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--- NPC --- Runes: Death Illusion Darkness Type: Player Character Homeland: Sartar Occupation: Light Infantry Initiate of Cult: Humakt Standard of Living: Free Income: 60 L Ransom: 500 L Description: NPC is Bratty and Resourceful. He is a Common adventurer. (He/Him) Stats: Strength: 5 (25%) Constitution: 8 (40%) Size: 20 (100%) Dexterity: 7 (35%) Intelligence: 14 (70%) Power: 8 (40%) Charisma: 8 (40%) Derived Stats: DEX Strike Rank: 4 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 10 Healing Rate: 2 Magic Points: 8 Spirit Damage: 1D6 Movement: Ground: 8 Passions & Reputations: Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Devotion (Humakt) 60% Honor 60% **Cults: Humakt - Initiate - Rune Points: 1 Elemental Runes: Darkness 60% Air 50% Earth 20% Power Runes: Illusion 75% Death 75% Condition Runes: Skills: **Agility (-10%)** Boat -5% Climb 30% Dodge 4% Drive (Chariot) -5% Jump 11% Ride (Horse) -5% Swim 5% **Communication (-5%)** Act 0% Art 0% Bargain 0% Charm 10% Dance 10% Disguise 0% Fast Talk 0% Intimidate 50% Intrigue 0% Orate 5% Sing 15% Speak (Heortling) 45% Speak (Tradetalk) 5% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 55% Bureacracy 0% Celestial Lore 10% Cult Lore (Humakt) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 30% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (-5%)** Meditate 0% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 30% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Humakt) 35% Worship (Orlanth) 0% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 10% **Perception (+5%)** Insight (Species) 35% Listen 40% Scan 40% Search 30% Track 10% **Stealth (-10%)** Hide 10% Move Quietly 10% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 15% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 20% Broadsword 60% Dagger 60% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 5% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 20% Pole Lasso 5% Rock 15% Self Bow 5% Sling 40% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 60% Medium Shield 30% Small Shield 15% Spirit Magic: Vigor (2pts) Repair (3pts) Disruption (1pts) Rune Spells: Detect Truth (1pts) Melee Attacks: Dagger 60% 1D4+2+1D4 SR 9 6/6 HP Large Shield 60% 1D6+1D4 SR 8 16/16 HP Ranged Attacks: Sling 40% 1D8 SR 4 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Composite helm (3 pts) Weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2xD100 L
** NPC ** Runes: Death Illusion Darkness Homeland: Sartar, Occupation: Light Infantry, Initiate of Cult: Humakt STR: 5, CON: 8, SIZ: 20, DEX: 7, INT: 14, POW: 8, CHA: 8, Derived Stats: Damage Bonus: +1D4, Hit Points: 10, Magic Points: 8, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 Passions: Devotion (Humakt) 60%, Honor 60%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Humakt - Initiate - Rune Points: 1 Runes: Earth 20%, Darkness 60%, Air 50%, Death 75%, Illusion 75%, Skills: Large Shield 60%, Broadsword 60%, Dagger 60%, Battle 55%, Intimidate 50%, Speak (Heortling) 45%, Sling 40%, Listen 40%, Scan 40%, Worship (Humakt) 35%, Homeland Lore (Local) 35%, Farm 35%, Insight (Species) 35%, Climb 30% Spirit Magic: Disruption (1pts), Vigor (2pts), Repair (3pts) Rune Spells: Detect Truth (1pts) Attacks: Large Shield 60% 1D6+1D4 SR 8 16/16 HP Dagger 60% 1D4+2+1D4 SR 9 6/6 HP Sling 40% 1D8 SR 4 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Composite helm (3 pts), Weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2xD100 L,