The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Handed
Full Character
Stat Block
--- Handed --- Runes: Air Harmony Movement Type: Player Character Homeland: Sartar Occupation: Light Cavalry Rune Lord of Cult: Orlanth Adventurous Standard of Living: Free Income: 60 L Ransom: 500 L Description: Handed is Harsh and Tiresome. He is a Epic adventurer. (He/Him) Stats: Strength: 16 (80%) Constitution: 16 (80%) Size: 13 (65%) Dexterity: 13 (65%) Intelligence: 17 (85%) Power: 12 (60%) Charisma: 11 (55%) Derived Stats: Damage Bonus: +1D4 Hit Points: 17 Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Reputation 27% Hate (Chaos) 60% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Leader) 60% **Cults: Orlanth Adventurous - Rune Lord - Rune Points: 8 Elemental Runes: Air 100% Earth 60% Darkness 70% Power Runes: Movement 95% Harmony 95% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 71% Drive (Chariot) 10% Jump 44% Ride (Horse) 100% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 30% Sing 70% Speak (Heortling) 55% Speak (Stormspeech) 40% Speak (Tradetalk) 15% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 90% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 55% Customs (Heortling) 0% Elder Race Lore (Elves) 15% Evaluate 20% Farm 50% First Aid 30% Game 25% Herd 25% Homeland Lore (Local) 65% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 40% Peaceful Cut 20% Plant Lore 25% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 45% Scan 70% Search 35% Track 15% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 65% Dagger 105% Fist 50% Grapple 50% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 50% Axe, Throwing 25% Composite Bow 20% Crossbows 50% Dagger, Throwing 20% Elf Bow 20% Javelin 100% Pole Lasso 20% Rock 30% Self Bow 20% Sling 90% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 130% Medium Shield 85% Small Shield 30% Spirit Magic: Mobility (1pts) Strength (2pts) Disruption (1pts) Detect Enemies (1pts) Heal (2pts) Rune Spells: Leap (1pts) Flight (1pts) Shield (1pts) Dark Walk (1pts) Lightning (1pts) Mist Cloud (1pts) Wind Words (1pts) Earth Shield (3pts) Melee Attacks: Dagger 105% 1D4+2+1D4 SR 8 6/6 HP Large Shield 130% 1D6+1D4 SR 7 16/16 HP Ranged Attacks: Thrown Javelin 100% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 6/6 HP (16-18) - L Arm Armor: 7 5/5 HP (13-15) - R Arm Armor: 7 5/5 HP (12) - Chest Armor: 7 7/7 HP (9-11) - Abdomen Armor: 7 6/6 HP (5-8) - L Leg Armor: 7 6/6 HP (1-4) - R Leg Armor: 7 6/6 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Open helm (4 pts) Riding Animal Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2x1D100 L
** Handed ** Runes: Air Harmony Movement Homeland: Sartar, Occupation: Light Cavalry, Rune Lord of Cult: Orlanth Adventurous STR: 16, CON: 16, SIZ: 13, DEX: 13, INT: 17, POW: 12, CHA: 11, Derived Stats: Damage Bonus: +1D4, Hit Points: 17, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Loyalty (Tribe) 60%, Loyalty (Leader) 60%, Reputation 27%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Orlanth Adventurous - Rune Lord - Rune Points: 8 Runes: Air 100%, Earth 60%, Darkness 70%, Movement 95%, Harmony 95%, Skills: Large Shield 130%, Dagger 105%, Ride (Horse) 100%, Javelin 100%, Battle 90%, Sling 90%, Medium Shield 85%, Dodge 71%, Scan 70%, Sing 70%, Broadsword 65%, Homeland Lore (Local) 65%, Speak (Heortling) 55%, Cult Lore (Orlanth) 55% Spirit Magic: Heal (2pts), Mobility (1pts), Strength (2pts), Disruption (1pts), Detect Enemies (1pts) Rune Spells: Dark Walk (1pts), Lightning (1pts), Mist Cloud (1pts), Wind Words (1pts), Earth Shield (3pts), Leap (1pts), Flight (1pts), Shield (1pts) Attacks: Dagger 105% 1D4+2+1D4 SR 8 6/6 HP Large Shield 130% 1D6+1D4 SR 7 16/16 HP Thrown Javelin 100% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 6/6 HP (16-18) - L Arm Armor: 7 5/5 HP (13-15) - R Arm Armor: 7 5/5 HP (12) - Chest Armor: 7 7/7 HP (9-11) - Abdomen Armor: 7 6/6 HP (5-8) - L Leg Armor: 7 6/6 HP (1-4) - R Leg Armor: 7 6/6 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Open helm (4 pts), Riding Animal, Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2x1D100 L,