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matt
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Stat Block
--- matt --- Runes: Air Man Movement Type: Player Character Homeland: Sartar Occupation: Noble Initiate of Cult: Orlanth Adventurous Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Stats: Strength: 18 (90%) Constitution: 14 (70%) Size: 12 (60%) Dexterity: 14 (70%) Intelligence: 15 (75%) Power: 15 (75%) Charisma: 12 (60%) Derived Stats: Healing Rate: 3 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 14 Movement: Ground: 8 Passions & Reputations: Honor 60% Reputation 15% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Devotion (Orlanth) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 20% Air 90% Earth 50% Power Runes: Movement 80% Disorder 40% Illusion 50% Beast 20% Truth 50% Stasis 20% Harmony 60% Fertility 50% Man 80% Death 50% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 38% Drive (Chariot) 15% Jump 52% Ride (Horse) 15% Ride (Horse) 30% Swim 25% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 40% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 15% Orate 75% Sing 30% Speak (Heortling) 0% Speak (Heortling) 50% Speak (Own) 10% Speak (Stormspeech) 20% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 30% Customs (Heortling) 0% Customs (Heortling) 30% Customs (Own) 15% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 65% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Read/Write (Own) 15% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 25% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 25% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Insight (Human) 35% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 60% Broadsword 40% Dagger 60% Fist 40% Grapple 40% Greatsword 85% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 65% Medium Shield 75% Small Shield 30% Spirit Magic: Glue (0pts) Heal (0pts) Farsee (0pts) Mobility (0pts) Bladesharp (0pts) Rune Spells: Dismiss Elemental (1pts) Increase/Decrease Wind (1pts) Summon Elemental (1pts) Melee Attacks: Greatsword 85% 2D8+1D4 SR 5 12/12 HP Medium Shield 75% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Light Crossbow 40% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 6 5/5 HP (16-18) - L Arm Armor: 6 4/4 HP (13-15) - R Arm Armor: 6 4/4 HP (12) - Chest Armor: 6 6/6 HP (9-11) - Abdomen Armor: 6 5/5 HP (5-8) - L Leg Armor: 6 5/5 HP (1-4) - R Leg Armor: 6 5/5 HP Equipment: Bronze cuirass (6pts) Bronze greaves (6pts) Closed helmet (5pts) cultural weapons two riding animals noble clothing (60L) 200 L in coing 450 L in jewelry, vessels and luxury goods
** matt ** Runes: Air Man Movement Homeland: Sartar, Occupation: Noble, Initiate of Cult: Orlanth Adventurous STR: 18, CON: 14, SIZ: 12, DEX: 14, INT: 15, POW: 15, CHA: 12, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Loyalty (Tribe) 60%, Devotion (Orlanth) 60%, Honor 60%, Reputation 15%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Fire/Sky 20%, Air 90%, Earth 50%, Man 80%, Death 50%, Truth 50%, Stasis 20%, Harmony 60%, Fertility 50%, Movement 80%, Disorder 40%, Beast 20%, Illusion 50%, Skills: Greatsword 85%, Orate 75%, Medium Shield 75%, Manage Household 65%, Large Shield 65%, Dagger 60%, Battle Axe 60%, Jump 52%, Speak (Heortling) 50%, Climb 50%, Fist 40%, Spirit Combat 40%, Dance 40%, Crossbows 40% Spirit Magic: Glue (0pts), Heal (0pts), Farsee (0pts), Mobility (0pts), Bladesharp (0pts) Rune Spells: Summon Elemental (1pts), Dismiss Elemental (1pts), Increase/Decrease Wind (1pts) Attacks: Medium Shield 75% 1D4+1D4 SR 7 12/12 HP Greatsword 85% 2D8+1D4 SR 5 12/12 HP Light Crossbow 40% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 6 5/5 HP (16-18) - L Arm Armor: 6 4/4 HP (13-15) - R Arm Armor: 6 4/4 HP (12) - Chest Armor: 6 6/6 HP (9-11) - Abdomen Armor: 6 5/5 HP (5-8) - L Leg Armor: 6 5/5 HP (1-4) - R Leg Armor: 6 5/5 HP Equipment: Bronze cuirass (6pts), Bronze greaves (6pts), Closed helmet (5pts), cultural weapons, two riding animals, noble clothing (60L), 200 L in coing, 450 L in jewelry, vessels and luxury goods,