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Syrath
Full Character
Stat Block
--- Syrath --- Runes: Air Man Fertility Type: Player Character Homeland: Sartar Occupation: Herder Initiate of Cult: Orlanth Standard of Living: Poor Income: 60 L Ransom: 500 L Description: Sartar Herder Stats: Strength: 15 (75%) Constitution: 14 (70%) Size: 12 (60%) Dexterity: 15 (75%) Intelligence: 16 (80%) Power: 14 (70%) Charisma: 15 (75%) Derived Stats: DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Loyalty (Sartar) 60% Devotion (Orlanth) 60% Reputation 5% Love (Family) 70% Loyalty (Clan) 70% Loyalty (Tribe) 70% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Air 100% Earth 30% Darkness 50% Power Runes: Harmony 50% Death 25% Beast 25% Movement 50% Illusion 50% Fertility 75% Man 75% Truth 50% Stasis 50% Disorder 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 65% Dodge 35% Drive (Chariot) 10% Jump 50% Ride (Horse) 10% Ride (Horse) 15% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 60% Sing 35% Speak (Heortling) 0% Speak (Heortling) 55% Speak (Stormspeech) 25% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 20% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 20% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 35% Game 20% Herd 50% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 70% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 75% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 40% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 65% Search 30% Track 20% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 45% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 30% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 80% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 50% Small Shield 25% Spirit Magic: Heal (3pts) Mobility (1pts) Bladesharp (3pts) Rune Spells: Wind Warp (1pts) Summon Air Elemental (1pts) Increase/Decrease Wind (1pts) Melee Attacks: Medium Shield 50% 1D4+1D4 SR 7 12/12 HP Dagger 45% 1D4+2+1D4 SR 8 6/6 HP Shortsword 30% 1D6+1+1D4 SR 7 12/12 HP Ranged Attacks: Composite Bow 80% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Cultural Weapons Herd animals worth 120 L Staff Herding animal
** Syrath ** Runes: Air Man Fertility Homeland: Sartar, Occupation: Herder, Initiate of Cult: Orlanth STR: 15, CON: 14, SIZ: 12, DEX: 15, INT: 16, POW: 14, CHA: 15, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Reputation 5%, Love (Family) 70%, Loyalty (Clan) 70%, Loyalty (Tribe) 70%, Loyalty (Sartar) 60%, Devotion (Orlanth) 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Darkness 50%, Air 100%, Earth 30%, Truth 50%, Stasis 50%, Disorder 50%, Illusion 50%, Fertility 75%, Man 75%, Harmony 50%, Death 25%, Movement 50%, Beast 25%, Skills: Composite Bow 80%, Spirit Combat 75%, Peaceful Cut 70%, Climb 65%, Scan 65%, Orate 60%, Speak (Heortling) 55%, Medium Shield 50%, Jump 50%, Herd 50%, Dagger 45%, Worship (Orlanth) 40%, Crossbows 35%, Homeland Lore (Local) 35% Spirit Magic: Heal (3pts), Mobility (1pts), Bladesharp (3pts) Rune Spells: Wind Warp (1pts), Summon Air Elemental (1pts), Increase/Decrease Wind (1pts) Attacks: Dagger 45% 1D4+2+1D4 SR 8 6/6 HP Shortsword 30% 1D6+1+1D4 SR 7 12/12 HP Medium Shield 50% 1D4+1D4 SR 7 12/12 HP Composite Bow 80% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Cultural Weapons, Herd animals worth 120 L, Staff, Herding animal,