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Varangian Dararlsson
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Stat Block
--- Varangian Dararlsson --- Runes: Harmony Movement Water Type: Player Character Homeland: Old Tarsh Occupation: Fisher Initiate of Cult: Dormal the Sailor Standard of Living: Poor Income: 60 L Ransom: 200 L Description: Varangian Dararlsson is Vigorous and Inconsistent. He is a Common adventurer. (He/Him) Stats: Strength: 11 (55%) Constitution: 9 (45%) Size: 17 (85%) Dexterity: 11 (55%) Intelligence: 14 (70%) Power: 6 (30%) Charisma: 14 (70%) Derived Stats: Hit Points: 11 Healing Rate: 2 Magic Points: 6 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Loyalty (Shaker Temple) 60% Reputation 5% Love (Family) 60% Loyalty (Clan) 70% Devotion (Dormal) 60% **Cults: Dormal the Sailor - Initiate - Rune Points: 1 Elemental Runes: Fire/Sky 40% Air 20% Earth 10% Water 60% Power Runes: Harmony 75% Movement 75% Condition Runes: Skills: **Agility (-5%)** Boat 65% Climb 35% Dodge 17% Drive (Chariot) 0% Jump 28% Ride (Horse) 0% Swim 80% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 25% Speak (Heortling) 0% Speak (Tarshite) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Dormal the Sailor) 25% Cult Lore (Orlanth) 15% Customs (Heortling) 0% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 25% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (River) 35% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 30% Survival 25% Treat Disease 10% Treat Poison 10% **Magic (-5%)** Meditate 15% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 30% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Dormal the Sailor) 20% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Craft (Woodworking) 25% Devise 10% Play Instrument 20% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 40% Search 30% Track 10% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 30% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 30% Broadsword 25% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 55% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 50% Medium Shield 35% Small Shield 20% Spirit Magic: Farsee (4pts) Strength (2pts) Rune Spells: Float (1pts) Melee Attacks: Dagger 30% 1D4+2+1D4 SR 8 6/6 HP Large Shield 50% 1D6+1D4 SR 7 16/16 HP Ranged Attacks: Thrown Javelin 55% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Cultural Weapons 200m of rope or line Bobbin Small boat Jig lines or nets Hooks, baskets Gaff Salted or dried fish worth 60 L
** Varangian Dararlsson ** Runes: Harmony Movement Water Homeland: Old Tarsh, Occupation: Fisher, Initiate of Cult: Dormal the Sailor STR: 11, CON: 9, SIZ: 17, DEX: 11, INT: 14, POW: 6, CHA: 14, Derived Stats: Hit Points: 11, Magic Points: 6, Damage Bonus: +1D4, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Loyalty (Clan) 70%, Devotion (Dormal) 60%, Loyalty (Shaker Temple) 60%, Reputation 5%, Love (Family) 60%, Cults: Dormal the Sailor - Initiate - Rune Points: 1 Runes: Air 20%, Earth 10%, Water 60%, Fire/Sky 40%, Movement 75%, Harmony 75%, Skills: Swim 80%, Boat 65%, Javelin 55%, Speak (Tarshite) 55%, Large Shield 50%, Scan 40%, Lore (River) 35%, Climb 35%, Homeland Lore (Local) 35%, Medium Shield 35%, Battle Axe 30%, Crossbows 30%, Shiphandling 30%, Farm 30% Spirit Magic: Farsee (4pts), Strength (2pts) Rune Spells: Float (1pts) Attacks: Dagger 30% 1D4+2+1D4 SR 8 6/6 HP Large Shield 50% 1D6+1D4 SR 7 16/16 HP Thrown Javelin 55% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Cultural Weapons, 200m of rope or line, Bobbin, Small boat, Jig lines or nets, Hooks, baskets, Gaff, Salted or dried fish worth 60 L,