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Keortort-Neck
Full Character
Stat Block
--- Keortort-Neck --- Runes: Disorder Movement Water Type: Player Character Homeland: Durulz (Ducks) Occupation: Fisher Initiate of Cult: Engizi Standard of Living: Poor Income: 60 L Ransom: 200 L Description: Keortort-Neck is Efficient and Pious. He is a Common adventurer. (He/Him) Stats: Strength: 8 (40%) Constitution: 10 (50%) Size: 3 (15%) Dexterity: 13 (65%) Intelligence: 16 (80%) Power: 16 (80%) Charisma: 9 (45%) Derived Stats: Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 3 Damage Bonus: -1D4 Hit Points: 8 Healing Rate: 2 Magic Points: 16 Movement: Ground: 5 Water: 8 Passions & Reputations: Reputation 5% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Temple) 60% **Cults: Engizi - Initiate - Rune Points: 1 Elemental Runes: Air 10% Earth 20% Water 60% Power Runes: Disorder 75% Movement 75% Condition Runes: Skills: **Agility (+10%)** Boat 115% Climb 60% Dodge 36% Drive (Chariot) 15% Jump 49% Ride (Horse) 0% Swim 140% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 25% Intimidate 15% Intrigue 5% Orate 10% Sing 20% Speak (Boatspeech) 15% Speak (Heortling) 0% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Engizi) 40% Cult Lore (Orlanth) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (River) 35% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Engizi) 25% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 50% Search 30% Track 10% **Stealth (+20%)** Hide 30% Move Quietly 30% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 35% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 35% Fist 45% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 25% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 35% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 55% Medium Shield 40% Small Shield 25% Spirit Magic: Shimmer (2pts) Rivereyes (1pts) Extinguish (2pts) Rune Spells: Fireshield (2pts) Melee Attacks: Large Shield 55% 1D6-1D4 SR 8 16/16 HP 1H Short Spear 35% 1D6+1-1D4 SR 7 10/10 HP Ranged Attacks: Self Bow 35% 1D6+1 SR 2 5/5 HP Rng 80 Hit Locations: (19-20) - Head 3/3 HP (16-18) - L Arm 2/2 HP (13-15) - R Arm 2/2 HP (12) - Chest 4/4 HP (9-11) - Abdomen 3/3 HP (5-8) - L Leg 3/3 HP (1-4) - R Leg 3/3 HP Equipment: Cultural Weapons 200m of rope or line Bobbin Small boat Jig lines or nets Hooks, baskets Gaff Salted or dried fish worth 60 L
** Keortort-Neck ** Runes: Disorder Movement Water Homeland: Durulz (Ducks), Occupation: Fisher, Initiate of Cult: Engizi STR: 8, CON: 10, SIZ: 3, DEX: 13, INT: 16, POW: 16, CHA: 9, Derived Stats: Hit Points: 8, Magic Points: 16, Damage Bonus: -1D4, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 Passions: Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Temple) 60%, Reputation 5%, Cults: Engizi - Initiate - Rune Points: 1 Runes: Air 10%, Earth 20%, Water 60%, Movement 75%, Disorder 75%, Skills: Swim 140%, Boat 115%, Climb 60%, Large Shield 55%, Scan 50%, Jump 49%, Fist 45%, Cult Lore (Engizi) 40%, Spirit Combat 40%, Medium Shield 40%, Dodge 36%, Farm 35%, Homeland Lore (Local) 35%, Self Bow 35% Spirit Magic: Shimmer (2pts), Rivereyes (1pts), Extinguish (2pts) Rune Spells: Fireshield (2pts) Attacks: Large Shield 55% 1D6-1D4 SR 8 16/16 HP 1H Short Spear 35% 1D6+1-1D4 SR 7 10/10 HP Self Bow 35% 1D6+1 SR 2 5/5 HP Rng 80 Hit Locations: (19-20) - Head 3/3 HP (16-18) - L Arm 2/2 HP (13-15) - R Arm 2/2 HP (12) - Chest 4/4 HP (9-11) - Abdomen 3/3 HP (5-8) - L Leg 3/3 HP (1-4) - R Leg 3/3 HP Equipment: Cultural Weapons, 200m of rope or line, Bobbin, Small boat, Jig lines or nets, Hooks, baskets, Gaff, Salted or dried fish worth 60 L,