The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Yanr Jarninna
Full Character
Stat Block
--- Yanr Jarninna --- Runes: Air Disorder Movement Type: Player Character Homeland: Sartar Occupation: Light Cavalry Rune Lord of Cult: Orlanth Adventurous Standard of Living: Free Income: 60 L Ransom: 500 L Description: Yanr Jarninna is Sympathetic and Stubborn. She is a Epic adventurer. (She/Her) Stats: Strength: 12 (60%) Constitution: 14 (70%) Size: 17 (85%) Dexterity: 11 (55%) Intelligence: 14 (70%) Power: 15 (75%) Charisma: 16 (80%) Derived Stats: Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 16 Healing Rate: 3 Magic Points: 15 Movement: Ground: 8 Passions & Reputations: Reputation 25% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Unit) 60% Loyalty (Tribe) 60% Honor 60% **Cults: Orlanth Adventurous - Rune Lord - Rune Points: 8 Elemental Runes: Darkness 70% Fire/Sky 60% Air 100% Power Runes: Movement 95% Disorder 95% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 35% Dodge 17% Drive (Chariot) 0% Jump 38% Ride (Horse) 0% Swim 10% **Communication (+5%)** Act 10% Art 50% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 40% Sing 110% Speak (Heortling) 0% Speak (Stormspeech) 25% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 85% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 35% Game 20% Herd 20% Homeland Lore (Local) 60% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 30% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 30% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 80% Scan 65% Search 40% Track 10% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 35% Broadsword 90% Dagger 95% Fist 55% Grapple 55% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 50% Dagger, Throwing 10% Elf Bow 10% Javelin 90% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 95% Medium Shield 60% Small Shield 20% Spirit Magic: Demoralize (2pts) Disruption (1pts) Fanaticism (1pts) Heal (6pts) Strength (2pts) Bladesharp (3pts) Rune Spells: Increase/Decrease Wind (1pts) Leap (1pts) Dark Walk (1pts) Wind Warp (1pts) Mist Cloud (1pts) Earth Shield (3pts) Summon Elemental (1pts) Dismiss Elemental (1pts) Melee Attacks: Dagger 95% 1D4+2+1D4 SR 8 6/6 HP Large Shield 95% 1D6+1D4 SR 7 16/16 HP Ranged Attacks: Thrown Javelin 90% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 6/6 HP (16-18) - L Arm Armor: 7 5/5 HP (13-15) - R Arm Armor: 7 5/5 HP (12) - Chest Armor: 7 7/7 HP (9-11) - Abdomen Armor: 7 6/6 HP (5-8) - L Leg Armor: 7 6/6 HP (1-4) - R Leg Armor: 7 6/6 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Open helm (4 pts) Riding Animal Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2x1D100 L
** Yanr Jarninna ** Runes: Air Disorder Movement Homeland: Sartar, Occupation: Light Cavalry, Rune Lord of Cult: Orlanth Adventurous STR: 12, CON: 14, SIZ: 17, DEX: 11, INT: 14, POW: 15, CHA: 16, Derived Stats: Magic Points: 15, Damage Bonus: +1D4, Hit Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Loyalty (Tribe) 60%, Honor 60%, Reputation 25%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Unit) 60%, Cults: Orlanth Adventurous - Rune Lord - Rune Points: 8 Runes: Air 100%, Darkness 70%, Fire/Sky 60%, Disorder 95%, Movement 95%, Skills: Sing 110%, Dagger 95%, Large Shield 95%, Javelin 90%, Broadsword 90%, Battle 85%, Listen 80%, Scan 65%, Homeland Lore (Local) 60%, Medium Shield 60%, Grapple 55%, Fist 55%, Art 50%, Crossbows 50% Spirit Magic: Fanaticism (1pts), Heal (6pts), Strength (2pts), Bladesharp (3pts), Demoralize (2pts), Disruption (1pts) Rune Spells: Wind Warp (1pts), Mist Cloud (1pts), Earth Shield (3pts), Summon Elemental (1pts), Dismiss Elemental (1pts), Increase/Decrease Wind (1pts), Leap (1pts), Dark Walk (1pts) Attacks: Dagger 95% 1D4+2+1D4 SR 8 6/6 HP Large Shield 95% 1D6+1D4 SR 7 16/16 HP Thrown Javelin 90% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 6/6 HP (16-18) - L Arm Armor: 7 5/5 HP (13-15) - R Arm Armor: 7 5/5 HP (12) - Chest Armor: 7 7/7 HP (9-11) - Abdomen Armor: 7 6/6 HP (5-8) - L Leg Armor: 7 6/6 HP (1-4) - R Leg Armor: 7 6/6 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Open helm (4 pts), Riding Animal, Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2x1D100 L,