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Angeria VonMichael
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Stat Block
--- Angeria VonMichael --- Runes: Air Illusion Disorder Type: Player Character Homeland: Sartar Occupation: Thief Initiate of Cult: Eurmal Standard of Living: Poor Income: 30 L Ransom: 250 L Description: Most important family member - Mums Mum. Philosopher. Present at Grizzly Peak. Killed by Lunar spirits. ------------ Mum's Dad - Bandit Not present at Grizzly Peak or Bold Home or Holy Country. Killed by Ogres. ------------ Dad's Mum- Healer Not present at Grizzly Peak. Fought in Holy Country and survived unscathed. Fought at Boldhome - Died with great glory. ------------ Dad's Dad - Priest Not present at Grizzly Peak. Fought in Holy Country and survived unscathed. Fought at Boldhome. Died. -------------- Mum - Farmer Survived numerous ambushes by Prax. Acclaimed Pharandros as King. Survived Battle of Moonbush. Fought in Starbrow's Rebellion - Outlawed by Lunars for 4 years. Fought in Grazeland campaign - Survived. Joined White But Society. Killed in Lion King's Feast. Dad - Noble Survived numerous ambushes by Prax. Acclaimed Pharandros as King. Killed at battle of Moonbush Family heirloom - small stone dragon newt figurine. 1 point spell matrix for a find substance spell - need to decide type of substance. Stats: Strength: 19 (95%) Constitution: 18 (90%) Size: 20 (100%) Dexterity: 11 (55%) Intelligence: 15 (75%) Power: 11 (55%) Charisma: 12 (60%) Derived Stats: Damage Bonus: +1D6 Hit Points: 20 Healing Rate: 3 Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 70% Honor (Devotion) 75% Loyalty (Daravala) 35% Loyalty (White Bull) 60% Reputation 48% Hate (Praxis) 60% Love (Family) 85% Loyalty (Tribe) 74% Hate (Authority) 60% Loyalty (Esrolia) 60% Loyalty (Phrandos) 60% Hate (Lunar Empire) 81% **Cults: Eurmal - Initiate - Rune Points: 3 White Bull - Initiate Rune Points: 1 Invisible God - Initiate Rune Points: 1 Elemental Runes: Darkness 40% Fire/Sky 20% Air 94% Earth 5% Power Runes: Man 50% Chaos 10% Harmony 20% Movement 50% Disorder 80% Illusion 86% Death 50% Spirit 34% Stasis 50% Fertility 50% Beast 50% Truth 14% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 50% Dodge 48% Drive (Chariot) 5% Jump 33% Ride (Horse) 5% Ride (Horse) 5% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 25% Dance 41% Disguise 35% Fast Talk 99% Intimidate 15% Intrigue 5% Orate 10% Sing 25% Speak (Tradetalk) 10% **Knowledge (+5%)** Animal Lore 10% Battle 15% Celestial Lore 10% Cult Lore (Aug. Summer) 10% Cult Lore (Eurmal) 37% Cult Lore (Orlanth & Ernalda) 10% Elder Race Lore (Elves) 10% Elder Race Lore (Troll) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Lore (Draconic) 10% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Chaos 50% Spirit Combat 35% Spirit Dance 50% Spirit Lore 20% Worship (Eurmal) 20% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 50% Play Instrument 15% Sleight 50% **Perception (+5%)** Insight (Species) 45% Listen 31% Scan 30% Search 30% Track 10% **Stealth (-5%)** Hide 35% Move Quietly 35% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 60% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 80% Fist 41% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 25% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 34% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 40% Small Shield 25% Spirit Magic: Disruption (1pts) Ignite (1pts) Glamour (2pts) Rune Spells: Summon Ancestor (Augervale Summer) (1pts) Illusory Odor (1pts) Illusory Sound (1pts) Illusory Motion (1pts) Melee Attacks: Fist 41% 1D3+1D6 SR 8 0/0 HP Dagger 80% 1D4+2+1D6 SR 8 6/6 HP Light Mace 60% 1D6+2+1D6 SR 7 6/6 HP Heavy Cestus 41% 1D3+2+1D6 SR 8 8/8 HP Medium Shield 40% 1D4+1D6 SR 7 12/12 HP Ranged Attacks: Thrown Javelin 34% 1D10+1D3 SR 3 8/8 HP Rng 20 Composite Bow 25% 1D8+1 SR 3 7/7 HP Rng 100 Thrown Dagger 15% 1D4+1D3 SR 3 6/6 HP Rng 20 Light Crossbow 35% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 1 7/7 HP (16-18) - L Arm Armor: 3 6/6 HP (13-15) - R Arm Armor: 3 6/6 HP (12) - Chest Armor: 1 8/8 HP (9-11) - Abdomen Armor: 1 7/7 HP (5-8) - L Leg Armor: 1 7/7 HP (1-4) - R Leg Armor: 1 7/7 HP Equipment: Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 130 L in coin Secret thieves mark Light Crossbow Leather garb Vambraces Leather hood Magic Javelin
** Angeria VonMichael ** Runes: Air Illusion Disorder Homeland: Sartar, Occupation: Thief, Initiate of Cult: Eurmal STR: 19, CON: 18, SIZ: 20, DEX: 11, INT: 15, POW: 11, CHA: 12, Derived Stats: Hit Points: 20, Magic Points: 11, Damage Bonus: +1D6, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Passions: Loyalty (Clan) 70%, Honor (Devotion) 75%, Loyalty (Daravala) 35%, Loyalty (White Bull) 60%, Hate (Authority) 60%, Loyalty (Esrolia) 60%, Loyalty (Phrandos) 60%, Hate (Lunar Empire) 81%, Reputation 48%, Hate (Praxis) 60%, Love (Family) 85%, Loyalty (Tribe) 74%, Cults: Eurmal - Initiate - Rune Points: 3 White Bull - Initiate Rune Points: 1 Invisible God - Initiate Rune Points: 1 Runes: Air 94%, Earth 5%, Darkness 40%, Fire/Sky 20%, Beast 50%, Truth 14%, Fertility 50%, Man 50%, Chaos 10%, Harmony 20%, Movement 50%, Death 50%, Spirit 34%, Stasis 50%, Disorder 80%, Illusion 86%, Skills: Fast Talk 99%, Dagger 80%, 1H Mace 60%, Spirit Dance 50%, Sleight 50%, Devise 50%, Climb 50%, Sense Chaos 50%, Dodge 48%, Insight (Species) 45%, Dance 41%, Fist 41%, Medium Shield 40%, Cult Lore (Eurmal) 37% Spirit Magic: Disruption (1pts), Ignite (1pts), Glamour (2pts) Rune Spells: Illusory Odor (1pts), Illusory Sound (1pts), Illusory Motion (1pts), Summon Ancestor (Augervale Summer) (1pts) Attacks: Fist 41% 1D3+1D6 SR 8 0/0 HP Dagger 80% 1D4+2+1D6 SR 8 6/6 HP Light Mace 60% 1D6+2+1D6 SR 7 6/6 HP Heavy Cestus 41% 1D3+2+1D6 SR 8 8/8 HP Medium Shield 40% 1D4+1D6 SR 7 12/12 HP Composite Bow 25% 1D8+1 SR 3 7/7 HP Rng 100 Thrown Dagger 15% 1D4+1D3 SR 3 6/6 HP Rng 20 Light Crossbow 35% 2D4+2 SR 3 6/6 HP Rng 100 Thrown Javelin 34% 1D10+1D3 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 1 7/7 HP (16-18) - L Arm Armor: 3 6/6 HP (13-15) - R Arm Armor: 3 6/6 HP (12) - Chest Armor: 1 8/8 HP (9-11) - Abdomen Armor: 1 7/7 HP (5-8) - L Leg Armor: 1 7/7 HP (1-4) - R Leg Armor: 1 7/7 HP Equipment: Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 130 L in coin, Secret thieves mark, Light Crossbow, Leather garb, Vambraces, Leather hood, Magic Javelin,