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Zem Thalin
Full Character
Stat Block
--- Zem Thalin --- Runes: Earth Air Movement Type: Player Character Homeland: Sartar Occupation: Chariot Driver Initiate of Cult: Orlanth Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 14 (70%) Constitution: 18 (90%) Size: 16 (80%) Dexterity: 13 (65%) Intelligence: 14 (70%) Power: 16 (80%) Charisma: 15 (75%) Derived Stats: Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 19 Healing Rate: 3 Magic Points: 16 Movement: Ground: 8 Ground: 8 Passions & Reputations: Reputation 10% Loyalty (Tribe) 60% Loyalty (Temple) 70% Loyalty (Narri Clan) 90% Loyalty (Colymar Tribe) 100% Love (Family) 100% Loyalty (Clan) 60% Devotion (Orlanth) 70% Hate (Lunar Empire) 100% Devotion (White Bull) 100% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 40% Air 100% Moon 15% Earth 100% Water 10% Darkness 25% Power Runes: Chaos 10% Plant 10% Movement 75% Fertility 75% Man 20% Spirit 10% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 65% Dodge 41% Drive (Chariot) 10% Drive (Chariot) 60% Jump 44% Ride (Horse) 10% Ride (Bison) 65% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 20% Charm 20% Dance 35% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 40% Sing 35% Speak (Heortling) 0% Speak (Heortling) 55% Speak (Stormspeech) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 35% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 20% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 60% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 65% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 55% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 25% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 70% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 85% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 40% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 45% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 90% Small Shield 25% Spirit Magic: Heal (0pts) Light (0pts) Strength (0pts) Bladesharp (0pts) Protection (0pts) Rune Spells: Wind Warp (1pts) Summons of Evil (3pts) Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Increase/Decrease Wind (1pts) Melee Attacks: Dagger 35% 1D4+2+1D4 SR 7 6/6 HP Broadsword 85% 1D8+1+1D4 SR 5 12/12 HP Shortsword 20% 1D6+1+1D4 SR 6 12/12 HP Medium Shield 90% 1D4+1D4 SR 6 12/12 HP 1H Short Spear 70% 1D6+1+1D4 SR 5 10/10 HP Ranged Attacks: Thrown Javelin 30% 1D10+1D2 SR 2 8/8 HP Rng 20 Thrown Axe 20% 1D6+1D2 SR 2 6/6 HP Rng 20 Composite Bow 45% 1D8+1 SR 2 7/7 HP Rng 100 Thrown Dagger 15% 1D4+1D2 SR 2 6/6 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 7/7 HP (16-18) - L Arm Armor: 1 6/6 HP (13-15) - R Arm Armor: 1 6/6 HP (12) - Chest Armor: 3 8/8 HP (9-11) - Abdomen Armor: 3 7/7 HP (5-8) - L Leg Armor: 1 7/7 HP (1-4) - R Leg Armor: 1 7/7 HP Equipment: Cultural Weapons Whip Linothorax (3pts) Leather greaves & vambraces (1pt) Composite helm (2pts) 1D6 Distinctive Scars Wineskin Largesse from leader worth 150 l Chariot belongs to leader or temple Cultural Weapons Whip Linothorax (3pts) Leather greaves & vambraces (1pt) Composite helm (2pts) 1D6 Distinctive Scars Wineskin Largesse from leader worth 150 l Chariot belongs to leader or temple
** Zem Thalin ** Runes: Earth Air Movement Homeland: Sartar, Occupation: Chariot Driver, Initiate of Cult: Orlanth STR: 14, CON: 18, SIZ: 16, DEX: 13, INT: 14, POW: 16, CHA: 15, Derived Stats: Damage Bonus: +1D4, Hit Points: 19, Magic Points: 16, Movement- Ground: 8, Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 Passions: Loyalty (Clan) 60%, Devotion (Orlanth) 70%, Hate (Lunar Empire) 100%, Devotion (White Bull) 100%, Love (Family) 100%, Loyalty (Tribe) 60%, Loyalty (Temple) 70%, Loyalty (Narri Clan) 90%, Loyalty (Colymar Tribe) 100%, Reputation 10%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Fire/Sky 40%, Air 100%, Moon 15%, Earth 100%, Water 10%, Darkness 25%, Chaos 10%, Plant 10%, Fertility 75%, Movement 75%, Man 20%, Spirit 10%, Skills: Medium Shield 90%, Broadsword 85%, 1H Spear 70%, Worship (Orlanth) 65%, Climb 65%, Ride (Bison) 65%, Drive (Chariot) 60%, First Aid 60%, Speak (Heortling) 55%, Speak (Stormspeech) 55%, Scan 55%, Spirit Combat 50%, Composite Bow 45%, Jump 44% Spirit Magic: Heal (0pts), Light (0pts), Strength (0pts), Bladesharp (0pts), Protection (0pts) Rune Spells: Increase/Decrease Wind (1pts), Wind Warp (1pts), Summons of Evil (3pts), Summon Air Elemental (1pts), Dismiss Air Elemental (1pts) Attacks: Shortsword 20% 1D6+1+1D4 SR 6 12/12 HP Medium Shield 90% 1D4+1D4 SR 6 12/12 HP 1H Short Spear 70% 1D6+1+1D4 SR 5 10/10 HP Dagger 35% 1D4+2+1D4 SR 7 6/6 HP Broadsword 85% 1D8+1+1D4 SR 5 12/12 HP Thrown Axe 20% 1D6+1D2 SR 2 6/6 HP Rng 20 Composite Bow 45% 1D8+1 SR 2 7/7 HP Rng 100 Thrown Dagger 15% 1D4+1D2 SR 2 6/6 HP Rng 20 Thrown Javelin 30% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 7/7 HP (16-18) - L Arm Armor: 1 6/6 HP (13-15) - R Arm Armor: 1 6/6 HP (12) - Chest Armor: 3 8/8 HP (9-11) - Abdomen Armor: 3 7/7 HP (5-8) - L Leg Armor: 1 7/7 HP (1-4) - R Leg Armor: 1 7/7 HP Equipment: Cultural Weapons, Whip, Linothorax (3pts), Leather greaves & vambraces (1pt), Composite helm (2pts), 1D6 Distinctive Scars, Wineskin, Largesse from leader worth 150 l, Chariot belongs to leader or temple, Cultural Weapons, Whip, Linothorax (3pts), Leather greaves & vambraces (1pt), Composite helm (2pts), 1D6 Distinctive Scars, Wineskin, Largesse from leader worth 150 l, Chariot belongs to leader or temple,