Sir Bent Aflack

Water Death Truth

Heavy Infantry of Durulz (Ducks), Initiate of Humakt

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Created at 2023/01/11 by jgood


Description


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Characteristics
Strength 27 135%
Constitution 17 85%
Size 8 40%
Dexterity 16 80%
Intelligence 17 85%
Power 18 90%
Charisma 15 75%
Attributes
Rune Points (Humakt) 3
Damage Bonus +1D6
DEX Strike Rank 1
Hit Points 17
Healing Rate 3
Magic Points 18
Spirit Damage 1D6+3
SIZ Strike Rank 2
Runes
Air Air 70%
Earth Earth 20%
Water Water 100%
Death Death 75%
Truth Truth 75%
Rune Spells
Sever Spirit Death 3
Movement
Ground 5
Water 8
Passions & Reputation
Devotion 60%
Honor 80%
Love (Family) 70%
Loyalty 60%
Loyalty (Clan) 70%
Loyalty (Tribe) 70%
Reputation 10%
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+25%)
Boat (25) 55%
Communication (+15%)
Dance (10) 30%
Intimidate (15) 65%
Sing (10) 45%
Manipulation (+35%)

Knowledge (+15%)
Battle (10) 65%
Cult Lore (Humakt) (0) 30%
Farm (10) 45%
First Aid (10) 40%
Herd (5) 30%

Magic (+10%)
Meditate (0) 15%
Sense Assassin (0) 45%
Spirit Combat (20) 45%
Worship (Humakt) (0) 45%
Perception (+15%)
Listen (25) 50%
Scan (25) 50%
Ranged (+35%)
Javelin (10) 55%
Sling (5) 65%

Melee (+35%)
1H Spear (5) 50%
Battle Axe (10) 55%
Broadsword (10) 130%
Dagger (15) 60%
Greatsword (5) 120%
Shield (+35%)
Large Shield (15) 60%
Medium Shield (15) 125%
Stealth (+15%)

Agility (+25%)
Boat (25) 55%
Climb (40) 65%
Dodge (32) 57%
Drive (Chariot) (5) 30%
Jump (48) 73%
Swim (80) 105%
Communication (+15%)
Act (5) 20%
Art (5) 20%
Bargain (5) 20%
Charm (15) 30%
Dance (10) 30%
Disguise (5) 20%
Fast Talk (25) 40%
Intimidate (15) 65%
Intrigue (5) 20%
Orate (10) 25%
Sing (10) 45%
Manipulation (+35%)
Conceal (5) 40%
Craft (Arms) (10) 45%
Devise (5) 40%
Play Instrument (5) 40%
Sleight (10) 45%

Knowledge (+15%)
Animal Lore (5) 20%
Battle (10) 65%
Celestial Lore (5) 20%
Cult Lore (Humakt) (0) 30%
Elder Race Lore (Elves) (5) 20%
Evaluate (10) 25%
Farm (10) 45%
First Aid (10) 40%
Game (15) 30%
Herd (5) 30%
Homeland Lore (Local) (30) 45%
Manage Household (10) 25%
Mineral Lore (5) 20%
Peaceful Cut (10) 25%
Plant Lore (5) 20%
Survival (15) 30%
Treat Disease (5) 20%
Treat Poison (5) 20%

Magic (+10%)
Meditate (0) 15%
Prepare Corpse (10) 20%
Sense Assassin (0) 45%
Spirit Combat (20) 45%
Worship (Humakt) (0) 45%
Perception (+15%)
Insight (Species) (20) 35%
Listen (25) 50%
Scan (25) 50%
Search (25) 40%
Track (5) 20%
Ranged (+35%)
Arbalest (10) 45%
Axe, Throwing (10) 45%
Composite Bow (5) 40%
Crossbows (25) 60%
Dagger, Throwing (5) 40%
Elf Bow (5) 40%
Javelin (10) 55%
Pole Lasso (5) 40%
Rock (15) 50%
Self Bow (5) 40%
Sling (5) 65%
Staff Sling (10) 45%
Throwing Dagger (10) 45%
Thrown Axe (10) 45%

Melee (+35%)
1H Axe (10) 45%
1H Hammer (10) 45%
1H Mace (15) 50%
1H Spear (5) 50%
2H Axe (5) 40%
2H Hammer (5) 40%
2H Mace (10) 45%
2H Spear (15) 50%
Battle Axe (10) 55%
Broadsword (10) 130%
Dagger (15) 60%
Fist (25) 60%
Grapple (25) 60%
Greatsword (5) 120%
Kick (15) 50%
Kopis (10) 45%
Lance (5) 40%
Pike (15) 50%
Quarterstaff (15) 50%
Rapier (5) 40%
Shortsword (10) 45%
Whip (5) 40%
Shield (+35%)
Large Shield (15) 60%
Medium Shield (15) 125%
Small Shield (15) 50%
Stealth (+15%)
Hide (10) 25%
Move Quietly (10) 25%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Broadsword 130% 1D8+1+1D6 5
/12
Greatsword 120% 2D8+1D6 4
/12
Medium Shield 125% 1D4+1D6 6
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Sling 65% 1D8 1 80m

Hit Locations
Hit Location Armor HP Max
19-20 Head 5 6 /6
16-18 L Arm 5 5 /5
13-15 R Arm 5 5 /5
12 Chest 5 7 /7
9-11 Abdomen 5 6 /6
5-8 L Leg 5 6 /6
1-4 R Leg 5 6 /6
Equipment
Equipment
Heavy scale hauberk or disk plate cuirass (5pts)
Studded leather skirt (3pts)
Plate greaves & vambraces (6pts)
Closed helmet (5pts)
Appropriate weapons
1D3 distinctive scars
Sleeping roll
Good clothing
20 L in coins
War booty worth 2xD100 L