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Keloki
Full Character
Stat Block
--- Keloki --- Runes: Air Movement Truth Type: Player Character Homeland: Sartar Occupation: Light Cavalry Initiate of Cult: Orlanth Adventurous Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 19 (95%) Constitution: 14 (70%) Size: 14 (70%) Dexterity: 13 (65%) Intelligence: 17 (85%) Power: 16 (80%) Charisma: 14 (70%) Derived Stats: DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D6 Hit Points: 15 Healing Rate: 3 Magic Points: 16 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Hate 60% Love (Family) 60% Loyalty (Tribe) 60% Devotion (Orlanth) 60% Devotion (Orlanth Adventurous) 60% Honor 70% Reputation 14% Loyalty (Clan) 60% Hate (Lunar Empire) 70% Loyalty (Queen Samastins) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Air 80% Earth 60% Fire/Sky 40% Power Runes: Harmony 50% Stasis 25% Movement 75% Fertility 50% Man 50% Death 50% Truth 75% Disorder 50% Illusion 25% Beast 50% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 36% Drive (Chariot) 15% Jump 49% Ride (Horse) 15% Ride (Horse) 80% Swim 25% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 55% Sing 50% Speak (Heortling) 0% Speak (Heortling) 60% Speak (Stormspeech) 45% Speak (Tradetalk) 20% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 65% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 25% Customs (Heortling) 0% Customs (Heortling) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 30% Game 25% Herd 25% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 25% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+10%)** Insight (Species) 30% Listen 70% Scan 55% Search 35% Track 25% **Stealth (+10%)** Hide 20% Move Quietly 45% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 80% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 40% Broadsword 90% Dagger 45% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 70% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 40% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 45% Medium Shield 85% Small Shield 35% Spirit Magic: Heal (1) (0pts) Bladesharp (2pts) Demoralize (0pts) Rune Spells: Shield (1pts) Dark Walk (1pts) Leap (1pts) Melee Attacks: Broadsword 90% 1D8+1+1D6 SR 6 12/12 HP Medium Shield 85% 1D4+1D6 SR 7 12/12 HP 1H Short Spear 80% 1D6+1+1D6 SR 6 10/10 HP Ranged Attacks: Composite Bow 70% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: History: 200 Lunars Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Open helm (4 pts) Riding Animal Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2x1D100 L
** Keloki ** Runes: Air Movement Truth Homeland: Sartar, Occupation: Light Cavalry, Initiate of Cult: Orlanth Adventurous STR: 19, CON: 14, SIZ: 14, DEX: 13, INT: 17, POW: 16, CHA: 14, Derived Stats: Magic Points: 16, Damage Bonus: +1D6, Hit Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Hate 60%, Love (Family) 60%, Loyalty (Tribe) 60%, Devotion (Orlanth) 60%, Devotion (Orlanth Adventurous) 60%, Honor 70%, Reputation 14%, Loyalty (Clan) 60%, Hate (Lunar Empire) 70%, Loyalty (Queen Samastins) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Fire/Sky 40%, Air 80%, Earth 60%, Stasis 25%, Man 50%, Movement 75%, Fertility 50%, Beast 50%, Death 50%, Truth 75%, Disorder 50%, Illusion 25%, Harmony 50%, Skills: Broadsword 90%, Medium Shield 85%, Ride (Horse) 80%, 1H Spear 80%, Listen 70%, Composite Bow 70%, Battle 65%, Speak (Heortling) 60%, Orate 55%, Scan 55%, Sing 50%, Climb 50%, Jump 49%, Speak (Stormspeech) 45% Spirit Magic: Heal (1) (0pts), Bladesharp (2pts), Demoralize (0pts) Rune Spells: Leap (1pts), Shield (1pts), Dark Walk (1pts) Attacks: Broadsword 90% 1D8+1+1D6 SR 6 12/12 HP Medium Shield 85% 1D4+1D6 SR 7 12/12 HP 1H Short Spear 80% 1D6+1+1D6 SR 6 10/10 HP Composite Bow 70% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: History: 200 Lunars, Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Open helm (4 pts), Riding Animal, Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2x1D100 L,