Kenurisa Gold -Lamb

Moon Beast Death

Priest of Lunar Tarsh, Rune Lord of Seven Mothers

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Created at 2022/10/24 by Francesco Onnis


Description

Kenurisa Gold -Lamb is Apathetic and Irresponsible. She is a Epic adventurer. (She/Her)


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Characteristics
Strength 16 80%
Constitution 12 60%
Size 15 75%
Dexterity 15 75%
Intelligence 17 85%
Power 19 95%
Charisma 14 70%
Attributes
Rune Points (Seven Mothers) 8
Damage Bonus +1D4
DEX Strike Rank 2
Hit Points 14
Healing Rate 2
Magic Points 19
Spirit Damage 1D6+3
SIZ Strike Rank 1
Runes
Earth Earth 60%
Fire/Sky Fire/Sky 70%
Moon Moon 100%
Beast Beast 95%
Death Death 95%
Rune Spells
Dismiss Darkness Elemental Darkness 1
Dismiss Earth Elemental Earth 1
Dismiss Moon Elemental Moon 1
Mindblast Moon 2
Regrow Limb Fertility Movement Moon 2
Summon Earth Elemental Earth 1
Summon Moon Elemental Moon 1
Summon Water Elemental Water 1
Movement
Ground 8
Passions & Reputation
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Shaker Temple) 60%
Loyalty (Temple) 70%
Reputation 30%
Spirit Magic
Dispel Magic 2
Firearrow 2
Spirit Screen 10
Details
Standard of Living Noble
Income 200 L
Ransom 1000 L

Skills [Gameplay] [Main]

Agility (+10%)
Climb (40) 90%
Dodge (30) 65%
Jump (45) 95%
Communication (+15%)
Dance (10) 50%
Intrigue (5) 25%
Orate (10) 35%
Sing (10) 105%
Speak (New Pelorian) (50) 120%
Speak (Tarshite) (0) 35%
Speak (Tradetalk) (0) 25%
Manipulation (+20%)

Knowledge (+15%)
Celestial Lore (5) 25%
Cult Lore (Seven Mothers) (0) 30%
Farm (10) 90%
Homeland Lore (Local) (30) 70%
Manage Household (10) 35%
Read/Write (New Pelorian) (0) 30%
Read/Write (Old Tarsh) (0) 25%

Magic (+10%)
Meditate (0) 25%
Spirit Combat (20) 70%
Worship (Seven Mothers) (0) 30%
Perception (+15%)
Listen (25) 50%
Scan (25) 50%
Search (25) 50%
Ranged (+20%)
Composite Bow (5) 35%
Crossbows (25) 70%
Javelin (10) 50%

Melee (+20%)
1H Mace (15) 45%
2H Spear (15) 90%
Dagger (15) 85%
Fist (25) 70%
Grapple (25) 70%
Greatsword (5) 65%
Kopis (10) 50%
Shield (+20%)
Large Shield (15) 90%
Medium Shield (15) 70%
Stealth (+5%)

Agility (+10%)
Boat (5) 15%
Climb (40) 90%
Dodge (30) 65%
Drive (Chariot) (5) 15%
Jump (45) 95%
Ride (Horse) (5) 15%
Swim (15) 25%
Communication (+15%)
Act (5) 20%
Art (5) 20%
Bargain (5) 20%
Charm (15) 30%
Dance (10) 50%
Disguise (5) 20%
Fast Talk (5) 20%
Intimidate (15) 30%
Intrigue (5) 25%
Orate (10) 35%
Sing (10) 105%
Speak (Heortling) (0) 0%
Speak (New Pelorian) (50) 120%
Speak (Tarshite) (0) 35%
Speak (Tradetalk) (0) 25%
Manipulation (+20%)
Conceal (5) 25%
Craft (Arms) (10) 30%
Devise (5) 25%
Play Instrument (5) 25%
Sleight (10) 30%

Knowledge (+15%)
Alchemy (0) 0%
Animal Lore (5) 20%
Battle (10) 25%
Bureacracy (0) 0%
Celestial Lore (5) 25%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Seven Mothers) (0) 30%
Customs (Heortling) (0) 0%
Customs (Lunar Provincial) (25) 40%
Elder Race Lore (Elves) (5) 20%
Evaluate (10) 25%
Farm (10) 90%
First Aid (10) 25%
Game (15) 30%
Herd (5) 20%
Homeland Lore (Local) (30) 70%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 35%
Mineral Lore (5) 20%
Peaceful Cut (10) 25%
Plant Lore (5) 20%
Read/Write (New Pelorian) (0) 30%
Read/Write (Old Tarsh) (0) 25%
Shiphandling (0) 0%
Survival (15) 30%
Treat Disease (5) 20%
Treat Poison (5) 20%

Magic (+10%)
Meditate (0) 25%
Prepare Corpse (10) 20%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 70%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Seven Mothers) (0) 30%
Perception (+15%)
Insight (Species) (20) 35%
Listen (25) 50%
Scan (25) 50%
Search (25) 50%
Track (5) 20%
Ranged (+20%)
Arbalest (10) 30%
Axe, Throwing (10) 30%
Composite Bow (5) 35%
Crossbows (25) 70%
Dagger, Throwing (5) 25%
Elf Bow (5) 25%
Javelin (10) 50%
Pole Lasso (5) 25%
Rock (15) 35%
Self Bow (5) 25%
Sling (5) 25%
Staff Sling (10) 30%
Throwing Dagger (10) 30%
Thrown Axe (10) 30%

Melee (+20%)
1H Axe (10) 30%
1H Hammer (10) 30%
1H Mace (15) 45%
1H Spear (5) 25%
2H Axe (5) 25%
2H Hammer (5) 25%
2H Mace (10) 30%
2H Spear (15) 90%
Battle Axe (10) 30%
Broadsword (10) 30%
Dagger (15) 85%
Fist (25) 70%
Grapple (25) 70%
Greatsword (5) 65%
Kick (15) 35%
Kopis (10) 50%
Lance (5) 25%
Pike (15) 35%
Quarterstaff (15) 35%
Rapier (5) 25%
Shortsword (10) 30%
Whip (5) 25%
Shield (+20%)
Large Shield (15) 90%
Medium Shield (15) 70%
Small Shield (15) 35%
Stealth (+5%)
Hide (10) 15%
Move Quietly (10) 15%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Large Shield 90% 1D6+1D4 6
/16
Long Spear 90% 1D10+1+1D4 3
/10
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 70% 2D4+2 2 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 8 5 /5
16-18 L Arm 8 4 /4
13-15 R Arm 8 4 /4
12 Chest 8 6 /6
9-11 Abdomen 8 5 /5
5-8 L Leg 8 5 /5
1-4 R Leg 8 5 /5
Equipment
Equipment
Open helmet (4pts)
Heavy scale hauberk (5pts)
Cuirboilli greaves & vambraces (3pts)
Artifacts & regalia of diety
Noble clothing worth 60 L
Cultural weapons
One riding animal
160 L in coin
450 L in jewelry, vessels and luxury goods