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Haral Haratar-Cloakt therstaval the Elder
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Stat Block
--- Haral Haratar-Cloakt therstaval the Elder --- Runes: Truth Disorder Fire/Sky Type: Player Character Homeland: Sartar Occupation: Heavy Cavalry Initiate of Cult: Yelmalio Standard of Living: Free Income: 60 L Ransom: 500 L Description: Haral Haratar-Cloakt therstaval the Elder is Suave and Insightful. He is a Common adventurer. (He/Him) Stats: Strength: 8 (40%) Constitution: 12 (60%) Size: 14 (70%) Dexterity: 10 (50%) Intelligence: 12 (60%) Power: 12 (60%) Charisma: 15 (75%) Derived Stats: Damage Bonus: 0 Hit Points: 13 Healing Rate: 2 Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Loyalty (Leader) 60% Honor 60% Reputation 10% Love (Family) 60% Loyalty (Clan) 60% **Cults: Yelmalio - Initiate - Rune Points: 1 Elemental Runes: Fire/Sky 60% Air 30% Darkness 40% Power Runes: Truth 75% Disorder 75% Condition Runes: Skills: **Agility (+0%)** Boat 15% Climb 50% Dodge 20% Drive (Chariot) 5% Jump 30% Ride (Horse) 55% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 55% Speak (Flamespeech) 25% Speak (Heortling) 0% Speak (Tradetalk) 15% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 50% Bureacracy 0% Celestial Lore 20% Cult Lore (Orlanth) 0% Cult Lore (Yelmalio) 15% Customs (Heortling) 0% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 20% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 40% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Yelmalio) 20% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 10% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 35% Search 25% Track 5% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 15% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 40% Broadsword 25% Dagger 60% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 40% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 20% Pole Lasso 5% Rock 15% Self Bow 5% Sling 5% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 25% Medium Shield 30% Small Shield 15% Spirit Magic: Farsee (2pts) Darkwall (2pts) Rune Spells: Catseye (1pts) Melee Attacks: Medium Shield 30% 1D4 SR 8 12/12 HP Dagger 60% 1D4+2 SR 9 6/6 HP Ranged Attacks: Composite Bow 40% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Weapons Riding animal 1D3 distinctive scars Sleeping roll Good clothing 20 L in coin War booty worth 2xD100 L
** Haral Haratar-Cloakt therstaval the Elder ** Runes: Truth Disorder Fire/Sky Homeland: Sartar, Occupation: Heavy Cavalry, Initiate of Cult: Yelmalio STR: 8, CON: 12, SIZ: 14, DEX: 10, INT: 12, POW: 12, CHA: 15, Derived Stats: Damage Bonus: 0, Hit Points: 13, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Loyalty (Leader) 60%, Honor 60%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Yelmalio - Initiate - Rune Points: 1 Runes: Fire/Sky 60%, Air 30%, Darkness 40%, Truth 75%, Disorder 75%, Skills: Dagger 60%, Sing 55%, Ride (Horse) 55%, Climb 50%, Battle 50%, Composite Bow 40%, Battle Axe 40%, Meditate 40%, Listen 35%, Spirit Combat 35%, Scan 35%, Farm 30%, Homeland Lore (Local) 30%, Medium Shield 30% Spirit Magic: Farsee (2pts), Darkwall (2pts) Rune Spells: Catseye (1pts) Attacks: Dagger 60% 1D4+2 SR 9 6/6 HP Medium Shield 30% 1D4 SR 8 12/12 HP Composite Bow 40% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Weapons, Riding animal, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coin, War booty worth 2xD100 L,