Flapples

Truth Death Air

Light Infantry of Durulz (Ducks), Initiate of Humakt

Orlmarth Clan | Colymar Tribe Thumbnail

Created at 2019/04/04 by Fabian Achermann


Description

Durulz Sellsword, loyal initiate of Humakt. Humakt Gifts: begin sense assasin at 30% Ability to detect undead with no mp cost Recover mp at 2x rate. Humakt Geases: Can not use armor over right arm. Eat no vegetables. Can not use large shield.


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Characteristics
Strength 11 55%
Constitution 12 60%
Size 7 35%
Dexterity 19 95%
Intelligence 11 55%
Power 11 55%
Charisma 14 70%
Attributes
Rune Points (Humakt) 3
Damage Bonus 0
DEX Strike Rank 0
Hit Points 11
Healing Rate 2
Magic Points 11
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Air Air 80%
Earth Earth 20%
Water Water 40%
Death Death 95%
Truth Truth 95%
Rune Spells
Detect Truth Truth 1
Sword Trance Death 1
True Weapon (Sword) Death 1
Movement
Ground 8
Passions & Reputation
Devotion (Humakt) 60%
Hate (Lunar Empire) 70%
Honor 100%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Tribe) 60%
Reputation 10%
Spirit Magic
Bladesharp 4
Coordination 2
Detect Undead 0
Protection 2
Strength 0
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+10%)
Boat (25) 40%
Communication (+5%)
Dance (10) 20%
Intimidate (15) 75%
Sing (10) 25%
Manipulation (+10%)

Knowledge (+0%)
Battle (10) 50%
Cult Lore (Humakt) (0) 25%
Farm (10) 30%
First Aid (10) 35%
Herd (5) 15%
Survival (15) 25%

Magic (+0%)
Meditate (0) 5%
Sense Assassin (0) 30%
Spirit Combat (20) 35%
Worship (Humakt) (0) 40%
Perception (+0%)
Listen (25) 35%
Scan (25) 35%
Ranged (+10%)
Axe, Throwing (10) 70%
Javelin (10) 30%
Sling (5) 25%

Melee (+10%)
1H Spear (5) 25%
Battle Axe (10) 30%
Broadsword (10) 100%
Dagger (15) 35%
Shortsword (10) 80%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 90%
Stealth (+15%)
Hide (10) 35%
Move Quietly (10) 35%

Agility (+10%)
Boat (25) 40%
Climb (40) 50%
Dodge (38) 48%
Jump (57) 67%
Ride (5) 15%
Swim (80) 90%
Communication (+5%)
Dance (10) 20%
Fast Talk (25) 30%
Intimidate (15) 75%
Sing (10) 25%
Speak (Heortling) (50) 55%
Manipulation (+10%)

Knowledge (+0%)
Battle (10) 50%
Cult Lore (Humakt) (0) 25%
Customs (Heortling) (25) 25%
Farm (10) 30%
First Aid (10) 35%
Herd (5) 15%
Survival (15) 25%

Magic (+0%)
Meditate (0) 5%
Sense Assassin (0) 30%
Spirit Combat (20) 35%
Worship (Humakt) (0) 40%
Perception (+0%)
Listen (25) 35%
Scan (25) 35%
Ranged (+10%)
Axe, Throwing (10) 70%
Javelin (10) 30%
Sling (5) 25%

Melee (+10%)
1H Spear (5) 25%
Battle Axe (10) 30%
Broadsword (10) 100%
Dagger (15) 35%
Shortsword (10) 80%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 90%
Stealth (+15%)
Hide (10) 35%
Move Quietly (10) 35%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Broadsword 100% 1D8+1 4
/12
Medium Shield 90% 1D4 5
/12
Shortsword 80% 1D6+1 5
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Axe 70% 1D6 0 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 3 4 /4
16-18 L Arm 3 3 /3
13-15 R Arm 0 3 /3
12 Chest 3 5 /5
9-11 Abdomen 3 4 /4
5-8 L Leg 3 4 /4
1-4 R Leg 3 4 /4
Equipment
Equipment
Linothorax (3 pts)
Cuirboilli greaves & vambraces (3 pts)
Composite helm (3 pts)
Weapons
3 scars on right arm
Sleeping roll
Good clothing
War booty worth 127 L