Sinshen Dusk-Dawn

Water

Hunter of Prax: High Llama Rider, Initiate of Engizi

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Created at 2021/08/11 by Noel


Description


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Characteristics
Strength 14 70%
Constitution 14 70%
Size 12 60%
Dexterity 19 95%
Intelligence 17 85%
Power 16 80%
Charisma 17 85%
Attributes
Rune Points (Engizi) 3
Damage Bonus +1D4
DEX Strike Rank 0
Hit Points 14
Healing Rate 3
Magic Points 16
Spirit Damage 1D6+3
SIZ Strike Rank 2
Runes
Air Air 40%
Earth Earth 20%
Water Water 70%
Chaos Chaos 50%
Dragonewt Dragonewt 50%
Plant Plant 50%
Spirit Spirit 50%
Undeath Undeath 50%
Rune Spells
Breath Air/Water Water Air 1
Strongnet Water 2
Movement
Ground 8
Passions & Reputation
Devotion (Sky River Titan) 60%
Hate (Chaos) 70%
Love (Family) 80%
Loyalty (High Llama Tribe) 60%
Loyalty (Temple) 60%
Loyalty (Tribe) 60%
Reputation 5%
Details
Standard of Living Poor
Income 40 L
Ransom 250 L

Skills [Gameplay] [Main]

Agility (+10%)
Boat (5) 35%
Ride (High Llama) (5) 75%
Swim (15) 50%
Communication (+15%)
Speak (Boatspeech) (0) 30%
Speak (Tradetalk) (0) 35%
Manipulation (+20%)
Conceal (5) 35%

Knowledge (+10%)
Animal Lore (5) 55%
Cult Lore (Engizi) (0) 25%
Herd (5) 45%
Lore (Local) (0) 20%
Peaceful Cut (10) 35%
Survival (15) 45%

Magic (+10%)
Meditate (0) 15%
Spirit Combat (20) 50%
Worship (Engizi) (0) 50%
Perception (+10%)
Listen (25) 70%
Scan (25) 45%
Track (5) 45%
Ranged (+20%)
Composite Bow (5) 80%
Pole Lasso (5) 35%

Melee (+20%)
2H Axe (5) 70%
Dagger (15) 45%
Lance (5) 40%
Shield (+20%)
Stealth (+20%)
Hide (10) 50%

Agility (+10%)
Boat (5) 35%
Climb (40) 50%
Dodge (38) 48%
Drive (Chariot) (5) 15%
Jump (57) 67%
Ride (Horse) (5) 15%
Ride (High Llama) (5) 75%
Swim (15) 50%
Communication (+15%)
Act (5) 20%
Art (5) 20%
Bargain (5) 20%
Charm (15) 30%
Dance (10) 25%
Disguise (5) 20%
Fast Talk (5) 20%
Intimidate (15) 30%
Intrigue (5) 20%
Orate (10) 25%
Sing (10) 25%
Speak (Heortling) (0) 0%
Speak (Boatspeech) (0) 30%
Speak (Praxian) (50) 65%
Speak (Tradetalk) (0) 35%
Manipulation (+20%)
Conceal (5) 35%
Craft (Arms) (10) 30%
Devise (5) 25%
Play Instrument (5) 25%
Sleight (10) 30%

Knowledge (+10%)
Alchemy (0) 0%
Animal Lore (5) 55%
Battle (10) 20%
Bureacracy (0) 0%
Celestial Lore (5) 15%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Engizi) (0) 25%
Customs (Heortling) (0) 0%
Customs (High Llama Tribe) (25) 35%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 20%
First Aid (10) 20%
Game (15) 25%
Herd (5) 45%
Homeland Lore (Local) (30) 40%
Library Use (0) 0%
Lore (Local) (0) 0%
Lore (Local) (0) 20%
Manage Household (10) 20%
Mineral Lore (5) 15%
Peaceful Cut (10) 35%
Plant Lore (5) 15%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 45%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+10%)
Meditate (0) 15%
Prepare Corpse (10) 20%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 50%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Engizi) (0) 50%
Perception (+10%)
Insight (Species) (20) 30%
Listen (25) 70%
Scan (25) 45%
Search (25) 35%
Track (5) 45%
Ranged (+20%)
Arbalest (10) 30%
Axe, Throwing (10) 30%
Composite Bow (5) 80%
Crossbows (25) 45%
Dagger, Throwing (5) 25%
Elf Bow (5) 25%
Javelin (10) 30%
Pole Lasso (5) 35%
Rock (15) 35%
Self Bow (5) 25%
Sling (5) 25%
Staff Sling (10) 30%
Throwing Dagger (10) 30%
Thrown Axe (10) 30%

Melee (+20%)
1H Axe (10) 30%
1H Hammer (10) 30%
1H Mace (15) 35%
1H Spear (5) 25%
2H Axe (5) 70%
2H Hammer (5) 25%
2H Mace (10) 30%
2H Spear (15) 35%
Battle Axe (10) 30%
Broadsword (10) 30%
Dagger (15) 45%
Fist (25) 45%
Grapple (25) 45%
Greatsword (5) 25%
Kick (15) 35%
Kopis (10) 30%
Lance (5) 40%
Pike (15) 35%
Quarterstaff (15) 35%
Rapier (5) 25%
Shortsword (10) 30%
Whip (5) 25%
Shield (+20%)
Large Shield (15) 35%
Medium Shield (15) 35%
Small Shield (15) 35%
Stealth (+20%)
Hide (10) 50%
Move Quietly (10) 30%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Great Axe 70% 2D6+2+1D4 4
/10
Large Shield 35% 1D6+1D4 5
/16
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 80% 1D8+1 0 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 2 5 /5
16-18 L Arm 3 4 /4
13-15 R Arm 3 4 /4
12 Chest 3 6 /6
9-11 Abdomen 3 5 /5
5-8 L Leg 3 5 /5
1-4 R Leg 3 5 /5
Equipment
Equipment
Cultural Weapons
Hunting animal
Snares
Furs worth 120 L