Themba

Fire/Sky Air Movement

Light Infantry of Prax: Rhino Riders, Initiate of Foundchild

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Created at 2019/10/30 by Enzorko


Description


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Characteristics
Strength 22 110%
Constitution 21 105%
Size 23 115%
Dexterity 14 70%
Intelligence 16 80%
Power 14 70%
Charisma 15 75%
Attributes
Rune Points (Foundchild) 3
Damage Bonus +2D6
DEX Strike Rank 2
Hit Points 24
Healing Rate 0
Magic Points 14
Spirit Damage 1D6+1
SIZ Strike Rank 0
Runes
Air Air 80%
Earth Earth 10%
Fire/Sky Fire/Sky 100%
Water Water 40%
Chaos Chaos 30%
Death Death 75%
Movement Movement 75%
Rune Spells
Beastmaster Beast 2
Draw Beast Beast 1
Movement
Ground 8
Passions & Reputation
Devotion (Foundchild) 60%
Hate (Caos) 60%
Hate (Chaos) 60%
Hate (Cobardia) 60%
Honor 60%
Honor (War) 60%
Love (Family) 70%
Loyalty (Grupo) 60%
Loyalty (Rhino Riders) 60%
Reputation 10%
Spirit Magic
Disruption 1
Mobility 1
Multimissile 4
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+5%)
Ride (Rhino) (5) 45%
Communication (+5%)
Sing (10) 25%
Speak (Tradetalk) (0) 25%
Manipulation (+20%)

Knowledge (+5%)
Battle (10) 45%
Cult Lore (Foundchild) (0) 20%
First Aid (10) 30%
Herd (5) 40%
Peaceful Cut (10) 50%
Survival (15) 40%

Magic (+5%)
Meditate (0) 10%
Spirit Combat (20) 45%
Worship (Foundchild) (0) 40%
Perception (+5%)
Listen (25) 40%
Scan (25) 40%
Track (5) 45%
Ranged (+20%)
Javelin (10) 90%

Melee (+20%)
1H Axe (10) 40%
1H Mace (15) 105%
Dagger (15) 45%
Lance (5) 40%
Pike (15) 60%
Shield (+20%)
Large Shield (15) 95%
Medium Shield (15) 45%
Stealth (-5%)
Hide (10) 40%
Move Quietly (10) 25%

Agility (+5%)
Boat (5) 10%
Climb (40) 45%
Dodge (28) 33%
Drive (Chariot) (5) 10%
Jump (42) 47%
Ride (Horse) (5) 10%
Ride (Rhino) (5) 45%
Swim (15) 20%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 15%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 15%
Sing (10) 25%
Speak (Heortling) (0) 0%
Speak (Praxian) (50) 55%
Speak (Tradetalk) (0) 25%
Manipulation (+20%)
Conceal (5) 25%
Craft (Arms) (10) 30%
Devise (5) 25%
Play Instrument (5) 25%
Sleight (10) 30%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 45%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Foundchild) (0) 20%
Customs (Heortling) (0) 0%
Customs (Rhino Riders) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 15%
First Aid (10) 30%
Game (15) 20%
Herd (5) 40%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 50%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 40%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+5%)
Meditate (0) 10%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 45%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Foundchild) (0) 40%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 40%
Scan (25) 40%
Search (25) 30%
Track (5) 45%
Ranged (+20%)
Arbalest (10) 30%
Axe, Throwing (10) 30%
Composite Bow (5) 25%
Crossbows (25) 45%
Dagger, Throwing (5) 25%
Elf Bow (5) 25%
Javelin (10) 90%
Pole Lasso (5) 25%
Rock (15) 35%
Self Bow (5) 25%
Sling (5) 25%
Staff Sling (10) 30%
Throwing Dagger (10) 30%
Thrown Axe (10) 30%

Melee (+20%)
1H Axe (10) 40%
1H Hammer (10) 30%
1H Mace (15) 105%
1H Spear (5) 25%
2H Axe (5) 25%
2H Hammer (5) 25%
2H Mace (10) 30%
2H Spear (15) 35%
Battle Axe (10) 30%
Broadsword (10) 30%
Dagger (15) 45%
Fist (25) 45%
Grapple (25) 45%
Greatsword (5) 25%
Kick (15) 35%
Kopis (10) 30%
Lance (5) 40%
Pike (15) 60%
Quarterstaff (15) 35%
Rapier (5) 25%
Shortsword (10) 30%
Whip (5) 25%
Shield (+20%)
Large Shield (15) 95%
Medium Shield (15) 45%
Small Shield (15) 35%
Stealth (-5%)
Hide (10) 40%
Move Quietly (10) 25%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Heavy Mace 105% 1D8+2+2D6 5
/10
Large Shield 95% 1D6+2D6 5
/16
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 90% 1D10+2D3 2 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 4 8 /8
16-18 L Arm 8 7 /7
13-15 R Arm 8 7 /7
12 Chest 6 9 /9
9-11 Abdomen 5 8 /8
5-8 L Leg 8 8 /8
1-4 R Leg 8 8 /8
Equipment
Equipment
Linothorax (3 pts)
Cuirboilli greaves & vambraces (3 pts)
Composite helm (3 pts)
Weapons
1D3 distinctive scars
Sleeping roll
Good clothing
War booty worth 2xD100 L