%
Perception (+10%)
Insight (Species) (20) 30%
Listen (25) 55%
Scan (25) 45%
Search (25) 35%
Track (5) 55%
Ranged (+15%)
Arbalest (10) 25%
Axe, Throwing (10) 25%
Composite Bow (5) 95%
Crossbows (25) 40%
Dagger, Throwing (5) 20%
Elf Bow (5) 20%
Javelin (10) 35%
Pole Lasso (5) 20%
Rock (15) 30%
Self Bow (5) 20%
Sling (5) 20%
Staff Sling (10) 25%
Throwing Dagger (10) 25%
Thrown Axe (10) 25%

Melee (+15%)
1H Axe (10) 25%
1H Hammer (10) 25%
1H Mace (15) 30%
1H Spear (5) 20%
2H Axe (5) 20%
2H Hammer (5) 20%
2H Mace (10) 25%
2H Spear (15) 30%
Battle Axe (10) 25%
Broadsword (10) 25%
Dagger (15) 35%
Fist (25) 40%
Grapple (25) 40%
Greatsword (5) 20%
Kick (15) 30%
Kopis (10) 65%
Lance (5) 20%
Pike (15) 30%
Quarterstaff (15) 30%
Rapier (5) 20%
Shortsword (10) 20%
Whip (5) 20%
Shield (+15%)
Large Shield (15) 30%
Medium Shield (15) 30%
Small Shield (15) 50%
Stealth (+15%)
Hide (10) 35%
Move Quietly (10) 35%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Kopis 65% 1D8+1+1D4 5
/12
Small Shield 50% 1D3+1D4 6
/8
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 95% 1D8+1 1 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 4 /4
16-18 L Arm 0 3 /3
13-15 R Arm 0 3 /3
12 Chest 0 5 /5
9-11 Abdomen 0 4 /4
5-8 L Leg 0 4 /4
1-4 R Leg 0 4 /4
Equipment
Equipment
Cultural Weapons
Hunting animal
Snares
Furs worth 120 L
Mount: Impala (Sunfire)
Kopis 1d8+1
Composite Bow 1d8+1
Buckler (8pts)