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Yanr Jarninna
Full Character
Stat Block
--- Yanr Jarninna --- Runes: Air Disorder Movement Type: Player Character Homeland: Sartar Occupation: Light Cavalry Rune Lord of Cult: Orlanth Adventurous Standard of Living: Free Income: 60 L Ransom: 500 L Description: Yanr Jarninna is Sympathetic and Stubborn. She is a Epic adventurer. (She/Her) Stats: Strength: 12 (60%) Constitution: 14 (70%) Size: 17 (85%) Dexterity: 11 (55%) Intelligence: 14 (70%) Power: 15 (75%) Charisma: 16 (80%) Derived Stats: Damage Bonus: +1D4 Hit Points: 16 Healing Rate: 3 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Loyalty (Unit) 60% Loyalty (Tribe) 60% Honor 60% Reputation 25% Love (Family) 60% Loyalty (Clan) 60% **Cults: Orlanth Adventurous - Rune Lord - Rune Points: 8 Elemental Runes: Darkness 70% Fire/Sky 60% Air 100% Power Runes: Disorder 95% Movement 95% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 35% Dodge 17% Drive (Chariot) 0% Jump 38% Ride (Horse) 0% Swim 10% **Communication (+5%)** Act 10% Art 50% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 40% Sing 110% Speak (Heortling) 0% Speak (Stormspeech) 25% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 85% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 35% Game 20% Herd 20% Homeland Lore (Local) 60% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 30% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 30% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 80% Scan 65% Search 40% Track 10% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 35% Broadsword 90% Dagger 95% Fist 55% Grapple 55% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 50% Dagger, Throwing 10% Elf Bow 10% Javelin 90% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 95% Medium Shield 60% Small Shield 20% Spirit Magic: Heal (6pts) Strength (2pts) Bladesharp (3pts) Demoralize (2pts) Disruption (1pts) Fanaticism (1pts) Rune Spells: Earth Shield (3pts) Summon Elemental (1pts) Dismiss Elemental (1pts) Increase/Decrease Wind (1pts) Leap (1pts) Dark Walk (1pts) Wind Warp (1pts) Mist Cloud (1pts) Melee Attacks: Dagger 95% 1D4+2+1D4 SR 8 6/6 HP Large Shield 95% 1D6+1D4 SR 7 16/16 HP Ranged Attacks: Thrown Javelin 90% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 6/6 HP (16-18) - L Arm Armor: 7 5/5 HP (13-15) - R Arm Armor: 7 5/5 HP (12) - Chest Armor: 7 7/7 HP (9-11) - Abdomen Armor: 7 6/6 HP (5-8) - L Leg Armor: 7 6/6 HP (1-4) - R Leg Armor: 7 6/6 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Open helm (4 pts) Riding Animal Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2x1D100 L
** Yanr Jarninna ** Runes: Air Disorder Movement Homeland: Sartar, Occupation: Light Cavalry, Rune Lord of Cult: Orlanth Adventurous STR: 12, CON: 14, SIZ: 17, DEX: 11, INT: 14, POW: 15, CHA: 16, Derived Stats: Damage Bonus: +1D4, Hit Points: 16, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Honor 60%, Reputation 25%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Unit) 60%, Loyalty (Tribe) 60%, Cults: Orlanth Adventurous - Rune Lord - Rune Points: 8 Runes: Darkness 70%, Fire/Sky 60%, Air 100%, Movement 95%, Disorder 95%, Skills: Sing 110%, Large Shield 95%, Dagger 95%, Javelin 90%, Broadsword 90%, Battle 85%, Listen 80%, Scan 65%, Homeland Lore (Local) 60%, Medium Shield 60%, Grapple 55%, Fist 55%, Crossbows 50%, Art 50% Spirit Magic: Heal (6pts), Strength (2pts), Bladesharp (3pts), Demoralize (2pts), Disruption (1pts), Fanaticism (1pts) Rune Spells: Wind Warp (1pts), Mist Cloud (1pts), Earth Shield (3pts), Summon Elemental (1pts), Dismiss Elemental (1pts), Increase/Decrease Wind (1pts), Leap (1pts), Dark Walk (1pts) Attacks: Dagger 95% 1D4+2+1D4 SR 8 6/6 HP Large Shield 95% 1D6+1D4 SR 7 16/16 HP Thrown Javelin 90% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 6/6 HP (16-18) - L Arm Armor: 7 5/5 HP (13-15) - R Arm Armor: 7 5/5 HP (12) - Chest Armor: 7 7/7 HP (9-11) - Abdomen Armor: 7 6/6 HP (5-8) - L Leg Armor: 7 6/6 HP (1-4) - R Leg Armor: 7 6/6 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Open helm (4 pts), Riding Animal, Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2x1D100 L,