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NPC_4
Full Character
Stat Block
--- NPC_4 --- Runes: Man Movement Air Type: Player Character Homeland: Lunar Tarsh Occupation: Bandit Initiate of Cult: Orlanth Adventurous Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: NPC is Hedonistic and Sultry. They is a Common adventurer. (They/Them) Stats: Strength: 10 (50%) Constitution: 11 (55%) Size: 15 (75%) Dexterity: 14 (70%) Intelligence: 15 (75%) Power: 8 (40%) Charisma: 12 (60%) Derived Stats: Damage Bonus: +1D4 Hit Points: 12 Healing Rate: 2 Magic Points: 8 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Love (Family) 60% Loyalty (Clan) 60% Hate (Authority) 60% Loyalty (Shaker Temple) 60% Honor 60% Reputation 5% **Cults: Orlanth Adventurous - Initiate - Rune Points: 1 Elemental Runes: Earth 20% Darkness 40% Air 60% Moon 10% Power Runes: Movement 75% Man 75% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 55% Dodge 33% Drive (Chariot) 10% Jump 57% Ride (Horse) 10% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 25% Intrigue 10% Orate 25% Sing 20% Speak (Heortling) 0% Speak (New Pelorian) 50% Speak (Stormspeech) 20% Speak (Tarshite) 20% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Lunar Provincial) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 40% First Aid 25% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Animal) 15% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 60% Treat Disease 10% Treat Poison 10% **Magic (-5%)** Meditate 0% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 30% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 20% **Stealth (+5%)** Hide 45% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 15% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 40% Battle Axe 20% Broadsword 20% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 30% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 25% Javelin 70% Pole Lasso 15% Rock 25% Self Bow 15% Sling 25% Staff Sling 20% Throwing Dagger 30% Thrown Axe 20% **Shield (+10%)** Large Shield 60% Medium Shield 35% Small Shield 25% Spirit Magic: Heal (2pts) Mobility (1pts) Disruption (1pts) Rune Spells: Lightning (1pts) Melee Attacks: Long Spear 40% 1D10+1+1D4 SR 3 10/10 HP Large Shield 60% 1D6+1D4 SR 6 16/16 HP Ranged Attacks: Thrown Javelin 70% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** NPC_4 ** Runes: Man Movement Air Homeland: Lunar Tarsh, Occupation: Bandit, Initiate of Cult: Orlanth Adventurous STR: 10, CON: 11, SIZ: 15, DEX: 14, INT: 15, POW: 8, CHA: 12, Derived Stats: Hit Points: 12, Magic Points: 8, Damage Bonus: +1D4, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Loyalty (Clan) 60%, Hate (Authority) 60%, Loyalty (Shaker Temple) 60%, Honor 60%, Reputation 5%, Love (Family) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 1 Runes: Earth 20%, Darkness 40%, Air 60%, Moon 10%, Man 75%, Movement 75%, Skills: Javelin 70%, Survival 60%, Large Shield 60%, Jump 57%, Climb 55%, Speak (New Pelorian) 50%, Hide 45%, Farm 40%, 2H Spear 40%, Fist 35%, Medium Shield 35%, Dagger 35%, Crossbows 35%, Grapple 35% Spirit Magic: Heal (2pts), Mobility (1pts), Disruption (1pts) Rune Spells: Lightning (1pts) Attacks: Long Spear 40% 1D10+1+1D4 SR 3 10/10 HP Large Shield 60% 1D6+1D4 SR 6 16/16 HP Thrown Javelin 70% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,