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NPC_5
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--- NPC_5 --- Runes: Movement Fertility Earth Type: Player Character Homeland: Sartar Occupation: Chariot Driver Rune Lord of Cult: Hon-eel Standard of Living: Free Income: 60 L Ransom: 500 L Description: NPC is Enduring and Sociable. She is a Epic adventurer. (She/Her) Stats: Strength: 11 (55%) Constitution: 12 (60%) Size: 15 (75%) Dexterity: 12 (60%) Intelligence: 15 (75%) Power: 15 (75%) Charisma: 13 (65%) Derived Stats: DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 13 Healing Rate: 2 Magic Points: 15 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Reputation 23% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Temple) 60% Loyalty (Red Emperor) 60% **Cults: Hon-eel - Rune Lord - Rune Points: 8 Elemental Runes: Air 10% Moon 90% Earth 90% Darkness 70% Fire/Sky 60% Power Runes: Movement 95% Fertility 95% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Horse) 5% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 40% Dance 55% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 25% Speak (Heortling) 95% Speak (New Pelorian) 20% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 35% Bureacracy 0% Celestial Lore 10% Cult Lore (Hon-eel) 60% Cult Lore (Orlanth) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 60% First Aid 25% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 60% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 120% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Hon-eel) 30% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 50% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 110% Search 40% Track 10% **Stealth (+0%)** Hide 35% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 40% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 90% Dagger 40% Fist 30% Grapple 40% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 60% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 40% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 80% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 55% Medium Shield 60% Small Shield 30% Spirit Magic: Heal (1pts) Glamour (2pts) Second Sight (3pts) Rune Spells: Darksee (1pts) Charisma (1pts) Heal Body (3pts) Summon Fire Elemental (1pts) Summon Moon Elemental (1pts) Summon Earth Elemental (1pts) Summon Water Elemental (1pts) Summon Darkness Elemental (1pts) Melee Attacks: Broadsword 90% 1D8+1+1D4 SR 6 12/12 HP Medium Shield 60% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Sling 80% 1D8 SR 3 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Cultural Weapons Whip Linothorax (3pts) Leather greaves & vambraces (1pt) Composite helm (2pts) 1D6 Distinctive Scars Wineskin Largesse from leader worth 150 l Chariot belongs to leader or temple
** NPC_5 ** Runes: Movement Fertility Earth Homeland: Sartar, Occupation: Chariot Driver, Rune Lord of Cult: Hon-eel STR: 11, CON: 12, SIZ: 15, DEX: 12, INT: 15, POW: 15, CHA: 13, Derived Stats: Damage Bonus: +1D4, Hit Points: 13, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Loyalty (Temple) 60%, Loyalty (Red Emperor) 60%, Reputation 23%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Hon-eel - Rune Lord - Rune Points: 8 Runes: Darkness 70%, Fire/Sky 60%, Air 10%, Moon 90%, Earth 90%, Fertility 95%, Movement 95%, Skills: Spirit Combat 120%, Scan 110%, Speak (Heortling) 95%, Broadsword 90%, Sling 80%, Cult Lore (Hon-eel) 60%, Medium Shield 60%, Survival 60%, Whip 60%, Farm 60%, Dance 55%, Large Shield 55%, Conceal 50%, Listen 40% Spirit Magic: Heal (1pts), Glamour (2pts), Second Sight (3pts) Rune Spells: Summon Fire Elemental (1pts), Summon Moon Elemental (1pts), Summon Earth Elemental (1pts), Summon Water Elemental (1pts), Summon Darkness Elemental (1pts), Darksee (1pts), Charisma (1pts), Heal Body (3pts) Attacks: Broadsword 90% 1D8+1+1D4 SR 6 12/12 HP Medium Shield 60% 1D4+1D4 SR 7 12/12 HP Sling 80% 1D8 SR 3 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Cultural Weapons, Whip, Linothorax (3pts), Leather greaves & vambraces (1pt), Composite helm (2pts), 1D6 Distinctive Scars, Wineskin, Largesse from leader worth 150 l, Chariot belongs to leader or temple,