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Soren White Bark
Full Character
Stat Block
--- Soren White Bark --- Runes: Air Movement Darkness Type: Player Character Homeland: Sartar Occupation: Hunter Initiate of Cult: Orlanth Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Stats: Strength: 18 (90%) Constitution: 11 (55%) Size: 13 (65%) Dexterity: 17 (85%) Intelligence: 13 (65%) Power: 11 (55%) Charisma: 12 (60%) Derived Stats: Hit Points: 12 Healing Rate: 2 Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 1 SIZ Strike Rank: 2 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 70% Loyalty (Tribe) 60% Devotion (Orlanth) 60% Honor 60% Loyalty 60% Devotion 60% Reputation 5% Love (Family) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Earth 20% Darkness 55% Air 90% Power Runes: Beast 25% Truth 50% Stasis 15% Disorder 50% Man 45% Death 50% Harmony 50% Fertility 50% Illusion 50% Movement 85% Condition Runes: Skills: **Agility (+15%)** Boat 20% Climb 55% Dodge 49% Drive (Chariot) 20% Jump 76% Ride (Horse) 20% Ride (Horse) 50% Swim 30% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 25% Sing 30% Speak (Heortling) 0% Speak (Heortling) 50% Speak (Stormspeech) 40% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 50% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 20% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Local) 25% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 20% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 20% **Manipulation (+20%)** Conceal 35% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+5%)** Insight (Species) 25% Listen 65% Scan 65% Search 40% Track 65% **Stealth (+10%)** Hide 30% Move Quietly 20% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 35% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 40% Broadsword 45% Dagger 45% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 65% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 40% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 45% Medium Shield 60% Small Shield 35% Spirit Magic: Detect Enemies (0pts) Rune Spells: Dismiss Air Elemental (1pts) Increase/Decrease Wind (1pts) Summon Air Elemental (1pts) Melee Attacks: Medium Shield 60% 1D4+1D4 SR 6 12/12 HP Ranged Attacks: Composite Bow 65% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Soren White Bark ** Runes: Air Movement Darkness Homeland: Sartar, Occupation: Hunter, Initiate of Cult: Orlanth STR: 18, CON: 11, SIZ: 13, DEX: 17, INT: 13, POW: 11, CHA: 12, Derived Stats: Damage Bonus: +1D4, Hit Points: 12, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Devotion 60%, Reputation 5%, Love (Family) 60%, Loyalty (Clan) 70%, Loyalty (Tribe) 60%, Devotion (Orlanth) 60%, Honor 60%, Loyalty 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Darkness 55%, Air 90%, Earth 20%, Harmony 50%, Fertility 50%, Illusion 50%, Movement 85%, Truth 50%, Stasis 15%, Disorder 50%, Beast 25%, Death 50%, Man 45%, Skills: Jump 76%, Scan 65%, Composite Bow 65%, Track 65%, Listen 65%, Medium Shield 60%, Climb 55%, Ride (Horse) 50%, Animal Lore 50%, Speak (Heortling) 50%, Dodge 49%, Fist 45%, Crossbows 45%, Grapple 45% Spirit Magic: Detect Enemies (0pts) Rune Spells: Summon Air Elemental (1pts), Dismiss Air Elemental (1pts), Increase/Decrease Wind (1pts) Attacks: Medium Shield 60% 1D4+1D4 SR 6 12/12 HP Composite Bow 65% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,