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--- NPC --- Runes: Death Disorder Fire/Sky Type: Player Character Homeland: Durulz (Ducks) Occupation: Heavy Infantry Rune Lord of Cult: Humakt Standard of Living: Free Income: 60 L Ransom: 500 L Description: NPC is Bossy and Quarrelsome. They is a Epic adventurer. (They/Them) Stats: Strength: 7 (35%) Constitution: 13 (65%) Size: 7 (35%) Dexterity: 15 (75%) Intelligence: 16 (80%) Power: 15 (75%) Charisma: 14 (70%) Derived Stats: Hit Points: 12 Healing Rate: 3 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: 0 Movement: Ground: 5 Water: 8 Passions & Reputations: Devotion (Humakt) 60% Reputation 21% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Leader) 60% **Cults: Humakt - Rune Lord - Rune Points: 8 Elemental Runes: Air 10% Moon 70% Darkness 60% Fire/Sky 90% Power Runes: Disorder 95% Death 95% Condition Runes: Skills: **Agility (+5%)** Boat 35% Climb 45% Dodge 45% Drive (Chariot) 10% Jump 90% Ride (Horse) 0% Swim 125% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 30% Disguise 10% Fast Talk 30% Intimidate 95% Intrigue 10% Orate 15% Sing 45% Speak (Heortling) 0% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 70% Bureacracy 0% Celestial Lore 10% Cult Lore (Humakt) 35% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 60% First Aid 30% Game 20% Herd 20% Homeland Lore (Local) 45% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 65% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Humakt) 25% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 65% Scan 40% Search 30% Track 10% **Stealth (+15%)** Hide 25% Move Quietly 25% **Melee (+10%)** 1H Axe 60% 1H Hammer 45% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 100% Dagger 45% Fist 35% Grapple 60% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 25% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 130% Crossbows 45% Dagger, Throwing 15% Elf Bow 15% Javelin 85% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 60% Medium Shield 65% Small Shield 25% Spirit Magic: Protection (8pts) Bladesharp (5pts) Disruption (1pts) Rune Spells: Turn Undead (1pts) Detect Truth (1pts) Sever Spirit (3pts) Sword Trance (1pts) Oath (2pts) Morale (2pts) Bind Ghost (1pts) True Weapon (1pts) Melee Attacks: Broadsword 100% 1D8+1 SR 6 12/12 HP Large Shield 60% 1D6 SR 7 16/16 HP Ranged Attacks: Composite Bow 130% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 9 4/4 HP (16-18) - L Arm Armor: 9 3/3 HP (13-15) - R Arm Armor: 9 3/3 HP (12) - Chest Armor: 9 5/5 HP (9-11) - Abdomen Armor: 9 4/4 HP (5-8) - L Leg Armor: 9 4/4 HP (1-4) - R Leg Armor: 9 4/4 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** NPC ** Runes: Death Disorder Fire/Sky Homeland: Durulz (Ducks), Occupation: Heavy Infantry, Rune Lord of Cult: Humakt STR: 7, CON: 13, SIZ: 7, DEX: 15, INT: 16, POW: 15, CHA: 14, Derived Stats: Damage Bonus: 0, Hit Points: 12, Magic Points: 15, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Reputation 21%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Leader) 60%, Devotion (Humakt) 60%, Cults: Humakt - Rune Lord - Rune Points: 8 Runes: Air 10%, Moon 70%, Darkness 60%, Fire/Sky 90%, Death 95%, Disorder 95%, Skills: Composite Bow 130%, Swim 125%, Broadsword 100%, Intimidate 95%, Jump 90%, Javelin 85%, Battle 70%, Medium Shield 65%, Listen 65%, Spirit Combat 65%, Large Shield 60%, Farm 60%, Grapple 60%, 1H Axe 60% Spirit Magic: Bladesharp (5pts), Disruption (1pts), Protection (8pts) Rune Spells: Bind Ghost (1pts), True Weapon (1pts), Turn Undead (1pts), Detect Truth (1pts), Sever Spirit (3pts), Sword Trance (1pts), Oath (2pts), Morale (2pts) Attacks: Broadsword 100% 1D8+1 SR 6 12/12 HP Large Shield 60% 1D6 SR 7 16/16 HP Composite Bow 130% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 9 4/4 HP (16-18) - L Arm Armor: 9 3/3 HP (13-15) - R Arm Armor: 9 3/3 HP (12) - Chest Armor: 9 5/5 HP (9-11) - Abdomen Armor: 9 4/4 HP (5-8) - L Leg Armor: 9 4/4 HP (1-4) - R Leg Armor: 9 4/4 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,