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Jarharl the Wind Truespeart
Full Character
Stat Block
--- Jarharl the Wind Truespeart --- Runes: Fertility Beast Fire/Sky Type: Player Character Homeland: Sartar Occupation: Bandit Initiate of Cult: Telmor Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Jarharl the Wind Truespeart is Jealous and Discerning. He is a Common adventurer. (He/Him) Stats: Strength: 10 (50%) Constitution: 12 (60%) Size: 13 (65%) Dexterity: 9 (45%) Intelligence: 10 (50%) Power: 13 (65%) Charisma: 12 (60%) Derived Stats: Magic Points: 13 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 13 Healing Rate: 2 Movement: Ground: 8 Passions & Reputations: Reputation 5% Love (Family) 60% Loyalty (Band) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Pack Leader) 60% **Cults: Telmor - Initiate - Rune Points: 1 Elemental Runes: Fire/Sky 60% Air 30% Power Runes: Beast 75% Fertility 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 50% Dodge 18% Drive (Chariot) 5% Jump 27% Ride (Horse) 5% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 25% Intrigue 5% Orate 10% Sing 30% Speak (Heortling) 50% Speak (Tradetalk) 10% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 0% Cult Lore (Telmor ) 15% Customs (Heortling) 0% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 20% Game 15% Herd 15% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Lore (Plant) 10% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 65% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 30% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 70% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Telmor ) 25% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 10% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 25% Search 25% Track 55% **Stealth (-5%)** Hide 35% Move Quietly 5% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 25% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 20% Broadsword 25% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 45% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 20% Pole Lasso 5% Rock 15% Self Bow 5% Sling 5% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 25% Medium Shield 40% Small Shield 15% Spirit Magic: Ignite (1pts) Lantern (1pts) Silence (1pts) Fanaticism (1pts) Multimissile (1pts) Rune Spells: Transform Self (2pts) Melee Attacks: Dagger 25% 1D4+2 SR 9 6/6 HP Medium Shield 40% 1D4 SR 8 12/12 HP Ranged Attacks: Composite Bow 45% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Jarharl the Wind Truespeart ** Runes: Fertility Beast Fire/Sky Homeland: Sartar, Occupation: Bandit, Initiate of Cult: Telmor STR: 10, CON: 12, SIZ: 13, DEX: 9, INT: 10, POW: 13, CHA: 12, Derived Stats: Damage Bonus: 0, Hit Points: 13, Magic Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Loyalty (Tribe) 60%, Loyalty (Pack Leader) 60%, Reputation 5%, Love (Family) 60%, Loyalty (Band) 60%, Loyalty (Clan) 60%, Cults: Telmor - Initiate - Rune Points: 1 Runes: Fire/Sky 60%, Air 30%, Fertility 75%, Beast 75%, Skills: Spirit Combat 70%, Survival 65%, Track 55%, Climb 50%, Speak (Heortling) 50%, Composite Bow 45%, Medium Shield 40%, Homeland Lore (Local) 40%, Hide 35%, Sing 30%, Meditate 30%, Farm 30%, Jump 27%, Listen 25% Spirit Magic: Lantern (1pts), Silence (1pts), Fanaticism (1pts), Multimissile (1pts), Ignite (1pts) Rune Spells: Transform Self (2pts) Attacks: Dagger 25% 1D4+2 SR 9 6/6 HP Medium Shield 40% 1D4 SR 8 12/12 HP Composite Bow 45% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,