Heort-Neck

Disorder Death Darkness

Heavy Infantry of Lunar Tarsh, Initiate of Seven Mothers

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Created at 2020/03/17 by Alexander Klös


Description

Heort-Neck is Stupid and Materialistic. He is a Common adventurer. (He/Him)


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Characteristics
Strength 7 35%
Constitution 9 45%
Size 14 70%
Dexterity 10 50%
Intelligence 16 80%
Power 9 45%
Charisma 11 55%
Attributes
Rune Points (Seven Mothers) 1
Damage Bonus 0
DEX Strike Rank 3
Hit Points 10
Healing Rate 2
Magic Points 9
Spirit Damage 1D6
SIZ Strike Rank 2
Runes
Air Air 20%
Darkness Darkness 60%
Fire/Sky Fire/Sky 40%
Moon Moon 10%
Death Death 75%
Disorder Disorder 75%
Rune Spells
Dismiss Moon Elemental Moon 1
Movement
Ground 8
Passions & Reputation
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Leader) 60%
Loyalty (Shaker Temple) 60%
Loyalty (Temple) 60%
Reputation 10%
Spirit Magic
Binding Enchantment 1
Distraction 1
Extinguish 1
Fanaticism 1
Spell Matrix Enchantment 1
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+0%)
Communication (+0%)
Dance (10) 25%
Intrigue (5) 10%
Sing (10) 30%
Speak (New Pelorian) (50) 70%
Speak (Tarshite) (0) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+5%)

Knowledge (+5%)
Battle (10) 55%
Celestial Lore (5) 15%
Cult Lore (Seven Mothers) (0) 20%
Farm (10) 50%
First Aid (10) 30%
Read/Write (New Pelorian) (0) 35%

Magic (+0%)
Meditate (0) 25%
Spirit Combat (20) 35%
Worship (Seven Mothers) (0) 20%
Perception (+5%)
Listen (25) 40%
Scan (25) 50%
Ranged (+5%)
Composite Bow (5) 35%
Javelin (10) 60%

Melee (+5%)
1H Spear (5) 25%
Dagger (15) 30%
Kopis (10) 25%
Shield (+5%)
Large Shield (15) 35%
Medium Shield (15) 30%
Small Shield (15) 55%
Stealth (+0%)

Agility (+0%)
Boat (5) 5%
Climb (40) 40%
Dodge (20) 20%
Drive (Chariot) (5) 5%
Jump (30) 30%
Ride (Horse) (5) 5%
Swim (15) 15%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 25%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 15%
Intrigue (5) 10%
Orate (10) 10%
Sing (10) 30%
Speak (Heortling) (0) 0%
Speak (New Pelorian) (50) 70%
Speak (Tarshite) (0) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+5%)
Conceal (5) 10%
Craft (Arms) (10) 15%
Devise (5) 10%
Play Instrument (5) 10%
Sleight (10) 15%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 55%
Bureacracy (0) 0%
Celestial Lore (5) 15%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Seven Mothers) (0) 20%
Customs (Heortling) (0) 0%
Customs (Lunar Provincial) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 50%
First Aid (10) 30%
Game (15) 20%
Herd (5) 10%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (New Pelorian) (0) 35%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+0%)
Meditate (0) 25%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 35%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Seven Mothers) (0) 20%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 40%
Scan (25) 50%
Search (25) 30%
Track (5) 10%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 15%
Composite Bow (5) 35%
Crossbows (25) 30%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (10) 60%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (5) 10%
Sling (5) 10%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (10) 15%
1H Hammer (10) 15%
1H Mace (15) 20%
1H Spear (5) 25%
2H Axe (5) 10%
2H Hammer (5) 10%
2H Mace (10) 15%
2H Spear (15) 20%
Battle Axe (10) 15%
Broadsword (10) 15%
Dagger (15) 30%
Fist (25) 30%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 20%
Kopis (10) 25%
Lance (5) 10%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 15%
Whip (5) 10%
Shield (+5%)
Large Shield (15) 35%
Medium Shield (15) 30%
Small Shield (15) 55%
Stealth (+0%)
Hide (10) 10%
Move Quietly (10) 10%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Fist 30% 1D3 9
/0
Small Shield 55% 1D3 8
/8
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 60% 1D10 3 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 5 4 /4
16-18 L Arm 5 3 /3
13-15 R Arm 5 3 /3
12 Chest 5 5 /5
9-11 Abdomen 5 4 /4
5-8 L Leg 5 4 /4
1-4 R Leg 5 4 /4
Equipment
Equipment
Heavy scale hauberk or disk plate cuirass (5pts)
Studded leather skirt (3pts)
Plate greaves & vambraces (6pts)
Closed helmet (5pts)
Appropriate weapons
1D3 distinctive scars
Sleeping roll
Good clothing
20 L in coins
War booty worth 2xD100 L