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Erneldyr Barley-Wind-Talker
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--- Erneldyr Barley-Wind-Talker --- Runes: Harmony Illusion Water Type: Player Character Homeland: Old Tarsh Occupation: Fisher Initiate of Cult: Dormal the Sailor Standard of Living: Poor Income: 60 L Ransom: 200 L Description: Erneldyr Barley-Wind-Talker is Belligerent and Weak. She is a Common adventurer. (She/Her) Stats: Strength: 15 (75%) Constitution: 8 (40%) Size: 14 (70%) Dexterity: 13 (65%) Intelligence: 9 (45%) Power: 9 (45%) Charisma: 11 (55%) Derived Stats: Hit Points: 9 Healing Rate: 2 Magic Points: 9 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Devotion (Dormal) 60% Loyalty (Shaker Temple) 60% Reputation 5% Love (Family) 70% Loyalty (Clan) 60% **Cults: Dormal the Sailor - Initiate - Rune Points: 1 Elemental Runes: Air 40% Earth 10% Water 60% Darkness 20% Power Runes: Harmony 75% Illusion 75% Condition Runes: Skills: **Agility (+5%)** Boat 75% Climb 55% Dodge 31% Drive (Chariot) 10% Jump 54% Ride (Horse) 15% Swim 90% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 10% Sing 20% Speak (Heortling) 0% Speak (Tarshite) 50% Speak (Tradetalk) 20% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Dormal the Sailor) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Tarshite) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 25% First Aid 20% Game 15% Herd 5% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Lore (River) 30% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 5% Survival 20% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 40% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Dormal the Sailor) 25% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Craft (Woodworking) 25% Devise 10% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 35% Search 25% Track 5% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 30% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 30% Broadsword 25% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 30% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 55% Small Shield 20% Spirit Magic: Strength (2pts) Farsee (3pts) Rune Spells: Float (1pts) Melee Attacks: Fist 30% 1D3+1D4 SR 8 0/0 HP Medium Shield 55% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head 3/3 HP (16-18) - L Arm 2/2 HP (13-15) - R Arm 2/2 HP (12) - Chest 4/4 HP (9-11) - Abdomen 3/3 HP (5-8) - L Leg 3/3 HP (1-4) - R Leg 3/3 HP Equipment: Cultural Weapons 200m of rope or line Bobbin Small boat Jig lines or nets Hooks, baskets Gaff Salted or dried fish worth 60 L
** Erneldyr Barley-Wind-Talker ** Runes: Harmony Illusion Water Homeland: Old Tarsh, Occupation: Fisher, Initiate of Cult: Dormal the Sailor STR: 15, CON: 8, SIZ: 14, DEX: 13, INT: 9, POW: 9, CHA: 11, Derived Stats: Damage Bonus: +1D4, Hit Points: 9, Magic Points: 9, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 Passions: Loyalty (Shaker Temple) 60%, Reputation 5%, Love (Family) 70%, Loyalty (Clan) 60%, Devotion (Dormal) 60%, Cults: Dormal the Sailor - Initiate - Rune Points: 1 Runes: Darkness 20%, Air 40%, Earth 10%, Water 60%, Illusion 75%, Harmony 75%, Skills: Swim 90%, Boat 75%, Climb 55%, Medium Shield 55%, Jump 54%, Speak (Tarshite) 50%, Meditate 40%, Spirit Combat 35%, Scan 35%, Dodge 31%, 1H Spear 30%, Crossbows 30%, Homeland Lore (Local) 30%, Large Shield 30% Spirit Magic: Farsee (3pts), Strength (2pts) Rune Spells: Float (1pts) Attacks: Fist 30% 1D3+1D4 SR 8 0/0 HP Medium Shield 55% 1D4+1D4 SR 7 12/12 HP Light Crossbow 30% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head 3/3 HP (16-18) - L Arm 2/2 HP (13-15) - R Arm 2/2 HP (12) - Chest 4/4 HP (9-11) - Abdomen 3/3 HP (5-8) - L Leg 3/3 HP (1-4) - R Leg 3/3 HP Equipment: Cultural Weapons, 200m of rope or line, Bobbin, Small boat, Jig lines or nets, Hooks, baskets, Gaff, Salted or dried fish worth 60 L,