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Rolandana
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Stat Block
--- Rolandana --- Runes: Earth Disorder Death Type: Player Character Homeland: Old Tarsh Occupation: Thief Initiate of Cult: Maran Gor Standard of Living: Poor Income: 30 L Ransom: 250 L Description: Rolandus Rolandusson (she/her) is a thief from Old Tarsh (Tarsh Exiles) residing in the shadow of Kero Fin near the Shaker Temple. He has lived as a thief for the tribes of the Tarsh Exiles in their battles with the encroaching Lunar invaders. Stats: Strength: 13 (65%) Constitution: 15 (75%) Size: 16 (80%) Dexterity: 15 (75%) Intelligence: 13 (65%) Power: 9 (45%) Charisma: 11 (55%) Derived Stats: Hit Points: 16 Healing Rate: 3 Magic Points: 9 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Reputation 5% Loyalty (Clan) 60% Loyalty (Family) 60% Devotion (Maran Gor) 60% Loyalty (Shaker Temple) 60% Hate (Lunars) 60% Love (Family) 80% Devotion (Moran Gor) 60% Loyalty (Tribe - Old Tarsh) 60% **Cults: Maran Gor - Initiate - Rune Points: 3 Elemental Runes: Air 20% Earth 90% Darkness 50% Power Runes: Truth 50% Illusion 50% Movement 50% Man 50% Beast 50% Death 80% Plant 5% Fertility 20% Stasis 50% Harmony 15% Disorder 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 55% Dodge 45% Drive (Chariot) 10% Jump 50% Ride (Horse) 10% Ride (Bison) 15% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 60% Disguise 35% Fast Talk 35% Intimidate 50% Intrigue 5% Orate 10% Sing 30% Speak (Heortling) 0% Speak (Earthtongue) 10% Speak (Tarshite) 50% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Maran Gor) 40% Customs (Heortling) 0% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 15% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 60% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Maran Gor) 20% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 25% Play Instrument 15% Sleight 50% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 40% Track 20% **Stealth (+5%)** Hide 35% Move Quietly 45% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 85% Broadsword 30% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 60% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 40% Small Shield 25% Spirit Magic: Vigor (2pts) Ironhand (1pts) Strength (2pts) Bladesharp (1pts) Disruption (1pts) Rune Spells: Blast Earth (1pts) Shake Earth (1pts) Create Fissure (1pts) Melee Attacks: Grapple 35% Special+1D4 SR 7 0/0 HP 1H Battle Axe 85% 1D8+2+1D4 SR 6 8/8 HP Medium Shield 40% 1D4+1D4 SR 6 12/12 HP Dagger 35% 1D4+2+1D4 SR 7 6/6 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Thrown Javelin 30% 1D10+1D2 SR 2 8/8 HP Rng 20 Thrown Axe 20% 1D6+1D2 SR 2 6/6 HP Rng 20 Composite Bow 60% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 4 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** Rolandana ** Runes: Earth Disorder Death Homeland: Old Tarsh, Occupation: Thief, Initiate of Cult: Maran Gor STR: 13, CON: 15, SIZ: 16, DEX: 15, INT: 13, POW: 9, CHA: 11, Derived Stats: Damage Bonus: +1D4, Hit Points: 16, Magic Points: 9, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Loyalty (Shaker Temple) 60%, Reputation 5%, Loyalty (Clan) 60%, Loyalty (Family) 60%, Devotion (Maran Gor) 60%, Hate (Lunars) 60%, Love (Family) 80%, Devotion (Moran Gor) 60%, Loyalty (Tribe - Old Tarsh) 60%, Cults: Maran Gor - Initiate - Rune Points: 3 Runes: Darkness 50%, Air 20%, Earth 90%, Man 50%, Beast 50%, Death 80%, Plant 5%, Fertility 20%, Stasis 50%, Harmony 15%, Disorder 85%, Truth 50%, Illusion 50%, Movement 50%, Skills: Battle Axe 85%, Spirit Combat 60%, Dance 60%, Composite Bow 60%, Climb 55%, Intimidate 50%, Jump 50%, Speak (Tarshite) 50%, Sleight 50%, Move Quietly 45%, Dodge 45%, Cult Lore (Maran Gor) 40%, Medium Shield 40%, Search 40% Spirit Magic: Vigor (2pts), Ironhand (1pts), Strength (2pts), Bladesharp (1pts), Disruption (1pts) Rune Spells: Create Fissure (1pts), Blast Earth (1pts), Shake Earth (1pts) Attacks: Dagger 35% 1D4+2+1D4 SR 7 6/6 HP Grapple 35% Special+1D4 SR 7 0/0 HP 1H Battle Axe 85% 1D8+2+1D4 SR 6 8/8 HP Medium Shield 40% 1D4+1D4 SR 6 12/12 HP Thrown Axe 20% 1D6+1D2 SR 2 6/6 HP Rng 20 Composite Bow 60% 1D8+1 SR 2 7/7 HP Rng 100 Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Thrown Javelin 30% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 4 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,