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Eoalar
Full Character
Stat Block
--- Eoalar --- Runes: Death Disorder Earth Type: Player Character Homeland: Old Tarsh Occupation: Assistant Shaman Initiate of Cult: Maran Gor Standard of Living: Poor Income: 20 L Ransom: 250 L Description: Eoalar is Blasé and Observant. He is a Common adventurer. (He/Him) Stats: Strength: 7 (35%) Constitution: 12 (60%) Size: 15 (75%) Dexterity: 10 (50%) Intelligence: 18 (90%) Power: 11 (55%) Charisma: 15 (75%) Derived Stats: Damage Bonus: 0 Hit Points: 13 Healing Rate: 2 Magic Points: 11 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Devotion (Maran Gor) 60% Loyalty (Shaker Temple) 60% Reputation 5% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Shaman) 60% **Cults: Maran Gor - Initiate - Rune Points: 1 Elemental Runes: Darkness 20% Fire/Sky 40% Earth 70% Power Runes: Disorder 75% Death 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 20% Drive (Chariot) 5% Jump 30% Ride (Horse) 10% Swim 15% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 70% Disguise 15% Fast Talk 15% Intimidate 55% Intrigue 15% Orate 20% Sing 40% Speak (Earthtongue) 20% Speak (Heortling) 0% Speak (Spiritspeech) 30% Speak (Tarshite) 60% Speak (Tradetalk) 20% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Maran Gor) 25% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Tarshite) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 35% First Aid 35% Game 25% Herd 15% Homeland Lore (Local) 40% Library Use 0% Lore (Animal) 25% Lore (Local) 0% Lore (Plant) 30% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 25% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 75% Spirit Dance 10% Spirit Lore 20% Spirit Travel 20% Understand Herd Beast 0% Worship (Maran Gor) 20% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 35% Search 35% Track 15% **Stealth (+5%)** Hide 25% Move Quietly 15% **Melee (+10%)** 1H Axe 30% 1H Hammer 20% 1H Mace 55% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 35% Broadsword 30% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 25% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 45% Medium Shield 40% Small Shield 25% Spirit Magic: Demoralize (2pts) Disruption (1pts) Befuddle (2pts) Strength (2pts) Rune Spells: Blast Earth (1pts) Melee Attacks: Heavy Mace 55% 1D8+2 SR 7 10/10 HP Medium Shield 40% 1D4 SR 7 12/12 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons
** Eoalar ** Runes: Death Disorder Earth Homeland: Old Tarsh, Occupation: Assistant Shaman, Initiate of Cult: Maran Gor STR: 7, CON: 12, SIZ: 15, DEX: 10, INT: 18, POW: 11, CHA: 15, Derived Stats: Magic Points: 11, Damage Bonus: 0, Hit Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Reputation 5%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Shaman) 60%, Devotion (Maran Gor) 60%, Loyalty (Shaker Temple) 60%, Cults: Maran Gor - Initiate - Rune Points: 1 Runes: Earth 70%, Darkness 20%, Fire/Sky 40%, Death 75%, Disorder 75%, Skills: Spirit Combat 75%, Dance 70%, Speak (Tarshite) 60%, Intimidate 55%, 1H Mace 55%, Large Shield 45%, Homeland Lore (Local) 40%, Sing 40%, Climb 40%, Medium Shield 40%, Scan 35%, Customs (Tarshite) 35%, Listen 35%, Farm 35% Spirit Magic: Befuddle (2pts), Strength (2pts), Demoralize (2pts), Disruption (1pts) Rune Spells: Blast Earth (1pts) Attacks: Heavy Mace 55% 1D8+2 SR 7 10/10 HP Medium Shield 40% 1D4 SR 7 12/12 HP Light Crossbow 35% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons,