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Bermanatar
Full Character
Stat Block
--- Bermanatar --- Runes: Disorder Movement Earth Type: Player Character Homeland: Sartar Occupation: Bandit Initiate of Cult: Maran Gor Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Bermanatar is Inconsistent and Rowdy. He is a Common adventurer. (He/Him) Stats: Strength: 9 (45%) Constitution: 14 (70%) Size: 13 (65%) Dexterity: 9 (45%) Intelligence: 18 (90%) Power: 12 (60%) Charisma: 6 (30%) Derived Stats: Hit Points: 15 Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: 0 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Tribe) 60% Hate (Authority) 60% Devotion (Maran Gor) 60% Reputation 5% Love (Family) 60% **Cults: Maran Gor - Initiate - Rune Points: 1 Elemental Runes: Fire/Sky 20% Air 50% Earth 60% Power Runes: Disorder 75% Movement 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 18% Drive (Chariot) 5% Jump 27% Ride (Horse) 5% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 35% Disguise 5% Fast Talk 5% Intimidate 35% Intrigue 5% Orate 10% Sing 20% Speak (Earthtongue) 25% Speak (Heortling) 0% Speak (Tradetalk) 10% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Maran Gor) 25% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 30% Game 25% Herd 25% Homeland Lore (Local) 50% Library Use 0% Lore (Local) 0% Lore (Plant) 20% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 65% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Maran Gor) 20% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 35% Search 35% Track 25% **Stealth (+5%)** Hide 55% Move Quietly 15% **Melee (+10%)** 1H Axe 70% 1H Hammer 20% 1H Mace 25% 1H Spear 35% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 75% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 25% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 55% Medium Shield 40% Small Shield 25% Spirit Magic: Bladesharp (3pts) Demoralize (2pts) Rune Spells: Create Fissure (1pts) Melee Attacks: Broadsword 75% 1D8+1 SR 7 12/12 HP Large Shield 55% 1D6 SR 8 16/16 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Bermanatar ** Runes: Disorder Movement Earth Homeland: Sartar, Occupation: Bandit, Initiate of Cult: Maran Gor STR: 9, CON: 14, SIZ: 13, DEX: 9, INT: 18, POW: 12, CHA: 6, Derived Stats: Magic Points: 12, Damage Bonus: 0, Hit Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Hate (Authority) 60%, Devotion (Maran Gor) 60%, Reputation 5%, Cults: Maran Gor - Initiate - Rune Points: 1 Runes: Air 50%, Earth 60%, Fire/Sky 20%, Disorder 75%, Movement 75%, Skills: Broadsword 75%, 1H Axe 70%, Survival 65%, Hide 55%, Large Shield 55%, Homeland Lore (Local) 50%, Medium Shield 40%, Climb 40%, Farm 40%, Crossbows 35%, Scan 35%, Grapple 35%, Dagger 35%, Listen 35% Spirit Magic: Bladesharp (3pts), Demoralize (2pts) Rune Spells: Create Fissure (1pts) Attacks: Broadsword 75% 1D8+1 SR 7 12/12 HP Large Shield 55% 1D6 SR 8 16/16 HP Light Crossbow 35% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,