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Mernanda
Full Character
Stat Block
--- Mernanda --- Runes: Moon Man Death Type: Player Character Homeland: Lunar Tarsh Occupation: Assistant Shaman Initiate of Cult: Seven Mothers Standard of Living: Poor Income: 20 L Ransom: 250 L Description: Mernanda is Outspoken and Sterile. She is a Heroic adventurer. (She/Her) Stats: Strength: 12 (60%) Constitution: 10 (50%) Size: 18 (90%) Dexterity: 16 (80%) Intelligence: 13 (65%) Power: 12 (60%) Charisma: 12 (60%) Derived Stats: Healing Rate: 2 Magic Points: 12 Spirit Damage: 1D6 DEX Strike Rank: 1 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 12 Movement: Ground: 8 Passions & Reputations: Love (Family) 60% Loyalty (Clan) 60% Loyalty (Shaman) 60% Loyalty (Red Emperor) 60% Loyalty (Shaker Temple) 60% Reputation 9% **Cults: Seven Mothers - Initiate - Rune Points: 3 Elemental Runes: Air 40% Moon 90% Power Runes: Man 85% Death 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 32% Drive (Chariot) 5% Jump 98% Ride (Horse) 5% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 10% Orate 10% Sing 30% Speak (Heortling) 0% Speak (New Pelorian) 70% Speak (Spiritspeech) 20% Speak (Tarshite) 20% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Seven Mothers) 20% Customs (Heortling) 0% Customs (Lunar Provincial) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 40% First Aid 30% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Animal) 20% Lore (Local) 0% Lore (Plant) 25% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (New Pelorian) 20% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 25% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 90% Spirit Dance 10% Spirit Lore 20% Spirit Travel 20% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Seven Mothers) 80% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 30% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 20% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 30% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 25% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 40% Medium Shield 35% Small Shield 25% Spirit Magic: Control (2pts) Glamour (2pts) Dullblade (6pts) Lightwall (2pts) Disruption (1pts) Spell Matrix Enchantment (1pts) Rune Spells: Summon Fire Elemental (1pts) Summon Earth Elemental (1pts) Summon Darkness Elemental (1pts) Melee Attacks: Grapple 35% Special+1D4 SR 6 0/0 HP Large Shield 40% 1D6+1D4 SR 5 16/16 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons
** Mernanda ** Runes: Moon Man Death Homeland: Lunar Tarsh, Occupation: Assistant Shaman, Initiate of Cult: Seven Mothers STR: 12, CON: 10, SIZ: 18, DEX: 16, INT: 13, POW: 12, CHA: 12, Derived Stats: Damage Bonus: +1D4, Hit Points: 12, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Loyalty (Red Emperor) 60%, Loyalty (Shaker Temple) 60%, Reputation 9%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Shaman) 60%, Cults: Seven Mothers - Initiate - Rune Points: 3 Runes: Air 40%, Moon 90%, Man 85%, Death 85%, Skills: Jump 98%, Spirit Combat 90%, Worship (Seven Mothers) 80%, Speak (New Pelorian) 70%, Climb 40%, Large Shield 40%, Farm 40%, Fist 35%, Medium Shield 35%, Grapple 35%, Dagger 35%, Crossbows 35%, Homeland Lore (Local) 35%, Dodge 32% Spirit Magic: Spell Matrix Enchantment (1pts), Control (2pts), Glamour (2pts), Dullblade (6pts), Lightwall (2pts), Disruption (1pts) Rune Spells: Summon Fire Elemental (1pts), Summon Earth Elemental (1pts), Summon Darkness Elemental (1pts) Attacks: Grapple 35% Special+1D4 SR 6 0/0 HP Large Shield 40% 1D6+1D4 SR 5 16/16 HP Light Crossbow 35% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons,