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Sethryn
Full Character
Stat Block
--- Sethryn --- Runes: Beast Fertility Air Type: Player Character Homeland: Sartar Occupation: Herder Initiate of Cult: Orlanth Standard of Living: Poor Income: 60 L Ransom: 500 L Description: Family History Your grandparent's history Your grandparent (Saral, grandfather) was a(n) hunter from Sartar. Year 1561 Your grandparents were born this year. Year 1582 King Tarkalor and his wife the Feathered Horse Queen went to war with the Lunar Empire to aid the Old Tarshites, aided by Praxian and Esrolian mercenaries and volunteers. The Red Emperor personally led the Lunar Army and when the armies met at the Battle of Grizzly Peak, the Lunar Army swept the field with their vastly superior magicians. Both King Tarkalor and his Queen were killed. Of special note, your parents were born by this year. Your grandparent was present at the Battle of Grizzly Peak. Your grandparent was killed by Lunar spirits. Gain Hate (Lunar Empire). 1604 is the year of your adventurer's birth, unless you have chosen to be older or younger. Your adventurer will be 21 in 1625, the year this game is set. Your parent's history Your parent (Salanan, father) was a(n) herder from Sartar. Year 1609 Persistent raiding by the tusk riders rallied their foes, and many lands (Sartar, Tarsh, Trolls) sent their best hunters and warriors to hunt down the raiders. Success was, as usual, questionable. Your parent witnessed the bloody sacrifices and rituals at the Ivory Plinth. Gain Fear (Bloody Tusk). Year 1611 The Righteous Wind was a revolt that began in 1606 among the Aldachuri. By 1611, they took up arms against their opponents whom they described as the Moon Storm. Harvar smashed them with Gagarthi thanes and became leader of the Aldachuri. Your parent survived the Righteous Wind Rebellion. Year 1613 Outraged by the Lunar presence and urged on by social unrest, the Sartarites rebelled in strength and temporarily expelled the Lunar army. The Lunars regrouped, and under the leadership of General Fazzur Wideread soundly defeated the rebels. The Red Emperor appointed Fazzur Wideread the Governor-General of Dragon Pass. Your parent (Salanan, father) was outlawed by the Lunars for 3 years after Starbrow's Rebellion was defeated. Gain Hate (Lunar Empire) Year 1613 After Starbrow's Rebellion, the Lunar Governor Fazzur agreed to pardon the recent rebels except for one group, who he said were the cause of the entire trouble. These were the Durulz, or wereducks, one of the beastpeople who had been loyal to Sartar. Prince Temertain of Sartar agreed. Peace was made. A proclamation was made that any citizen who delivered the body of a durulz, dead or alive, to certain places would be relieved of one year of the heavy tribute that the Lunars had levied. Your parent ignored the Duck Hunt and traded goods and information occasionally with passing Ducks. Gain Duck Lore +10%. Year 1619 The Lunar army invaded northern Hendriking lands and took the city of Karse. King Broyan of the Hendrikings retreated to the fortress temple of Whitewall with his companions and withstood every Lunar attempt to take the city. The Crimson Bat is sent to Dragon Pass to strike fear into anyone who would rebel against the Emperor. Your parent fought in the Hendriking Campaign and survived. Stats: Strength: 17 (85%) Constitution: 19 (95%) Size: 18 (90%) Dexterity: 13 (65%) Intelligence: 14 (70%) Power: 12 (60%) Charisma: 14 (70%) Derived Stats: DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 21 Healing Rate: 0 Magic Points: 12 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Tribe) 60% Devotion (Orlanth) 60% Fear (Bloody Tusk) 60% Hate (Lunar Empire) 70% Reputation 5% Love (Family) 70% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 20% Air 80% Earth 40% Power Runes: Harmony 50% Illusion 50% Movement 50% Fertility 95% Man 5% Truth 50% Disorder 50% Death 5% Stasis 50% Beast 95% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 65% Dodge 31% Drive (Chariot) 10% Jump 64% Ride (Horse) 10% Ride (Horse) 15% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 30% Sing 35% Speak (Heortling) 0% Speak (Heortling) 55% Speak (Stormspeech) 25% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 20% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 50% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 35% Game 20% Herd 75% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Duck) 25% Manage Household 15% Mineral Lore 10% Peaceful Cut 45% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 45% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 40% Search 30% Track 45% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 40% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 65% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 85% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 45% Small Shield 40% Spirit Magic: Heal (2pts) Mobility (1pts) Speedart (1pts) Bladesharp (Blunt Weapon) (2pts) Rune Spells: Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Increase/Decrease Wind (1pts) Melee Attacks: Grapple 40% Special+1D6 SR 7 0/0 HP Medium Shield 45% 1D4+1D6 SR 6 12/12 HP Ranged Attacks: Composite Bow 85% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head 7/7 HP (16-18) - L Arm 6/6 HP (13-15) - R Arm 6/6 HP (12) - Chest 8/8 HP (9-11) - Abdomen 7/7 HP (5-8) - L Leg 7/7 HP (1-4) - R Leg 7/7 HP Equipment: Cultural Weapons Herd animals worth 120 L Staff Herding animal
** Sethryn ** Runes: Beast Fertility Air Homeland: Sartar, Occupation: Herder, Initiate of Cult: Orlanth STR: 17, CON: 19, SIZ: 18, DEX: 13, INT: 14, POW: 12, CHA: 14, Derived Stats: Damage Bonus: +1D6, Hit Points: 21, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Passions: Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Devotion (Orlanth) 60%, Fear (Bloody Tusk) 60%, Hate (Lunar Empire) 70%, Reputation 5%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Fire/Sky 20%, Air 80%, Earth 40%, Stasis 50%, Beast 95%, Death 5%, Illusion 50%, Movement 50%, Fertility 95%, Man 5%, Harmony 50%, Truth 50%, Disorder 50%, Skills: Composite Bow 85%, Herd 75%, Quarterstaff 65%, Climb 65%, Jump 64%, Speak (Heortling) 55%, Cult Lore (Orlanth) 50%, Peaceful Cut 45%, Medium Shield 45%, Track 45%, Worship (Orlanth) 45%, Large Shield 40%, Fist 40%, Small Shield 40% Spirit Magic: Heal (2pts), Mobility (1pts), Speedart (1pts), Bladesharp (Blunt Weapon) (2pts) Rune Spells: Dismiss Air Elemental (1pts), Increase/Decrease Wind (1pts), Summon Air Elemental (1pts) Attacks: Grapple 40% Special+1D6 SR 7 0/0 HP Medium Shield 45% 1D4+1D6 SR 6 12/12 HP Composite Bow 85% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head 7/7 HP (16-18) - L Arm 6/6 HP (13-15) - R Arm 6/6 HP (12) - Chest 8/8 HP (9-11) - Abdomen 7/7 HP (5-8) - L Leg 7/7 HP (1-4) - R Leg 7/7 HP Equipment: Cultural Weapons, Herd animals worth 120 L, Staff, Herding animal,