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Handed
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--- Handed --- Runes: Air Harmony Movement Type: Player Character Homeland: Sartar Occupation: Light Cavalry Rune Lord of Cult: Orlanth Adventurous Standard of Living: Free Income: 60 L Ransom: 500 L Description: Handed is Harsh and Tiresome. He is a Epic adventurer. (He/Him) Stats: Strength: 16 (80%) Constitution: 16 (80%) Size: 13 (65%) Dexterity: 13 (65%) Intelligence: 17 (85%) Power: 12 (60%) Charisma: 11 (55%) Derived Stats: Hit Points: 17 Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Reputation 27% Hate (Chaos) 60% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Leader) 60% **Cults: Orlanth Adventurous - Rune Lord - Rune Points: 8 Elemental Runes: Earth 60% Darkness 70% Air 100% Power Runes: Harmony 95% Movement 95% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 71% Drive (Chariot) 10% Jump 44% Ride (Horse) 100% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 30% Sing 70% Speak (Heortling) 55% Speak (Stormspeech) 40% Speak (Tradetalk) 15% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 90% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 55% Customs (Heortling) 0% Elder Race Lore (Elves) 15% Evaluate 20% Farm 50% First Aid 30% Game 25% Herd 25% Homeland Lore (Local) 65% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 40% Peaceful Cut 20% Plant Lore 25% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 45% Scan 70% Search 35% Track 15% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 65% Dagger 105% Fist 50% Grapple 50% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 50% Axe, Throwing 25% Composite Bow 20% Crossbows 50% Dagger, Throwing 20% Elf Bow 20% Javelin 100% Pole Lasso 20% Rock 30% Self Bow 20% Sling 90% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 130% Medium Shield 85% Small Shield 30% Spirit Magic: Heal (2pts) Mobility (1pts) Strength (2pts) Disruption (1pts) Detect Enemies (1pts) Rune Spells: Earth Shield (3pts) Leap (1pts) Flight (1pts) Shield (1pts) Dark Walk (1pts) Lightning (1pts) Mist Cloud (1pts) Wind Words (1pts) Melee Attacks: Large Shield 130% 1D6+1D4 SR 7 16/16 HP Dagger 105% 1D4+2+1D4 SR 8 6/6 HP Ranged Attacks: Thrown Javelin 100% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 6/6 HP (16-18) - L Arm Armor: 7 5/5 HP (13-15) - R Arm Armor: 7 5/5 HP (12) - Chest Armor: 7 7/7 HP (9-11) - Abdomen Armor: 7 6/6 HP (5-8) - L Leg Armor: 7 6/6 HP (1-4) - R Leg Armor: 7 6/6 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Open helm (4 pts) Riding Animal Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2x1D100 L
** Handed ** Runes: Air Harmony Movement Homeland: Sartar, Occupation: Light Cavalry, Rune Lord of Cult: Orlanth Adventurous STR: 16, CON: 16, SIZ: 13, DEX: 13, INT: 17, POW: 12, CHA: 11, Derived Stats: Damage Bonus: +1D4, Hit Points: 17, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Loyalty (Tribe) 60%, Loyalty (Leader) 60%, Reputation 27%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Orlanth Adventurous - Rune Lord - Rune Points: 8 Runes: Earth 60%, Darkness 70%, Air 100%, Harmony 95%, Movement 95%, Skills: Large Shield 130%, Dagger 105%, Ride (Horse) 100%, Javelin 100%, Battle 90%, Sling 90%, Medium Shield 85%, Dodge 71%, Scan 70%, Sing 70%, Broadsword 65%, Homeland Lore (Local) 65%, Cult Lore (Orlanth) 55%, Speak (Heortling) 55% Spirit Magic: Disruption (1pts), Detect Enemies (1pts), Heal (2pts), Mobility (1pts), Strength (2pts) Rune Spells: Shield (1pts), Dark Walk (1pts), Lightning (1pts), Mist Cloud (1pts), Wind Words (1pts), Earth Shield (3pts), Leap (1pts), Flight (1pts) Attacks: Dagger 105% 1D4+2+1D4 SR 8 6/6 HP Large Shield 130% 1D6+1D4 SR 7 16/16 HP Thrown Javelin 100% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 6/6 HP (16-18) - L Arm Armor: 7 5/5 HP (13-15) - R Arm Armor: 7 5/5 HP (12) - Chest Armor: 7 7/7 HP (9-11) - Abdomen Armor: 7 6/6 HP (5-8) - L Leg Armor: 7 6/6 HP (1-4) - R Leg Armor: 7 6/6 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Open helm (4 pts), Riding Animal, Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2x1D100 L,