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Esryr Seese
Full Character
Stat Block
--- Esryr Seese --- Runes: Death Movement Earth Type: Player Character Homeland: Durulz (Ducks) Occupation: Hunter Initiate of Cult: Humakt Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Esryr Seese is Knowledgeable and Haggling. They is a Common adventurer. (They/Them) Stats: Strength: 6 (30%) Constitution: 15 (75%) Size: 9 (45%) Dexterity: 12 (60%) Intelligence: 10 (50%) Power: 7 (35%) Charisma: 12 (60%) Derived Stats: Healing Rate: 3 Magic Points: 7 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 15 Movement: Ground: 5 Water: 8 Passions & Reputations: Reputation 5% Love (Family) 60% Loyalty (Clan) 70% Loyalty (Tribe) 60% Devotion (Humakt) 60% **Cults: Humakt - Initiate - Rune Points: 1 Elemental Runes: Air 30% Earth 60% Darkness 40% Power Runes: Movement 75% Death 75% Condition Runes: Skills: **Agility (+0%)** Boat 30% Climb 50% Dodge 24% Drive (Chariot) 5% Jump 46% Ride (Horse) 0% Swim 90% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 25% Intimidate 30% Intrigue 5% Orate 10% Sing 20% Speak (Heortling) 0% **Knowledge (+0%)** Alchemy 0% Animal Lore 45% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Humakt) 30% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 10% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (-5%)** Meditate 20% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 30% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Humakt) 15% Worship (Orlanth) 0% **Manipulation (+0%)** Conceal 15% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 10% **Perception (+0%)** Insight (Species) 20% Listen 45% Scan 35% Search 25% Track 35% **Stealth (+0%)** Hide 20% Move Quietly 10% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 15% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 20% Broadsword 25% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 5% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 60% Pole Lasso 5% Rock 15% Self Bow 5% Sling 15% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 25% Medium Shield 30% Small Shield 15% Spirit Magic: Parry (5pts) Rune Spells: Oath (2pts) Melee Attacks: Broadsword 25% 1D8+1 SR 7 12/12 HP Medium Shield 30% 1D4 SR 8 12/12 HP Ranged Attacks: Thrown Javelin 60% 1D10 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Esryr Seese ** Runes: Death Movement Earth Homeland: Durulz (Ducks), Occupation: Hunter, Initiate of Cult: Humakt STR: 6, CON: 15, SIZ: 9, DEX: 12, INT: 10, POW: 7, CHA: 12, Derived Stats: Damage Bonus: 0, Hit Points: 15, Magic Points: 7, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Devotion (Humakt) 60%, Reputation 5%, Love (Family) 60%, Loyalty (Clan) 70%, Loyalty (Tribe) 60%, Cults: Humakt - Initiate - Rune Points: 1 Runes: Air 30%, Earth 60%, Darkness 40%, Movement 75%, Death 75%, Skills: Swim 90%, Javelin 60%, Climb 50%, Jump 46%, Listen 45%, Animal Lore 45%, Track 35%, Scan 35%, Spirit Combat 30%, Medium Shield 30%, Boat 30%, Intimidate 30%, Homeland Lore (Local) 30%, Farm 30% Spirit Magic: Parry (5pts) Rune Spells: Oath (2pts) Attacks: Broadsword 25% 1D8+1 SR 7 12/12 HP Medium Shield 30% 1D4 SR 8 12/12 HP Thrown Javelin 60% 1D10 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,