Saberak

Moon Earth Air

Priest of Prax: Sable Riders, Initiate of Seven Mothers

Sable Riders Clan | Furthest Tribe Thumbnail

Created at 2019/08/27 by Justin Vander Schaaf


Description

A young Seven Mothers priestess and Sable Rider convert. Born in Prax and educated at the Lunar Provincial University in Furthest.


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Characteristics
Strength 12 60%
Constitution 13 65%
Size 10 50%
Dexterity 16 80%
Intelligence 17 85%
Power 14 70%
Charisma 18 90%
Attributes
Rune Points (Seven Mothers) 3
Damage Bonus 0
DEX Strike Rank 1
Hit Points 13
Healing Rate 3
Magic Points 14
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Air Air 60%
Earth Earth 100%
Fire/Sky Fire/Sky 40%
Moon Moon 100%
Rune Spells
Madness Moon 2
Mindblast Moon 2
Reflection Illusion Moon 1
Movement
Ground 8
Ground 8
Passions & Reputation
Devotion (any) 70%
Hate (Chaos) 70%
Love (Family) 70%
Loyalty (Temple) 70%
Loyalty (Tribe) 70%
0%
Spirit Magic
Befuddle 0
Glamour 0
Details
Standard of Living Noble
Income 200 L
Ransom 1000 L

Skills [Gameplay] [Main]

Agility (+5%)
Ride (Sable Antelope) (5) 45%
Communication (+15%)
Dance (10) 35%
Orate (10) 35%
Sing (10) 65%
Speak (New Pelorian) (0) 70%
Speak (Spiritspeech) (0) 25%
Speak (Tradetalk) (0) 25%
Manipulation (+15%)

Knowledge (+10%)
Cult Lore (Seven Mothers) (0) 65%
Herd (5) 45%
Library Use (0) 35%
Lore (Lunar Empire) (0) 20%
Lore (Middle Sea Empire) (0) 35%
Manage Household (10) 30%
Peaceful Cut (10) 35%
Read/Write (New Pelorian) (0) 70%
Survival (15) 35%

Magic (+10%)
Meditate (0) 25%
Spirit Combat (20) 75%
Spirit Dance (0) 20%
Spirit Lore (0) 35%
Spirit Travel (0) 20%
Worship (Seven Mothers) (0) 60%
Perception (+10%)
Ranged (+15%)
Composite Bow (5) 30%

Melee (+15%)
1H Spear (5) 30%
Dagger (15) 40%
Kopis (10) 40%
Shield (+15%)
Medium Shield (15) 40%
Stealth (+15%)

Agility (+5%)
Boat (5) 10%
Climb (40) 45%
Dodge (32) 37%
Drive (Chariot) (5) 10%
Jump (48) 53%
Ride (Horse) (5) 10%
Ride (Sable Antelope) (5) 45%
Swim (15) 20%
Communication (+15%)
Act (5) 20%
Art (5) 20%
Bargain (5) 20%
Charm (15) 30%
Dance (10) 35%
Disguise (5) 20%
Fast Talk (5) 20%
Intimidate (15) 30%
Intrigue (5) 20%
Orate (10) 35%
Sing (10) 65%
Speak (Heortling) (0) 0%
Speak (New Pelorian) (0) 70%
Speak (Praxian) (50) 65%
Speak (Spiritspeech) (0) 25%
Speak (Tradetalk) (0) 25%
Manipulation (+15%)
Conceal (5) 20%
Craft (Arms) (10) 25%
Devise (5) 20%
Play Instrument (5) 20%
Sleight (10) 25%

Knowledge (+10%)
Alchemy (0) 0%
Animal Lore (5) 15%
Battle (10) 20%
Bureacracy (0) 0%
Celestial Lore (5) 15%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Seven Mothers) (0) 65%
Customs (Heortling) (0) 0%
Customs (Sable Tribe) (25) 35%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 20%
First Aid (10) 20%
Game (15) 25%
Herd (5) 45%
Homeland Lore (Local) (30) 40%
Library Use (0) 35%
Lore (Local) (0) 0%
Lore (Lunar Empire) (0) 20%
Lore (Middle Sea Empire) (0) 35%
Manage Household (10) 30%
Mineral Lore (5) 15%
Peaceful Cut (10) 35%
Plant Lore (5) 15%
Read/Write (Old Tarsh) (0) 0%
Read/Write (New Pelorian) (0) 70%
Shiphandling (0) 0%
Survival (15) 35%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+10%)
Meditate (0) 25%
Prepare Corpse (10) 20%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 75%
Spirit Dance (0) 20%
Spirit Lore (0) 35%
Spirit Travel (0) 20%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Seven Mothers) (0) 60%
Perception (+10%)
Insight (Species) (20) 30%
Listen (25) 35%
Scan (25) 35%
Search (25) 35%
Track (5) 15%
Ranged (+15%)
Arbalest (10) 25%
Axe, Throwing (10) 25%
Composite Bow (5) 30%
Crossbows (25) 40%
Dagger, Throwing (5) 20%
Elf Bow (5) 20%
Javelin (10) 25%
Pole Lasso (5) 20%
Rock (15) 30%
Self Bow (5) 20%
Sling (5) 20%
Staff Sling (10) 25%
Throwing Dagger (10) 25%
Thrown Axe (10) 25%

Melee (+15%)
1H Axe (10) 25%
1H Hammer (10) 25%
1H Mace (15) 30%
1H Spear (5) 30%
2H Axe (5) 20%
2H Hammer (5) 20%
2H Mace (10) 25%
2H Spear (15) 30%
Battle Axe (10) 25%
Broadsword (10) 25%
Dagger (15) 40%
Fist (25) 40%
Grapple (25) 40%
Kick (15) 30%
Kopis (10) 40%
Lance (5) 20%
Pike (15) 30%
Quarterstaff (15) 30%
Rapier (5) 20%
Shortsword (10) 25%
Shield (+15%)
Large Shield (15) 30%
Medium Shield (15) 40%
Small Shield (15) 30%
Stealth (+15%)
Hide (10) 25%
Move Quietly (10) 25%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Dagger 40% 1D4+2 7
/6
Kopis 40% 1D8+1 5
/12
Medium Shield 40% 1D4 6
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 30% 1D8+1 1 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 4 5 /5
16-18 L Arm 3 4 /4
13-15 R Arm 3 4 /4
12 Chest 5 6 /6
9-11 Abdomen 5 5 /5
5-8 L Leg 3 5 /5
1-4 R Leg 3 5 /5
Equipment
Equipment
Open helmet (4pts)
Heavy scale hauberk (5pts)
Cuirboilli greaves & vambraces (3pts)
Artifacts & regalia of diety
Noble clothing worth 60 L
Cultural weapons
One riding animal
160 L in coin
450 L in jewelry, vessels and luxury goods
Open helmet (4pts)
Heavy scale hauberk (5pts)
Cuirboilli greaves & vambraces (3pts)
Artifacts & regalia of diety
Noble clothing worth 60 L
Cultural weapons
One riding animal
160 L in coin
450 L in jewelry, vessels and luxury goods