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Oranala
Full Character
Stat Block
--- Oranala --- Runes: Air Movement Man Type: Player Character Homeland: Sartar Occupation: Light Cavalry Rune Lord of Cult: Orlanth Adventurous Standard of Living: Free Income: 60 L Ransom: 500 L Description: Oranala is Indiscriminate and Embraces Change. She is a Epic adventurer. (She/Her) Stats: Strength: 14 (70%) Constitution: 17 (85%) Size: 14 (70%) Dexterity: 13 (65%) Intelligence: 16 (80%) Power: 14 (70%) Charisma: 13 (65%) Derived Stats: Hit Points: 18 Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Honor 70% Reputation 25% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Orlanth Adventurous - Rune Lord - Rune Points: 8 Elemental Runes: Fire/Sky 60% Air 100% Earth 70% Power Runes: Movement 95% Man 95% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 85% Dodge 41% Drive (Chariot) 10% Jump 69% Ride (Horse) 90% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 30% Sing 85% Speak (Heortling) 55% Speak (Stormspeech) 25% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 45% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 60% Herd 20% Homeland Lore (Local) 60% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 30% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 65% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 65% Scan 65% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 70% 2H Axe 55% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 95% Broadsword 60% Dagger 45% Fist 45% Grapple 45% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 95% Axe, Throwing 20% Composite Bow 15% Crossbows 45% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 25% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 45% Medium Shield 105% Small Shield 25% Spirit Magic: Bladesharp (4pts) Disruption (1pts) Protection (1pts) Detect Enemies (1pts) Rune Spells: Lightning (1pts) Wind Warp (1pts) Earth Shield (3pts) Summon Elemental (1pts) Dismiss Elemental (1pts) Increase/Decrease Wind (1pts) Leap (1pts) Dark Walk (1pts) Melee Attacks: 1H Battle Axe 95% 1D8+2+1D4 SR 7 8/8 HP Medium Shield 105% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Arbalest 95% 3D6+1 SR 2 10/10 HP Rng 150 Hit Locations: (19-20) - Head Armor: 7 6/6 HP (16-18) - L Arm Armor: 7 5/5 HP (13-15) - R Arm Armor: 7 5/5 HP (12) - Chest Armor: 7 7/7 HP (9-11) - Abdomen Armor: 7 6/6 HP (5-8) - L Leg Armor: 7 6/6 HP (1-4) - R Leg Armor: 7 6/6 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Open helm (4 pts) Riding Animal Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2x1D100 L
** Oranala ** Runes: Air Movement Man Homeland: Sartar, Occupation: Light Cavalry, Rune Lord of Cult: Orlanth Adventurous STR: 14, CON: 17, SIZ: 14, DEX: 13, INT: 16, POW: 14, CHA: 13, Derived Stats: Damage Bonus: +1D4, Hit Points: 18, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Passions: Honor 70%, Reputation 25%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Orlanth Adventurous - Rune Lord - Rune Points: 8 Runes: Fire/Sky 60%, Air 100%, Earth 70%, Man 95%, Movement 95%, Skills: Medium Shield 105%, Arbalest 95%, Battle Axe 95%, Ride (Horse) 90%, Sing 85%, Climb 85%, 1H Spear 70%, Jump 69%, Spirit Combat 65%, Listen 65%, Scan 65%, Homeland Lore (Local) 60%, Broadsword 60%, Game 60% Spirit Magic: Bladesharp (4pts), Disruption (1pts), Protection (1pts), Detect Enemies (1pts) Rune Spells: Summon Elemental (1pts), Dismiss Elemental (1pts), Increase/Decrease Wind (1pts), Leap (1pts), Dark Walk (1pts), Lightning (1pts), Wind Warp (1pts), Earth Shield (3pts) Attacks: Medium Shield 105% 1D4+1D4 SR 7 12/12 HP 1H Battle Axe 95% 1D8+2+1D4 SR 7 8/8 HP Arbalest 95% 3D6+1 SR 2 10/10 HP Rng 150 Hit Locations: (19-20) - Head Armor: 7 6/6 HP (16-18) - L Arm Armor: 7 5/5 HP (13-15) - R Arm Armor: 7 5/5 HP (12) - Chest Armor: 7 7/7 HP (9-11) - Abdomen Armor: 7 6/6 HP (5-8) - L Leg Armor: 7 6/6 HP (1-4) - R Leg Armor: 7 6/6 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Open helm (4 pts), Riding Animal, Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2x1D100 L,