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Hardy
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Stat Block
--- Hardy --- Runes: Fertility Harmony Water Type: Player Character Homeland: Durulz (Ducks) Occupation: Merchant Initiate of Cult: Dormal the Sailor Standard of Living: Free Income: 500 L Ransom: 500 L Description: Hardy is Safe and Static. He is a Common adventurer. (He/Him) Stats: Strength: 10 (50%) Constitution: 14 (70%) Size: 3 (15%) Dexterity: 14 (70%) Intelligence: 12 (60%) Power: 10 (50%) Charisma: 15 (75%) Derived Stats: SIZ Strike Rank: 3 Damage Bonus: 0 Hit Points: 12 Healing Rate: 3 Magic Points: 10 Spirit Damage: 1D6+1 DEX Strike Rank: 2 Movement: Ground: 5 Water: 8 Passions & Reputations: Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 70% Love (Sea) 60% **Cults: Dormal the Sailor - Initiate - Rune Points: 1 Elemental Runes: Water 60% Fire/Sky 40% Air 30% Power Runes: Fertility 75% Harmony 75% Condition Runes: Skills: **Agility (+10%)** Boat 75% Climb 60% Dodge 38% Drive (Chariot) 15% Jump 62% Ride (Horse) 25% Swim 140% **Communication (+5%)** Act 10% Art 10% Bargain 40% Charm 20% Dance 20% Disguise 10% Fast Talk 30% Intimidate 20% Intrigue 10% Orate 15% Sing 25% Speak (Heortling) 65% Speak (Tradetalk) 35% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Dormal the Sailor) 35% Cult Lore (Orlanth) 0% Customs (Heortling) 35% Elder Race Lore (Elves) 5% Evaluate 50% Farm 30% First Aid 10% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 40% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 10% Shiphandling 5% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 25% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Dormal the Sailor) 25% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Craft (Woodworking) 25% Devise 10% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Human) 30% Insight (Species) 20% Listen 25% Scan 25% Search 25% Track 5% **Stealth (+15%)** Hide 25% Move Quietly 25% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 20% Spirit Magic: Vigor (2pts) Coordination (2pts) Rune Spells: Float (1pts) Melee Attacks: Fist 30% 1D3 SR 9 0/0 HP Medium Shield 35% 1D4 SR 8 12/12 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Writing implements & materials Fine clothes worth 40 L Cultural weapons 500 L in goods 150 L in coins Small statuette of trade god Broad-rimmed leather hat (1 pt) Leather greaves (1 pt) leather vambraces (1 pt) Linothorax (3 pts) Staff
** Hardy ** Runes: Fertility Harmony Water Homeland: Durulz (Ducks), Occupation: Merchant, Initiate of Cult: Dormal the Sailor STR: 10, CON: 14, SIZ: 3, DEX: 14, INT: 12, POW: 10, CHA: 15, Derived Stats: Hit Points: 12, Magic Points: 10, Damage Bonus: 0, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Love (Sea) 60%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 70%, Cults: Dormal the Sailor - Initiate - Rune Points: 1 Runes: Air 30%, Water 60%, Fire/Sky 40%, Harmony 75%, Fertility 75%, Skills: Swim 140%, Boat 75%, Speak (Heortling) 65%, Jump 62%, Climb 60%, Evaluate 50%, Manage Household 40%, Bargain 40%, Dodge 38%, Medium Shield 35%, Customs (Heortling) 35%, Cult Lore (Dormal the Sailor) 35%, Speak (Tradetalk) 35%, Spirit Combat 35% Spirit Magic: Vigor (2pts), Coordination (2pts) Rune Spells: Float (1pts) Attacks: Fist 30% 1D3 SR 9 0/0 HP Medium Shield 35% 1D4 SR 8 12/12 HP Light Crossbow 30% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Writing implements & materials, Fine clothes worth 40 L, Cultural weapons, 500 L in goods, 150 L in coins, Small statuette of trade god, Broad-rimmed leather hat (1 pt), Leather greaves (1 pt), leather vambraces (1 pt), Linothorax (3 pts), Staff,