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Carast Kulf the Thundes Seese
Full Character
Stat Block
--- Carast Kulf the Thundes Seese --- Runes: Disorder Fertility Earth Type: Player Character Homeland: Pelanda: Arir Occupation: Entertainer Initiate of Cult: Hon-eel Standard of Living: Free Income: 100 L Ransom: 500 L Description: Carast Kulf the Thundes Seese is Sloppy and Delicate. He is a Common adventurer. (He/Him) Stats: Strength: 15 (75%) Constitution: 14 (70%) Size: 18 (90%) Dexterity: 11 (55%) Intelligence: 13 (65%) Power: 9 (45%) Charisma: 11 (55%) Derived Stats: Healing Rate: 3 Magic Points: 9 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 16 Movement: Ground: 8 Passions & Reputations: Reputation 10% Loyalty (Patron) 60% Loyalty (Red Emperor) 60% Loyalty (Clan Or Shaman) 60% Devotion (Arakang Or Ulurda) 60% Honor 60% **Cults: Hon-eel - Initiate - Rune Points: 1 Elemental Runes: Earth 60% Fire/Sky 20% Power Runes: Fertility 75% Beast 10% Disorder 75% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 45% Dodge 17% Drive (Chariot) 0% Jump 28% Ride (Horse) 0% Swim 10% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 25% Dance 90% Disguise 5% Fast Talk 5% Intimidate 25% Intrigue 5% Orate 20% Sing 60% Speak (Carmanian) 10% Speak (Heortling) 0% Speak (New Pelorian) 85% **Knowledge (+5%)** Alchemy 0% Animal Lore 20% Battle 20% Bureacracy 0% Celestial Lore 10% Cult Lore (Arakang Or Ulurda) 25% Cult Lore (Hon-eel) 25% Cult Lore (Orlanth) 0% Customs (Arirae) 30% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 15% Game 20% Herd 10% Homeland Lore (Arir) 35% Homeland Lore (Local) 45% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 25% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Streetwise 0% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 20% Spirit Dance 0% Spirit Lore 10% Spirit Travel 0% Understand Herd Beast 0% Worship (Hon-eel) 25% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 50% Sleight 15% **Perception (+5%)** Insight (Human) 35% Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 20% **Stealth (-5%)** Hide 5% Move Quietly 15% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 10% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 30% Dagger 20% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 15% Pole Lasso 10% Rock 20% Self Bow 10% Sling 20% Staff Sling 15% Throwing Dagger 15% Thrown Axe 25% **Shield (+5%)** Large Shield 20% Medium Shield 20% Small Shield 20% Spirit Magic: Heal (1pts) Second Sight (3pts) Rune Spells: Summon Earth Elemental (1pts) Melee Attacks: Grapple 30% Special+1D6 SR 8 0/0 HP Large Shield 20% 1D6+1D6 SR 7 16/16 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Musical instrument 50 L in coin 70 L in goods Cultural weapons Costume if appropriate
** Carast Kulf the Thundes Seese ** Runes: Disorder Fertility Earth Homeland: Pelanda: Arir, Occupation: Entertainer, Initiate of Cult: Hon-eel STR: 15, CON: 14, SIZ: 18, DEX: 11, INT: 13, POW: 9, CHA: 11, Derived Stats: Damage Bonus: +1D6, Hit Points: 16, Magic Points: 9, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Loyalty (Patron) 60%, Loyalty (Red Emperor) 60%, Loyalty (Clan Or Shaman) 60%, Devotion (Arakang Or Ulurda) 60%, Honor 60%, Reputation 10%, Cults: Hon-eel - Initiate - Rune Points: 1 Runes: Fire/Sky 20%, Earth 60%, Fertility 75%, Beast 10%, Disorder 75%, Skills: Dance 90%, Speak (New Pelorian) 85%, Sing 60%, Play Instrument 50%, Homeland Lore (Local) 45%, Climb 45%, Insight (Human) 35%, Homeland Lore (Arir) 35%, Broadsword 30%, Grapple 30%, Scan 30%, Listen 30%, Fist 30%, Crossbows 30% Spirit Magic: Heal (1pts), Second Sight (3pts) Rune Spells: Summon Earth Elemental (1pts) Attacks: Grapple 30% Special+1D6 SR 8 0/0 HP Large Shield 20% 1D6+1D6 SR 7 16/16 HP Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Musical instrument, 50 L in coin, 70 L in goods, Cultural weapons, Costume if appropriate,