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Julein
Full Character
Stat Block
--- Julein --- Runes: Moon Harmony Movement Type: Player Character Homeland: Lunar Tarsh Occupation: Assistant Shaman Initiate of Cult: Ernalda Standard of Living: Poor Income: 20 L Ransom: 250 L Description: Shaman apprentice, not good at fighting, but probably dexterous and can hide and stuff. Stats: Strength: 9 (45%) Constitution: 11 (55%) Size: 10 (50%) Dexterity: 17 (85%) Intelligence: 14 (70%) Power: 18 (90%) Charisma: 16 (80%) Derived Stats: Spirit Damage: 1D6+3 DEX Strike Rank: 1 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 12 Healing Rate: 2 Magic Points: 18 Movement: Ground: 8 Passions & Reputations: Love (Family) 60% Honor (Shaman) 60% Loyalty (Clan) 60% Loyalty (Shaman) 60% Devotion (Ernalda) 80% Hate (Lunar Empire) 80% Loyalty (Shaker Temple) 60% Reputation 5% **Cults: Ernalda - Initiate - Rune Points: 3 Elemental Runes: Moon 90% Earth 20% Water 70% Power Runes: Fertility 50% Disorder 25% Movement 75% Stasis 25% Harmony 75% Illusion 50% Man 50% Death 50% Truth 50% Beast 50% Condition Runes: Skills: **Agility (+15%)** Boat 20% Climb 55% Dodge 49% Drive (Chariot) 20% Jump 66% Ride (Horse) 20% Swim 30% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 95% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 20% Orate 20% Sing 75% Speak (Heortling) 0% Speak (New Pelorian) 60% Speak (Spiritspeech) 30% Speak (Tarshite) 30% Speak (Tradetalk) 20% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 20% Cult Lore (Orlanth) 0% Cult Lore (Ernalda) 25% Customs (Heortling) 0% Customs (Lunar Provincial) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 45% First Aid 35% Game 25% Herd 15% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Lore (Animal) 25% Lore (Plant) 30% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+10%)** Meditate 65% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 75% Spirit Dance 20% Spirit Lore 30% Spirit Travel 30% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Ernalda) 40% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 35% Search 35% Track 15% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 40% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 30% Broadsword 30% Dagger 70% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 40% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 25% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 75% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 50% Medium Shield 45% Small Shield 35% Spirit Magic: Ignite (0pts) Befuddle (0pts) Heal (0pts) Vigor (0pts) Rune Spells: Command (2pts) Heal Body (3pts) Inviolable (1pts) Melee Attacks: Dagger 70% 1D4+2 SR 7 6/6 HP Medium Shield 45% 1D4 SR 6 12/12 HP Ranged Attacks: Thrown Javelin 75% 1D10 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons
** Julein ** Runes: Moon Harmony Movement Homeland: Lunar Tarsh, Occupation: Assistant Shaman, Initiate of Cult: Ernalda STR: 9, CON: 11, SIZ: 10, DEX: 17, INT: 14, POW: 18, CHA: 16, Derived Stats: Magic Points: 18, Damage Bonus: 0, Hit Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Reputation 5%, Love (Family) 60%, Honor (Shaman) 60%, Loyalty (Clan) 60%, Loyalty (Shaman) 60%, Devotion (Ernalda) 80%, Hate (Lunar Empire) 80%, Loyalty (Shaker Temple) 60%, Cults: Ernalda - Initiate - Rune Points: 3 Runes: Moon 90%, Earth 20%, Water 70%, Beast 50%, Death 50%, Truth 50%, Fertility 50%, Disorder 25%, Movement 75%, Man 50%, Stasis 25%, Harmony 75%, Illusion 50%, Skills: Dance 95%, Spirit Combat 75%, Sing 75%, Javelin 75%, Dagger 70%, Jump 66%, Meditate 65%, Speak (New Pelorian) 60%, Climb 55%, Large Shield 50%, Dodge 49%, Farm 45%, Grapple 45%, Crossbows 45% Spirit Magic: Heal (0pts), Vigor (0pts), Ignite (0pts), Befuddle (0pts) Rune Spells: Command (2pts), Heal Body (3pts), Inviolable (1pts) Attacks: Dagger 70% 1D4+2 SR 7 6/6 HP Medium Shield 45% 1D4 SR 6 12/12 HP Thrown Javelin 75% 1D10 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons,