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Gruerik
Full Character
Stat Block
--- Gruerik --- Runes: Air Fertility Beast Type: Player Character Homeland: Sartar Occupation: Light Cavalry Initiate of Cult: Orlanth Standard of Living: Free Income: 60 L Ransom: 500 L Description: FeeFi/FoFum Stats: Strength: 16 (80%) Constitution: 16 (80%) Size: 14 (70%) Dexterity: 14 (70%) Intelligence: 10 (50%) Power: 12 (60%) Charisma: 12 (60%) Derived Stats: DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 17 Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6 Movement: Ground: 8 Passions & Reputations: Hate (Lunar Empire) 60% Loyalty (Boldhome Tribe) 60% Honor 60% Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Devotion (Orlanth) 70% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Earth 55% Fire/Sky 35% Air 90% Power Runes: Illusion 50% Stasis 15% Beast 70% Harmony 50% Death 30% Truth 50% Disorder 50% Movement 25% Fertility 70% Man 30% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 33% Drive (Chariot) 10% Jump 47% Ride (Horse) 10% Ride (Horse) 10% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 25% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 25% Sing 40% Speak (Stormspeech) 35% Speak (Tradetalk) 10% **Knowledge (+0%)** Animal Lore 5% Battle 40% Celestial Lore 5% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 45% Game 15% Herd 15% Homeland Lore (Local) 40% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Survival 15% Treat Disease 15% Treat Poison 5% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Spirit Combat 35% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 35% Search 25% Track 5% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 65% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 65% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 45% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 35% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 40% **Shield (+5%)** Large Shield 30% Medium Shield 85% Small Shield 20% Spirit Magic: Repair (1pts) Fireblade (0pts) Rune Spells: Wind Warp (1pts) Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Melee Attacks: Dagger 30% 1D4+2+1D4 SR 8 6/6 HP Broadsword 65% 1D8+1+1D4 SR 6 12/12 HP Medium Shield 85% 1D4+1D4 SR 7 12/12 HP 1H Short Spear 65% 1D6+1+1D4 SR 6 10/10 HP Ranged Attacks: Thrown Dagger 10% 1D4+1D2 SR 2 6/6 HP Rng 20 Thrown Javelin 35% 1D10+1D2 SR 2 8/8 HP Rng 20 Thrown Axe 15% 1D6+1D2 SR 2 6/6 HP Rng 20 Composite Bow 45% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 6/6 HP (16-18) - L Arm Armor: 3 5/5 HP (13-15) - R Arm Armor: 3 5/5 HP (12) - Chest Armor: 3 7/7 HP (9-11) - Abdomen Armor: 3 6/6 HP (5-8) - L Leg Armor: 3 6/6 HP (1-4) - R Leg Armor: 3 6/6 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Open helm (4 pts) Riding Animal Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2x1D100 L
** Gruerik ** Runes: Air Fertility Beast Homeland: Sartar, Occupation: Light Cavalry, Initiate of Cult: Orlanth STR: 16, CON: 16, SIZ: 14, DEX: 14, INT: 10, POW: 12, CHA: 12, Derived Stats: Damage Bonus: +1D4, Hit Points: 17, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Devotion (Orlanth) 70%, Hate (Lunar Empire) 60%, Loyalty (Boldhome Tribe) 60%, Honor 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Air 90%, Earth 55%, Fire/Sky 35%, Stasis 15%, Illusion 50%, Beast 70%, Harmony 50%, Movement 25%, Fertility 70%, Man 30%, Death 30%, Truth 50%, Disorder 50%, Skills: Medium Shield 85%, Broadsword 65%, 1H Spear 65%, Jump 47%, First Aid 45%, Climb 45%, Composite Bow 45%, Homeland Lore (Local) 40%, Thrown Axe 40%, Battle 40%, Sing 40%, Scan 35%, Javelin 35%, Spirit Combat 35% Spirit Magic: Repair (1pts), Fireblade (0pts) Rune Spells: Summon Air Elemental (1pts), Dismiss Air Elemental (1pts), Wind Warp (1pts) Attacks: Dagger 30% 1D4+2+1D4 SR 8 6/6 HP Broadsword 65% 1D8+1+1D4 SR 6 12/12 HP Medium Shield 85% 1D4+1D4 SR 7 12/12 HP 1H Short Spear 65% 1D6+1+1D4 SR 6 10/10 HP Thrown Axe 15% 1D6+1D2 SR 2 6/6 HP Rng 20 Composite Bow 45% 1D8+1 SR 2 7/7 HP Rng 100 Thrown Dagger 10% 1D4+1D2 SR 2 6/6 HP Rng 20 Thrown Javelin 35% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 4 6/6 HP (16-18) - L Arm Armor: 3 5/5 HP (13-15) - R Arm Armor: 3 5/5 HP (12) - Chest Armor: 3 7/7 HP (9-11) - Abdomen Armor: 3 6/6 HP (5-8) - L Leg Armor: 3 6/6 HP (1-4) - R Leg Armor: 3 6/6 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Open helm (4 pts), Riding Animal, Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2x1D100 L,